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InfiniteWallWithHole Member List

This is the complete list of members for InfiniteWallWithHole, including all inherited members.

addAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
addForce(const Vec3D &addForce)BaseInteractable
addInteraction(BaseInteraction *I)BaseInteractable
addTorque(const Vec3D &addTorque)BaseInteractable
addToVTK(const std::vector< Vec3D > &points, VTKContainer &vtk)BaseWallstatic
addVelocity(const Vec3D &velocity)BaseInteractable
applyPrescribedAngularVelocity(double time)BaseInteractable
applyPrescribedOrientation(double time)BaseInteractable
applyPrescribedPosition(double time)BaseInteractable
applyPrescribedVelocity(double time)BaseInteractable
BaseInteractable()BaseInteractable
BaseInteractable(const BaseInteractable &p)BaseInteractable
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
BaseWall()BaseWall
BaseWall(const BaseWall &w)BaseWall
clear()InfiniteWallWithHolevirtual
copy() const InfiniteWallWithHolevirtual
copyInteractionsForPeriodicParticles(const BaseInteractable &p)BaseInteractable
factor_InfiniteWallWithHoleprivate
getAngularVelocity() const BaseInteractablevirtual
getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const InfiniteWallWithHolevirtual
getForce() const BaseInteractable
getHandler() const BaseWall
getHoleDistance(const Vec3D &position) const InfiniteWallWithHole
getId() const BaseObject
getIndex() const BaseObject
getIndSpecies() const BaseInteractable
getInteractions() const BaseInteractable
getInteractionWith(BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler)BaseWallvirtual
getLinePlaneIntersect(Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p)BaseWall
getName() const InfiniteWallWithHolevirtual
getNormal()InfiniteWallWithHole
getOrientation() const BaseInteractable
getPosition()InfiniteWallWithHole
BaseWall::getPosition() const BaseInteractable
getSpecies() const BaseInteractable
getTorque() const BaseInteractable
getVelocity() const BaseInteractablevirtual
getVelocityAtContact(const Vec3D &contact) const BaseInteractablevirtual
getWallDistance(const Vec3D &position) const InfiniteWallWithHole
handler_BaseWall
holeRadius_InfiniteWallWithHoleprivate
InfiniteWallWithHole()InfiniteWallWithHole
InfiniteWallWithHole(Vec3D normal, Mdouble position, Mdouble holeRadius)InfiniteWallWithHole
InfiniteWallWithHole(const InfiniteWallWithHole &p)InfiniteWallWithHole
integrateAfterForceComputation(double time, double timeStep)BaseInteractable
integrateBeforeForceComputation(double time, double timeStep)BaseInteractable
intersectVTK(std::vector< Vec3D > &points, const Vec3D normal, const Vec3D position) const BaseWall
isInsideWallVTK(const Vec3D &point, const Vec3D &normal, const Vec3D &position) const BaseWall
move(const Vec3D &move)BaseInteractablevirtual
move_time(Mdouble dt)InfiniteWallWithHole
moveInHandler(const unsigned int index)BaseObjectvirtual
moveTo(Mdouble position)InfiniteWallWithHole
normal_InfiniteWallWithHoleprivate
oldRead(std::istream &is)InfiniteWallWithHole
position_InfiniteWallWithHoleprivate
projectOntoWallVTK(Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const BaseWall
read(std::istream &is)InfiniteWallWithHolevirtual
removeInteraction(BaseInteraction *I)BaseInteractable
rotate(const Vec3D &rotate)BaseInteractable
set(Vec3D normal, Mdouble position, Mdouble holeRadius)InfiniteWallWithHole
setAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
setForce(const Vec3D &force)BaseInteractable
setHandler(WallHandler *handler)BaseWallvirtual
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setIndSpecies(unsigned int indSpecies)BaseWallvirtual
setOrientation(const Vec3D &orientation)BaseInteractable
setPosition(const Vec3D &position)BaseInteractable
setPrescribedAngularVelocity(const std::function< Vec3D(double)> &prescribedAngularVelocity)BaseInteractable
setPrescribedOrientation(const std::function< Vec3D(double)> &prescribedOrientation)BaseInteractable
setPrescribedPosition(const std::function< Vec3D(double)> &prescribedPosition)BaseInteractable
setPrescribedVelocity(const std::function< Vec3D(double)> &prescribedVelocity)BaseInteractable
setSpecies(const ParticleSpecies *species)BaseWall
setTorque(const Vec3D &torque)BaseInteractable
setVelocity(const Vec3D &velocity)BaseInteractable
write(std::ostream &os) const InfiniteWallWithHolevirtual
writeVTK(VTKContainer &vtk) const BaseWallvirtual
~BaseInteractable()BaseInteractablevirtual
~BaseObject()BaseObjectvirtual
~BaseWall()BaseWallvirtual