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STLTriangle.h
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25 
26 #ifndef STLTRIANGLE_H
27 #define STLTRIANGLE_H
28 
29 #include "Math/Vector.h"
30 
32 {
33 public:
35  {};
36 
37  STLTriangle(const Vec3D newNormal, const Vec3D newVertex1, const Vec3D newVertex2, const Vec3D newVertex3)
38  {
39  normal = newNormal;
40  vertex1 = newVertex1;
41  vertex2 = newVertex2;
42  vertex3 = newVertex3;
43  }
44 
45  bool isEqualTo(const STLTriangle answer, double toll)
46  {
47  if (!normal.isEqualTo(answer.normal, toll)) return false;
48  if (!vertex1.isEqualTo(answer.vertex1, toll)) return false;
49  if (!vertex2.isEqualTo(answer.vertex2, toll)) return false;
50  if (!vertex3.isEqualTo(answer.vertex3, toll)) return false;
51  return true;
52  }
53 
58 
59 };
60 
61 #endif //STLTRIANGLE_H
Vec3D vertex3
Definition: STLTriangle.h:57
STLTriangle(const Vec3D newNormal, const Vec3D newVertex1, const Vec3D newVertex2, const Vec3D newVertex3)
Definition: STLTriangle.h:37
Vec3D vertex1
Definition: STLTriangle.h:55
Vec3D vertex2
Definition: STLTriangle.h:56
Vec3D normal
Definition: STLTriangle.h:54
Definition: Vector.h:49
bool isEqualTo(const Vec3D &other, double tol) const
Checks if the length this Vec3D is equal the length of other with a certain tolerance.
Definition: Vector.cc:294
bool isEqualTo(const STLTriangle answer, double toll)
Definition: STLTriangle.h:45