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EmptyAdhesiveInteraction Member List

This is the complete list of members for EmptyAdhesiveInteraction, including all inherited members.

addForce(Vec3D force)BaseInteractionprotected
addTorque(Vec3D torque)BaseInteractionprotected
BaseInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)BaseInteraction
BaseInteraction(const BaseInteraction &p)BaseInteraction
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
computeAdhesionForce()EmptyAdhesiveInteraction
computeForce()BaseInteractionvirtual
copy() const =0BaseInteractionpure virtual
copySwitchPointer(const BaseInteractable *original, BaseInteractable *ghost) const BaseInteraction
EmptyAdhesiveInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)EmptyAdhesiveInteraction
EmptyAdhesiveInteraction(const EmptyAdhesiveInteraction &p)EmptyAdhesiveInteraction
gatherContactStatistics()BaseInteraction
getAbsoluteNormalForce() const BaseInteraction
getBaseName() const EmptyAdhesiveInteraction
getBaseSpecies() const BaseInteractionprotected
getContactPoint() const BaseInteraction
getDistance() const BaseInteraction
getEffectiveCorrectedRadius()BaseInteractionprotected
getEffectiveRadius() const BaseInteractionprotected
getElasticEnergy() const EmptyAdhesiveInteractionvirtual
getForce() const BaseInteraction
getHandler() const BaseInteraction
getI()BaseInteraction
getI() const BaseInteraction
getId() const BaseObject
getIndex() const BaseObject
getName() const BaseInteractionvirtual
getNormal() const BaseInteraction
getNormalRelativeVelocity() const BaseInteraction
getOverlap() const BaseInteraction
getP()BaseInteraction
getP() const BaseInteraction
getRelativeVelocity() const BaseInteraction
getSpecies() const EmptyAdhesiveInteraction
getTangentialForce() const BaseInteractionprotectedvirtual
getTangentialOverlap() const BaseInteractionvirtual
getTimeStamp() const BaseInteraction
getTorque() const BaseInteraction
integrate(Mdouble timeStep)BaseInteractionvirtual
moveInHandler(const unsigned int index)BaseObjectvirtual
read(std::istream &is)EmptyAdhesiveInteractionvirtual
removeFromHandler()BaseInteraction
reverseHistory()BaseInteractionprotectedvirtual
rotateHistory(Matrix3D &rotationMatrix)BaseInteractionvirtual
setAbsoluteNormalForce(Mdouble absoluteNormalForce)BaseInteractionprotected
setContactPoint(Vec3D contactPoint)BaseInteraction
setDistance(Mdouble distance)BaseInteraction
setForce(Vec3D force)BaseInteractionprotected
setHandler(InteractionHandler *handler)BaseInteraction
setI(BaseInteractable *I)BaseInteraction
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setNormal(Vec3D normal)BaseInteraction
setNormalRelativeVelocity(Mdouble normalRelativeVelocit)BaseInteractionprotected
setOverlap(Mdouble overlap)BaseInteraction
setP(BaseInteractable *P)BaseInteraction
setRelativeVelocity(Vec3D relativeVelocity)BaseInteractionprotected
setSpecies(BaseSpecies *species)BaseInteraction
setTimeStamp(Mdouble timeStamp)BaseInteraction
setTorque(Vec3D torque)BaseInteractionprotected
SpeciesType typedefEmptyAdhesiveInteraction
write(std::ostream &os) const EmptyAdhesiveInteractionvirtual
writeToFStat(std::ostream &os) const BaseInteraction
~BaseInteraction()BaseInteractionvirtual
~BaseObject()BaseObjectvirtual
~EmptyAdhesiveInteraction()EmptyAdhesiveInteractionvirtual