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InfiniteWallWithHole Member List

This is the complete list of members for InfiniteWallWithHole, including all inherited members.

addAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
addForce(Vec3D addForce)BaseInteractable
addInteraction(BaseInteraction *I)BaseInteractable
addTorque(Vec3D addTorque)BaseInteractable
addVelocity(const Vec3D &velocity)BaseInteractable
applyPrescribedAngularVelocity(double time)BaseInteractable
applyPrescribedOrientation(double time)BaseInteractable
applyPrescribedPosition(double time)BaseInteractable
applyPrescribedVelocity(double time)BaseInteractable
BaseInteractable()BaseInteractable
BaseInteractable(const BaseInteractable &p)BaseInteractable
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
BaseWall()BaseWall
BaseWall(const BaseWall &w)BaseWall
clear()InfiniteWallWithHolevirtual
copy() const InfiniteWallWithHolevirtual
copyInteractionsForPeriodicParticles(const BaseInteractable &p)BaseInteractable
factor_InfiniteWallWithHoleprivate
getAngularVelocity() const BaseInteractablevirtual
getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const InfiniteWallWithHolevirtual
getForce() const BaseInteractable
getHandler() const BaseWall
getHoleDistance(const Vec3D &position) const InfiniteWallWithHole
getId() const BaseObject
getIndex() const BaseObject
getIndSpecies() const BaseInteractable
getInteractions() const BaseInteractable
getInteractionWith(BaseParticle *P, Mdouble timeStamp, InteractionHandler *interactionHandler)InfiniteWallWithHolevirtual
getName() const InfiniteWallWithHolevirtual
getNormal()InfiniteWallWithHole
getOrientation() const BaseInteractable
getPosition()InfiniteWallWithHole
BaseWall::getPosition() const BaseInteractable
getSpecies() const BaseInteractable
getTorque() const BaseInteractable
getVelocity() const BaseInteractablevirtual
getVelocityAtContact(const Vec3D &contact) const BaseInteractablevirtual
getWallDistance(const Vec3D &position) const InfiniteWallWithHole
holeRadius_InfiniteWallWithHoleprivate
InfiniteWallWithHole()InfiniteWallWithHole
InfiniteWallWithHole(Vec3D normal, Mdouble position, Mdouble holeRadius)InfiniteWallWithHole
InfiniteWallWithHole(const InfiniteWallWithHole &p)InfiniteWallWithHole
integrateAfterForceComputation(double time, double timeStep)BaseInteractable
integrateBeforeForceComputation(double time, double timeStep)BaseInteractable
move(const Vec3D &move)BaseInteractablevirtual
move_time(Mdouble dt)InfiniteWallWithHole
moveInHandler(const unsigned int index)BaseObjectvirtual
moveTo(Mdouble position)InfiniteWallWithHole
normal_InfiniteWallWithHoleprivate
oldRead(std::istream &is)InfiniteWallWithHole
position_InfiniteWallWithHoleprivate
read(std::istream &is)InfiniteWallWithHolevirtual
removeInteraction(BaseInteraction *I)BaseInteractable
rotate(const Vec3D &rotate)BaseInteractable
set(Vec3D normal, Mdouble position, Mdouble holeRadius)InfiniteWallWithHole
setAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
setForce(Vec3D force)BaseInteractable
setHandler(WallHandler *handler)BaseWall
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setIndSpecies(unsigned int indSpecies)BaseWallvirtual
setOrientation(const Vec3D &orientation)BaseInteractable
setPosition(const Vec3D &position)BaseInteractable
setPrescribedAngularVelocity(std::function< Vec3D(double)> prescribedAngularVelocity)BaseInteractable
setPrescribedOrientation(std::function< Vec3D(double)> prescribedOrientation)BaseInteractable
setPrescribedPosition(std::function< Vec3D(double)> prescribedPosition)BaseInteractable
setPrescribedVelocity(std::function< Vec3D(double)> prescribedVelocity)BaseInteractable
setSpecies(const ParticleSpecies *species)BaseWall
setTorque(Vec3D torque)BaseInteractable
setVelocity(const Vec3D &velocity)BaseInteractable
write(std::ostream &os) const InfiniteWallWithHolevirtual
~BaseInteractable()BaseInteractablevirtual
~BaseObject()BaseObjectvirtual
~BaseWall()BaseWallvirtual