InteractionHandler Member List

This is the complete list of members for InteractionHandler, including all inherited members.

actionsAfterTimeStep()InteractionHandler
addExistingObject(BaseInteraction *O)BaseHandler< BaseInteraction >virtual
addGhostObject(BaseInteraction *O)BaseHandler< BaseInteraction >virtual
addInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)InteractionHandler
addNewObjectsOMP()InteractionHandler
addObject(BaseInteraction *I) overrideInteractionHandler
BaseHandler< BaseInteraction >::addObject(BaseInteraction *object)BaseHandler< BaseInteraction >virtual
BaseHandler()BaseHandler< BaseInteraction >
BaseHandler(const BaseHandler< BaseInteraction > &BH)BaseHandler< BaseInteraction >
begin() constBaseHandler< BaseInteraction >
begin()BaseHandler< BaseInteraction >
clear()BaseHandler< BaseInteraction >virtual
copyAndAddGhostObject(const U &object)BaseHandler< BaseInteraction >
copyAndAddGhostObject(const U object)BaseHandler< BaseInteraction >
copyAndAddObject(const U &object)BaseHandler< BaseInteraction >
copyAndAddObject(const U object)BaseHandler< BaseInteraction >
copyContentsFromOtherHandler(const BaseHandler< BaseInteraction > &BH)BaseHandler< BaseInteraction >
createEmptyInteraction() constInteractionHandler
createMPIInteractionDataArray(unsigned int numberOfInteractions) constInteractionHandler
deleteEmptyInteraction(BaseInteraction *interaction) constInteractionHandler
deleteMPIInteractionDataArray(void *dataArray)InteractionHandler
DPMBase_BaseHandler< BaseInteraction >private
end() constBaseHandler< BaseInteraction >
end()BaseHandler< BaseInteraction >
eraseOldInteractions(unsigned)InteractionHandler
getDPMBase()BaseHandler< BaseInteraction >
getDPMBase() constBaseHandler< BaseInteraction >
getExistingInteraction(const BaseInteractable *P, const BaseInteractable *I) constInteractionHandler
getInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)InteractionHandler
getInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp, const Vec3D &normal)InteractionHandler
getInteractionDetails(void *interactionData, unsigned int index, unsigned int &identificationP, unsigned int &identificationI, bool &isWallInteraction, unsigned &timeStamp)InteractionHandler
getLastObject()BaseHandler< BaseInteraction >
getLastObject() constBaseHandler< BaseInteraction >
getLiquidBridgeVolume() constInteractionHandler
getMeanOverlap() constInteractionHandler
getName() const overrideInteractionHandlervirtual
getNextGroupId()BaseHandler< BaseInteraction >inline
getNextId()BaseHandler< BaseInteraction >inline
getNumberOfLiquidBridges() constInteractionHandler
getNumberOfObjects() constBaseHandler< BaseInteraction >virtual
getObject(const unsigned int id)BaseHandler< BaseInteraction >
getObject(const unsigned int id) constBaseHandler< BaseInteraction >
getObjectById(const unsigned int id)BaseHandler< BaseInteraction >
getObjectsById(const unsigned int id)BaseHandler< BaseInteraction >
getSize() constBaseHandler< BaseInteraction >
getStorageCapacity() constBaseHandler< BaseInteraction >
getWriteVTK() constInteractionHandler
increaseId()BaseHandler< BaseInteraction >inline
InteractionHandler()InteractionHandler
InteractionHandler(const InteractionHandler &IH UNUSED)InteractionHandler
maxObjects_BaseHandler< BaseInteraction >private
newObjects_InteractionHandler
nextGroupId_BaseHandler< BaseInteraction >private
nextId_BaseHandler< BaseInteraction >private
objects_BaseHandler< BaseInteraction >protected
operator=(const InteractionHandler &rhs)InteractionHandler
particleByIdInteractionHandlerprivate
read(std::istream &is)InteractionHandler
readAndAddObject(std::istream &is) overrideInteractionHandlervirtual
removeIf(const std::function< bool(BaseInteraction *)> cond)BaseHandler< BaseInteraction >
removeLastObject()BaseHandler< BaseInteraction >
removeObject(unsigned const int index)BaseHandler< BaseInteraction >virtual
removeObjectKeepingPeriodics(unsigned int id)InteractionHandler
resetNewObjectsOMP()InteractionHandler
resize(const unsigned int N, const BaseInteraction &obj)BaseHandler< BaseInteraction >
setDPMBase(DPMBase *DPMBase)BaseHandler< BaseInteraction >
setId(BaseInteraction *object, unsigned int id)BaseHandler< BaseInteraction >inline
setNextId(unsigned int id)BaseHandler< BaseInteraction >inline
setStorageCapacity(const unsigned int N)BaseHandler< BaseInteraction >
setWriteVTK(FileType f)InteractionHandler
setWriteVTK(bool)InteractionHandler
wallByIdInteractionHandlerprivate
write(std::ostream &os) constInteractionHandler
writeVTK() constBaseHandler< BaseInteraction >inlinevirtual
writeVTK_InteractionHandlerprivate
~BaseHandler()BaseHandler< BaseInteraction >virtual
~InteractionHandler() overrideInteractionHandler