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Sphere.h
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25 #ifndef SPHERE_H_
26 #define SPHERE_H_
27 
28 #include "Dipole.h"
29 #include "Math/Vector.h"
30 #include "Multipole.h"
31 #include "Panel.h"
32 #include <vector>
33 
34 class Sphere
35 {
36 public:
37  Sphere(Panel* panel, Vec3D location, Dipole* dipole, Multipole* multipole);
38 
40  {
41  return location_;
42  }
43 
44 private:
45  Panel* panel_; // finest level panel in which the sphere is located
46  Vec3D location_; // location of the sphere
47  Dipole* dipole_; // Dipole corresponding to a single sphere solution
48  Multipole* multipole_; // Multipole corresponding to other sphere distortions
49 
50 };
51 
52 #endif /* SPHERE_H_ */
Definition: Panel.h:42
Definition: Dipole.h:34
Vec3D getLocation()
Definition: Sphere.h:39
Panel * panel_
Definition: Sphere.h:45
Dipole * dipole_
Definition: Sphere.h:47
Sphere(Panel *panel, Vec3D location, Dipole *dipole, Multipole *multipole)
Definition: Sphere.cc:32
Multipole * multipole_
Definition: Sphere.h:48
Definition: Sphere.h:34
Vec3D location_
Definition: Sphere.h:46
Definition: Vector.h:49