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InfiniteWall Member List
This is the complete list of members for
InfiniteWall
, including all inherited members.
addAngularVelocity
(const Vec3D &angularVelocity)
BaseInteractable
addForce
(Vec3D addForce)
BaseInteractable
addInteraction
(BaseInteraction *I)
BaseInteractable
addTorque
(Vec3D addTorque)
BaseInteractable
addVelocity
(const Vec3D &velocity)
BaseInteractable
applyPrescribedAngularVelocity
(double time)
BaseInteractable
applyPrescribedOrientation
(double time)
BaseInteractable
applyPrescribedPosition
(double time)
BaseInteractable
applyPrescribedVelocity
(double time)
BaseInteractable
BaseInteractable
()
BaseInteractable
BaseInteractable
(const BaseInteractable &p)
BaseInteractable
BaseObject
()
BaseObject
BaseObject
(const BaseObject &p)
BaseObject
BaseWall
()
BaseWall
BaseWall
(const BaseWall &w)
BaseWall
clear
()
BaseWall
virtual
copy
() const override
InfiniteWall
virtual
copyInteractionsForPeriodicParticles
(const BaseInteractable &p)
BaseInteractable
factor_
InfiniteWall
private
getAngularVelocity
() const
BaseInteractable
virtual
getDistance
(const Vec3D &otherPosition) const
InfiniteWall
getDistanceAndNormal
(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
InfiniteWall
virtual
getForce
() const
BaseInteractable
getHandler
() const
BaseWall
getId
() const
BaseObject
getIndex
() const
BaseObject
getIndSpecies
() const
BaseInteractable
getInteractions
() const
BaseInteractable
getInteractionWith
(BaseParticle *p, Mdouble timeStamp, InteractionHandler *interactionHandler)
InfiniteWall
virtual
getName
() const override
InfiniteWall
virtual
getNormal
() const
InfiniteWall
getOrientation
() const
BaseInteractable
getPosition
() const
BaseInteractable
getSpecies
() const
BaseInteractable
getTorque
() const
BaseInteractable
getVelocity
() const
BaseInteractable
virtual
getVelocityAtContact
(const Vec3D &contact) const
BaseInteractable
virtual
InfiniteWall
()
InfiniteWall
InfiniteWall
(const InfiniteWall &w)
InfiniteWall
integrateAfterForceComputation
(double time, double timeStep)
BaseInteractable
integrateBeforeForceComputation
(double time, double timeStep)
BaseInteractable
move
(Mdouble position)
InfiniteWall
BaseWall::move
(const Vec3D &move)
BaseInteractable
virtual
moveInHandler
(const unsigned int index)
BaseObject
virtual
normal_
InfiniteWall
private
oldRead
(std::istream &is)
InfiniteWall
read
(std::istream &is)
InfiniteWall
virtual
removeInteraction
(BaseInteraction *I)
BaseInteractable
rotate
(const Vec3D &rotate)
BaseInteractable
set
(Vec3D normal, Vec3D point)
InfiniteWall
set
(Vec3D normal, Mdouble position)
InfiniteWall
setAngularVelocity
(const Vec3D &angularVelocity)
BaseInteractable
setForce
(Vec3D force)
BaseInteractable
setHandler
(WallHandler *handler)
BaseWall
setId
(const unsigned int id)
BaseObject
setIndex
(const unsigned int index)
BaseObject
setIndSpecies
(unsigned int indSpecies)
BaseWall
virtual
setNormal
(const Vec3D normal)
InfiniteWall
setOrientation
(const Vec3D &orientation)
BaseInteractable
setPosition
(const Vec3D &position)
BaseInteractable
setPrescribedAngularVelocity
(std::function< Vec3D(double)> prescribedAngularVelocity)
BaseInteractable
setPrescribedOrientation
(std::function< Vec3D(double)> prescribedOrientation)
BaseInteractable
setPrescribedPosition
(std::function< Vec3D(double)> prescribedPosition)
BaseInteractable
setPrescribedVelocity
(std::function< Vec3D(double)> prescribedVelocity)
BaseInteractable
setSpecies
(const ParticleSpecies *species)
BaseWall
setTorque
(Vec3D torque)
BaseInteractable
setVelocity
(const Vec3D &velocity)
BaseInteractable
write
(std::ostream &os) const
InfiniteWall
virtual
~BaseInteractable
()
BaseInteractable
virtual
~BaseObject
()
BaseObject
virtual
~BaseWall
()
BaseWall
virtual
~InfiniteWall
()
InfiniteWall
virtual
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