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EmptyFrictionInteraction Member List

This is the complete list of members for EmptyFrictionInteraction, including all inherited members.

addForce(Vec3D force)BaseInteractionprotected
addTorque(Vec3D torque)BaseInteractionprotected
BaseInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)BaseInteraction
BaseInteraction(const BaseInteraction &p)BaseInteraction
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
computeForce()BaseInteractionvirtual
computeFrictionForce()EmptyFrictionInteraction
copy() const =0BaseInteractionpure virtual
copySwitchPointer(const BaseInteractable *original, BaseInteractable *ghost) const BaseInteraction
EmptyFrictionInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)EmptyFrictionInteraction
EmptyFrictionInteraction(const EmptyFrictionInteraction &p)EmptyFrictionInteraction
gatherContactStatistics()BaseInteraction
getAbsoluteNormalForce() const BaseInteraction
getBaseName() const EmptyFrictionInteraction
getBaseSpecies() const BaseInteractionprotected
getContactPoint() const BaseInteraction
getDistance() const BaseInteraction
getEffectiveCorrectedRadius()BaseInteractionprotected
getEffectiveRadius() const BaseInteractionprotected
getElasticEnergy() const EmptyFrictionInteractionvirtual
getForce() const BaseInteraction
getHandler() const BaseInteraction
getI()BaseInteraction
getI() const BaseInteraction
getId() const BaseObject
getIndex() const BaseObject
getName() const BaseInteractionvirtual
getNormal() const BaseInteraction
getNormalRelativeVelocity() const BaseInteraction
getOverlap() const BaseInteraction
getP()BaseInteraction
getP() const BaseInteraction
getRelativeVelocity() const BaseInteraction
getSpecies() const EmptyFrictionInteraction
getTangentialForce() const EmptyFrictionInteractionvirtual
getTangentialOverlap() const EmptyFrictionInteractionvirtual
getTimeStamp() const BaseInteraction
getTorque() const BaseInteraction
integrate(Mdouble timeStep)EmptyFrictionInteractionvirtual
moveInHandler(const unsigned int index)BaseObjectvirtual
read(std::istream &is)EmptyFrictionInteractionvirtual
removeFromHandler()BaseInteraction
reverseHistory()BaseInteractionprotectedvirtual
rotateHistory(Matrix3D &rotationMatrix)BaseInteractionvirtual
setAbsoluteNormalForce(Mdouble absoluteNormalForce)BaseInteractionprotected
setContactPoint(Vec3D contactPoint)BaseInteraction
setDistance(Mdouble distance)BaseInteraction
setForce(Vec3D force)BaseInteractionprotected
setHandler(InteractionHandler *handler)BaseInteraction
setI(BaseInteractable *I)BaseInteraction
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setNormal(Vec3D normal)BaseInteraction
setNormalRelativeVelocity(Mdouble normalRelativeVelocit)BaseInteractionprotected
setOverlap(Mdouble overlap)BaseInteraction
setP(BaseInteractable *P)BaseInteraction
setRelativeVelocity(Vec3D relativeVelocity)BaseInteractionprotected
setSpecies(BaseSpecies *species)BaseInteraction
setTimeStamp(Mdouble timeStamp)BaseInteraction
setTorque(Vec3D torque)BaseInteractionprotected
SpeciesType typedefEmptyFrictionInteraction
write(std::ostream &os) const EmptyFrictionInteractionvirtual
writeToFStat(std::ostream &os) const BaseInteraction
~BaseInteraction()BaseInteractionvirtual
~BaseObject()BaseObjectvirtual
~EmptyFrictionInteraction()EmptyFrictionInteractionvirtual