TriangleMeshWall Member List

This is the complete list of members for TriangleMeshWall, including all inherited members.

actionsAfterParticleGhostUpdate()BaseWallinlinevirtual
actionsOnRestart()BaseWallinlinevirtual
addAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
addForce(const Vec3D &addForce)BaseInteractable
addInteraction(BaseInteraction *I)BaseInteractable
addParticlesAtWall(unsigned numElements=50)BaseWall
addRenderedWall(BaseWall *w)BaseWall
addToMesh(TriangleMeshWall mesh)TriangleMeshWall
addTorque(const Vec3D &addTorque)BaseInteractable
addToVTK(const std::vector< Vec3D > &points, VTKContainer &vtk)BaseWallstatic
addVelocity(const Vec3D &velocity)BaseInteractableinline
addZigZagDiagonalCells(std::vector< std::array< unsigned, 3 >> &cells, int numU, int numV, int i, int j)TriangleMeshWallprivate
angularVelocity_BaseInteractableprivate
applyPrescribedAngularVelocity(double time)BaseInteractable
applyPrescribedOrientation(double time)BaseInteractable
applyPrescribedPosition(double time)BaseInteractable
applyPrescribedVelocity(double time)BaseInteractable
BaseInteractable()BaseInteractable
BaseInteractable(const BaseInteractable &p)BaseInteractable
BaseObject()=defaultBaseObject
BaseObject(const BaseObject &p)=defaultBaseObject
BaseWall()BaseWall
BaseWall(const BaseWall &w)BaseWall
boundingBoxMax_TriangleMeshWallprivate
boundingBoxMaxGlobal_TriangleMeshWallprivate
boundingBoxMin_TriangleMeshWallprivate
boundingBoxMinGlobal_TriangleMeshWallprivate
checkInteractions(InteractionHandler *interactionHandler, unsigned int timeStamp)BaseWallinlinevirtual
computeWear()BaseWallinlinevirtual
copy() const overrideTriangleMeshWallvirtual
copyInteractionsForPeriodicParticles(const BaseInteractable &p)BaseInteractable
createFourPointMesh(const Vec3D &P0, const Vec3D &P1, const Vec3D &P2, const Vec3D &P3, int numSegmentsU, int numSegmentsV)TriangleMeshWall
createParallelogramMesh(const Vec3D &P0, const Vec3D &P1, const Vec3D &P2, Mdouble resolutionU, Mdouble resolutionV, bool periodicInU=false, bool periodicInV=false)TriangleMeshWall
force_BaseInteractableprivate
forceOMP_BaseInteractableprivate
getAngularVelocity() constBaseInteractablevirtual
getAxis() constBaseWall
getCurvature(const Vec3D &labFixedCoordinates) constBaseInteractableinlinevirtual
getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const overrideTriangleMeshWallvirtual
getDistanceNormalOverlap(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) constBaseWallvirtual
getDistanceNormalOverlapSuperquadric(const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) constBaseWallvirtual
getForce() constBaseInteractableinline
getFurthestPointSuperQuadric(const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) constBaseWallvirtual
getGroupId() constBaseObjectinline
getHandler() constBaseWall
getId() constBaseObjectinline
getIndex() constBaseObjectinline
getIndSpecies() constBaseInteractableinline
getInteractions() constBaseInteractableinline
getInteractionWith(BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) overrideTriangleMeshWallvirtual
getInteractionWithSuperQuad(SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler)BaseWallvirtual
getInvMass() constBaseInteractableinlinevirtual
getLinePlaneIntersect(Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p)BaseWall
getName() const overrideTriangleMeshWallvirtual
getNumberOfSegmentsAndResolution(Mdouble length, Mdouble &resolution)TriangleMeshWallprivate
getOrientation() constBaseInteractableinline
getPeriodicCompanions(unsigned index)TriangleMeshWallprivate
getPosition() constBaseInteractableinline
getRenderedWall(size_t i) constBaseWall
getRenderedWalls() constBaseWall
getSpecies() constBaseInteractableinline
getTorque() constBaseInteractableinline
getVelocity() constBaseInteractablevirtual
getVelocityAtContact(const Vec3D &contact) constBaseInteractablevirtual
getVolumeTetrahedron(const Vec3D &a, const Vec3D &b, const Vec3D &c, const Vec3D &d)TriangleMeshWall
getVTK(std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips)BaseWallinline
getVTKVisibility() constBaseWall
groupId_BaseObjectprivate
handleParticleAddition(unsigned int id, BaseParticle *p)BaseWallinlinevirtual
handleParticleRemoval(unsigned int id)BaseWallinlinevirtual
handler_BaseWallprivate
id_BaseObjectprivate
index_BaseObjectprivate
indSpecies_BaseInteractableprivate
integrateAfterForceComputation(double time, double timeStep)BaseInteractable
integrateBeforeForceComputation(double time, double timeStep)BaseInteractable
interactions_BaseInteractableprivate
intersectVTK(std::vector< Vec3D > &points, Vec3D normal, Vec3D position) constBaseWall
isFaceContact(const Vec3D &normal) constBaseInteractableinlinevirtual
isFixed() const overrideBaseWallvirtual
isInsideWallVTK(const Vec3D &point, const Vec3D &normal, const Vec3D &position) constBaseWall
isLocal(Vec3D &min, Vec3D &max) const overrideTriangleMeshWallvirtual
isWithinBoundingBox(const Vec3D &position, Mdouble radius) constTriangleMeshWallprivate
move(const Vec3D &move) overrideTriangleMeshWallvirtual
moveInHandler(unsigned int index)BaseObjectvirtual
moveVertex(unsigned index, const Vec3D &dP)TriangleMeshWall
moveVerticesToMatchVolume(std::vector< Vec3D > displacements, Mdouble targetVolume, int maxNumRecursiveCalls=15)TriangleMeshWall
operator=(const TriangleMeshWall &other)TriangleMeshWall
orientation_BaseInteractableprivate
periodicCompanions_TriangleMeshWallprivate
position_BaseInteractableprivate
prescribedAngularVelocity_BaseInteractableprivate
prescribedOrientation_BaseInteractableprivate
prescribedPosition_BaseInteractableprivate
prescribedVelocity_BaseInteractableprivate
projectOntoWallVTK(Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) constBaseWall
read(std::istream &is) overrideTriangleMeshWallvirtual
refineTriangle(unsigned index, unsigned numberOfTimes=1)TriangleMeshWall
removeInteraction(BaseInteraction *I)BaseInteractable
removeRenderedWalls()BaseWall
removeTriangle(unsigned index, bool removeFreeVertex=true)TriangleMeshWall
renderedWalls_BaseWallprivate
renderWall(VTKContainer &vtk)BaseWall
resetForceTorque(int numberOfOMPthreads) overrideTriangleMeshWallvirtual
rotate(const Vec3D &angularVelocity) overrideTriangleMeshWallvirtual
set(const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells)TriangleMeshWall
setAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
setForce(const Vec3D &force)BaseInteractableinline
setForceControl(Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0})BaseWall
setGroupId(unsigned groupId)BaseObjectinline
setHandler(WallHandler *handler)BaseWallvirtual
setId(unsigned long id)BaseObject
setIndex(unsigned int index)BaseObject
setIndSpecies(unsigned int indSpecies) overrideBaseWallvirtual
setOrientation(const Quaternion &orientation) overrideTriangleMeshWallvirtual
setOrientationViaEuler(Vec3D eulerAngle)BaseInteractable
setOrientationViaNormal(Vec3D normal)BaseInteractable
setPeriodicCompanions(const std::vector< std::pair< unsigned, unsigned >> &periodicCompanions)TriangleMeshWall
setPosition(const Vec3D &position) overrideTriangleMeshWallvirtual
setPrescribedAngularVelocity(const std::function< Vec3D(double)> &prescribedAngularVelocity)BaseInteractable
setPrescribedOrientation(const std::function< Quaternion(double)> &prescribedOrientation)BaseInteractable
setPrescribedPosition(const std::function< Vec3D(double)> &prescribedPosition)BaseInteractable
setPrescribedVelocity(const std::function< Vec3D(double)> &prescribedVelocity)BaseInteractable
setSpecies(const ParticleSpecies *species)TriangleMeshWall
setTorque(const Vec3D &torque)BaseInteractableinline
setVelocity(const Vec3D &velocity)BaseInteractable
setVelocityControl(Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity)BaseWall
setVTKVisibility(bool vtkVisibility)BaseWall
species_BaseInteractableprivate
sumForceTorqueOMP()BaseInteractable
torque_BaseInteractableprivate
torqueOMP_BaseInteractableprivate
TriangleMeshWall()=defaultTriangleMeshWall
TriangleMeshWall(const TriangleMeshWall &other)TriangleMeshWall
TriangleMeshWall(const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells, const ParticleSpecies *species=nullptr)TriangleMeshWall
TriangleMeshWall(const Vec3D &P0, const Vec3D &P1, const Vec3D &P, Mdouble resolutionU, Mdouble resolutionV, const ParticleSpecies *species=nullptr, bool periodicInU=false, bool periodicInV=false)TriangleMeshWall
triangles_TriangleMeshWallprotected
updateBoundingBox()TriangleMeshWallprivate
updateBoundingBoxGlobal()TriangleMeshWallprivate
velocity_BaseInteractableprivate
vertices_TriangleMeshWallprotected
vtkVisibility_BaseWallprivate
write(std::ostream &os) const overrideTriangleMeshWallvirtual
writeVTK(VTKContainer &vtk) const overrideTriangleMeshWallvirtual
writeWallDetailsVTK(VTKData &data) constBaseWallinlinevirtual
~BaseInteractable() overrideBaseInteractable
~BaseObject()=defaultBaseObjectvirtual
~BaseWall() overrideBaseWall
~TriangleMeshWall() override=defaultTriangleMeshWall