MercuryDPM  Alpha
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
BaseWall Member List

This is the complete list of members for BaseWall, including all inherited members.

addAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
addForce(const Vec3D &addForce)BaseInteractable
addInteraction(BaseInteraction *I)BaseInteractable
addTorque(const Vec3D &addTorque)BaseInteractable
addToVTK(const std::vector< Vec3D > &points, VTKContainer &vtk)BaseWallstatic
addVelocity(const Vec3D &velocity)BaseInteractable
applyPrescribedAngularVelocity(double time)BaseInteractable
applyPrescribedOrientation(double time)BaseInteractable
applyPrescribedPosition(double time)BaseInteractable
applyPrescribedVelocity(double time)BaseInteractable
BaseInteractable()BaseInteractable
BaseInteractable(const BaseInteractable &p)BaseInteractable
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
BaseWall()BaseWall
BaseWall(const BaseWall &w)BaseWall
clear()BaseWallvirtual
copy() const =0BaseWallpure virtual
copyInteractionsForPeriodicParticles(const BaseInteractable &p)BaseInteractable
getAngularVelocity() const BaseInteractablevirtual
getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const =0BaseWallpure virtual
getForce() const BaseInteractable
getHandler() const BaseWall
getId() const BaseObject
getIndex() const BaseObject
getIndSpecies() const BaseInteractable
getInteractions() const BaseInteractable
getInteractionWith(BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler)BaseWallvirtual
getLinePlaneIntersect(Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p)BaseWall
getName() const =0BaseObjectpure virtual
getOrientation() const BaseInteractable
getPosition() const BaseInteractable
getSpecies() const BaseInteractable
getTorque() const BaseInteractable
getVelocity() const BaseInteractablevirtual
getVelocityAtContact(const Vec3D &contact) const BaseInteractablevirtual
handler_BaseWall
integrateAfterForceComputation(double time, double timeStep)BaseInteractable
integrateBeforeForceComputation(double time, double timeStep)BaseInteractable
intersectVTK(std::vector< Vec3D > &points, const Vec3D normal, const Vec3D position) const BaseWall
isInsideWallVTK(const Vec3D &point, const Vec3D &normal, const Vec3D &position) const BaseWall
move(const Vec3D &move)BaseInteractablevirtual
moveInHandler(const unsigned int index)BaseObjectvirtual
projectOntoWallVTK(Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const BaseWall
read(std::istream &is)BaseWallvirtual
removeInteraction(BaseInteraction *I)BaseInteractable
rotate(const Vec3D &rotate)BaseInteractable
setAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
setForce(const Vec3D &force)BaseInteractable
setHandler(WallHandler *handler)BaseWallvirtual
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setIndSpecies(unsigned int indSpecies)BaseWallvirtual
setOrientation(const Vec3D &orientation)BaseInteractable
setPosition(const Vec3D &position)BaseInteractable
setPrescribedAngularVelocity(const std::function< Vec3D(double)> &prescribedAngularVelocity)BaseInteractable
setPrescribedOrientation(const std::function< Vec3D(double)> &prescribedOrientation)BaseInteractable
setPrescribedPosition(const std::function< Vec3D(double)> &prescribedPosition)BaseInteractable
setPrescribedVelocity(const std::function< Vec3D(double)> &prescribedVelocity)BaseInteractable
setSpecies(const ParticleSpecies *species)BaseWall
setTorque(const Vec3D &torque)BaseInteractable
setVelocity(const Vec3D &velocity)BaseInteractable
write(std::ostream &os) const BaseWallvirtual
writeVTK(VTKContainer &vtk) const BaseWallvirtual
~BaseInteractable()BaseInteractablevirtual
~BaseObject()BaseObjectvirtual
~BaseWall()BaseWallvirtual