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SlidingFrictionInteraction Member List

This is the complete list of members for SlidingFrictionInteraction, including all inherited members.

actionsAfterTimeStep()BaseInteractionvirtual
actionsOnErase()BaseInteractioninlinevirtual
addForce(Vec3D force)BaseInteractionprotected
addTorque(Vec3D torque)BaseInteractionprotected
BaseInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)BaseInteraction
BaseInteraction(const BaseInteraction &p)BaseInteraction
BaseInteraction()BaseInteraction
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
computeForce()BaseInteractionvirtual
computeFrictionForce()SlidingFrictionInteraction
copy() const =0BaseInteractionpure virtual
copySwitchPointer(const BaseInteractable *original, BaseInteractable *ghost) const BaseInteraction
gatherContactStatistics()BaseInteraction
getAbsoluteNormalForce() const BaseInteraction
getBaseName() const SlidingFrictionInteraction
getBaseSpecies() const BaseInteractionprotected
getContactPoint() const BaseInteraction
getContactRadius() const BaseInteraction
getDistance() const BaseInteraction
getEffectiveCorrectedRadius()BaseInteractionprotected
getEffectiveMass() const BaseInteractionprotected
getEffectiveRadius() const BaseInteractionprotected
getElasticEnergy() const SlidingFrictionInteractionvirtual
getElasticEnergyAtEquilibrium(Mdouble adhesiveForce) const BaseInteractioninlineprotectedvirtual
getFieldVTK(unsigned i) const BaseInteractionvirtual
getForce() const BaseInteraction
getHandler() const BaseInteraction
getI()BaseInteraction
getI() const BaseInteraction
getId() const BaseObject
getIndex() const BaseObject
getMultiContactIdentifier() const BaseInteraction
getName() const BaseInteractionvirtual
getNameVTK(unsigned i) const BaseInteractionvirtual
getNormal() const BaseInteraction
getNormalRelativeVelocity() const BaseInteraction
getNumberOfFieldsVTK() const BaseInteractionvirtual
getOverlap() const BaseInteraction
getP()BaseInteraction
getP() const BaseInteraction
getRelativeVelocity() const BaseInteraction
getSlidingSpring() const SlidingFrictionInteraction
getSpecies() const SlidingFrictionInteraction
getTangentialForce() const SlidingFrictionInteractionvirtual
getTangentialOverlap() const SlidingFrictionInteractionvirtual
getTimeStamp() const BaseInteraction
getTorque() const BaseInteraction
getTypeVTK(unsigned i) const BaseInteractionvirtual
integrate(Mdouble timeStep)SlidingFrictionInteractionvirtual
moveInHandler(const unsigned int index)BaseObjectvirtual
moveSlidingSpring(const Vec3D displacement)SlidingFrictionInteraction
read(std::istream &is)SlidingFrictionInteractionvirtual
removeFromHandler()BaseInteraction
reverseHistory()SlidingFrictionInteractionvirtual
rotateHistory(Matrix3D &rotationMatrix)SlidingFrictionInteractionvirtual
setAbsoluteNormalForce(Mdouble absoluteNormalForce)BaseInteractionprotected
setContactPoint(Vec3D contactPoint)BaseInteraction
setDistance(Mdouble distance)BaseInteraction
setForce(Vec3D force)BaseInteraction
setHandler(InteractionHandler *handler)BaseInteraction
setI(BaseInteractable *I)BaseInteraction
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setMultiContactIdentifier(unsigned int multiContactIdentifier_)BaseInteraction
setNormal(Vec3D normal)BaseInteraction
setNormalRelativeVelocity(Mdouble normalRelativeVelocit)BaseInteractionprotected
setOverlap(Mdouble overlap)BaseInteraction
setP(BaseInteractable *P)BaseInteraction
setRelativeVelocity(Vec3D relativeVelocity)BaseInteractionprotected
setSlidingSpring(const Vec3D slidingSpring)SlidingFrictionInteraction
setSpecies(BaseSpecies *species)BaseInteraction
setTimeStamp(Mdouble timeStamp)BaseInteraction
setTorque(Vec3D torque)BaseInteractionprotected
SlidingFrictionInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)SlidingFrictionInteraction
SlidingFrictionInteraction(const SlidingFrictionInteraction &p)SlidingFrictionInteraction
slidingSpring_SlidingFrictionInteractionprivate
slidingSpringVelocity_SlidingFrictionInteractionprivate
SpeciesType typedefSlidingFrictionInteraction
tangentialForce_SlidingFrictionInteractionprivate
write(std::ostream &os) const SlidingFrictionInteractionvirtual
writeToFStat(std::ostream &os) const BaseInteraction
~BaseInteraction()BaseInteractionvirtual
~BaseObject()BaseObjectvirtual
~SlidingFrictionInteraction()SlidingFrictionInteractionvirtual