CGHandler Member List

This is the complete list of members for CGHandler, including all inherited members.

addExistingObject(BaseCG *O)BaseHandler< BaseCG >virtual
addGhostObject(BaseCG *O)BaseHandler< BaseCG >virtual
addObject(BaseCG *cg) finalCGHandler
BaseHandler< BaseCG >::addObject(BaseCG *object)BaseHandler< BaseCG >virtual
BaseHandler()BaseHandler< BaseCG >
BaseHandler(const BaseHandler< BaseCG > &BH)BaseHandler< BaseCG >
begin() constBaseHandler< BaseCG >
begin()BaseHandler< BaseCG >
CGHandler()=defaultCGHandler
CGHandler(const CGHandler &BH)CGHandler
clear()BaseHandler< BaseCG >virtual
computeContactPoints()CGHandler
copyAndAddGhostObject(const U &object)BaseHandler< BaseCG >
copyAndAddGhostObject(const U object)BaseHandler< BaseCG >
copyAndAddObject(const U &object)BaseHandler< BaseCG >
copyAndAddObject(const U object)BaseHandler< BaseCG >
copyContentsFromOtherHandler(const BaseHandler< BaseCG > &BH)BaseHandler< BaseCG >
DPMBase_BaseHandler< BaseCG >private
end() constBaseHandler< BaseCG >
end()BaseHandler< BaseCG >
evaluate()CGHandler
evaluateDataFiles(bool evaluateFStatFiles=true)CGHandler
evaluateRestartFiles()CGHandler
finish()CGHandler
getDPMBase()BaseHandler< BaseCG >
getDPMBase() constBaseHandler< BaseCG >
getInitialFileCounter() constCGHandlerinline
getLastObject()BaseHandler< BaseCG >
getLastObject() constBaseHandler< BaseCG >
getName() const finalCGHandlervirtual
getNextGroupId()BaseHandler< BaseCG >inline
getNextId()BaseHandler< BaseCG >inline
getNumberOfObjects() constBaseHandler< BaseCG >virtual
getObject(const unsigned int id)BaseHandler< BaseCG >
getObject(const unsigned int id) constBaseHandler< BaseCG >
getObjectById(const unsigned int id)BaseHandler< BaseCG >
getObjectsById(const unsigned int id)BaseHandler< BaseCG >
getSize() constBaseHandler< BaseCG >
getStorageCapacity() constBaseHandler< BaseCG >
getTimeMax()CGHandler
getTimeMin()CGHandler
increaseId()BaseHandler< BaseCG >inline
initialFileCounterCGHandler
initialise()CGHandler
maxObjects_BaseHandler< BaseCG >private
nextGroupId_BaseHandler< BaseCG >private
nextId_BaseHandler< BaseCG >private
objects_BaseHandler< BaseCG >protected
operator=(const CGHandler &rhs)CGHandler
read(std::istream &is)BaseHandler< BaseCG >
readAndAddObject(std::istream &is) finalCGHandlervirtual
removeIf(const std::function< bool(BaseCG *)> cond)BaseHandler< BaseCG >
removeLastObject()BaseHandler< BaseCG >
removeObject(unsigned const int index)BaseHandler< BaseCG >virtual
resize(const unsigned int N, const BaseCG &obj)BaseHandler< BaseCG >
restart(std::string name)CGHandler
restartAndEvaluateDataFiles(const std::string &name, bool evaluateFStatFiles=true)CGHandler
restartAndEvaluateRestartFiles(const std::string &name)CGHandler
setDPMBase(DPMBase *DPMBase)BaseHandler< BaseCG >
setId(BaseCG *object, unsigned int id)BaseHandler< BaseCG >inline
setInitialFileCounter(unsigned initialFileCounter)CGHandlerinline
setNextId(unsigned int id)BaseHandler< BaseCG >inline
setStorageCapacity(const unsigned int N)BaseHandler< BaseCG >
write(std::ostream &os) constCGHandler
writeVTK() constBaseHandler< BaseCG >inlinevirtual
~BaseHandler()BaseHandler< BaseCG >virtual
~CGHandler() final=defaultCGHandler