26 #ifndef SLIDINGFRICTIONINTERACTION_H
27 #define SLIDINGFRICTIONINTERACTION_H
77 void read(std::istream& is)
override;
82 void write(std::ostream& os)
const override;
Defines the basic properties that a interactable object can have.
Definition: BaseInteractable.h:55
Stores information about interactions between two interactable objects; often particles but could be ...
Definition: BaseInteraction.h:60
Definition: BaseParticle.h:54
Implementation of a 3D matrix.
Definition: Matrix.h:38
Computes the forces corresponding to sliding friction.
Definition: SlidingFrictionInteraction.h:43
Mdouble getElasticEnergy() const override
Returns the amount of elastic energy stored in sliding spring.
Definition: SlidingFrictionInteraction.cc:241
void computeSlidingSpring(const Vec3D &tangentialRelativeVelocity)
Definition: SlidingFrictionInteraction.cc:179
void integrate(Mdouble timeStep) override
Increments the amount of compression in sliding spring.
Definition: SlidingFrictionInteraction.cc:233
void moveSlidingSpring(Vec3D displacement)
Definition: SlidingFrictionInteraction.cc:312
Vec3D tangentialForce_
Computes the tangential force such that . Set and computed in computeFrictionForce().
Definition: SlidingFrictionInteraction.h:159
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
Definition: SlidingFrictionInteraction.cc:96
const SlidingFrictionSpecies * getSpecies() const
Returns a const pointer of type SlidingFrictionSpecies*.
Definition: SlidingFrictionInteraction.cc:270
const Vec3D getTangentialForce() const override
Returns the sliding friction force vector.
Definition: SlidingFrictionInteraction.cc:262
std::string getBaseName() const
Returns the type/name of interaction (sliding friction interaction)
Definition: SlidingFrictionInteraction.cc:279
SlidingFrictionSpecies SpeciesType
An alias name for SlidingFrictionSpecies data type.
Definition: SlidingFrictionInteraction.h:48
void computeFrictionForce()
Computes the tangential force generated due to compression in the sliding spring. Does take into acco...
Definition: SlidingFrictionInteraction.cc:106
void write(std::ostream &os) const override
Interaction write function, which accepts an std::ostream as input.
Definition: SlidingFrictionInteraction.cc:87
Mdouble getTangentialOverlap() const override
Returns the amount of tangential overlap which is needed by BaseInteraction::writeToFstat().
Definition: SlidingFrictionInteraction.cc:253
Vec3D slidingSpring_
Stores the amount of sliding spring ( ) compression from the expression . Set in the member function ...
Definition: SlidingFrictionInteraction.h:150
void setSlidingSpring(Vec3D slidingSpring)
Definition: SlidingFrictionInteraction.cc:285
void setIsSuperQuadricInteraction(bool isSuperQuadricInteraction)
Definition: SlidingFrictionInteraction.cc:317
void reverseHistory() override
A useful feature if one wants to return to the initial state of the spring. However,...
Definition: SlidingFrictionInteraction.cc:293
SlidingFrictionInteraction()
Definition: SlidingFrictionInteraction.cc:51
void addTangentialForce(Vec3D force)
adds an extra tangential force, mainly for the tangential lubrication force from LiquidMigrationLS mo...
Definition: SlidingFrictionInteraction.h:117
void rotateHistory(Matrix3D &rotationMatrix) override
When periodic particles are used, some interactions need certain history properties rotated (e....
Definition: SlidingFrictionInteraction.cc:300
Vec3D slidingSpringVelocity_
Stores the rate at which the sliding spring compressed or relaxed. Set in the member function compute...
Definition: SlidingFrictionInteraction.h:155
bool isSuperQuadricInteraction_
Definition: SlidingFrictionInteraction.h:161
Vec3D getSlidingSpring() const
Definition: SlidingFrictionInteraction.cc:307
~SlidingFrictionInteraction() override
Destructor.
Definition: SlidingFrictionInteraction.cc:77
void computeSlidingSpringSuperQuadric(const Vec3D &tangentialRelativeVelocity)
Definition: SlidingFrictionInteraction.cc:201
SlidingFrictionSpecies contains the parameters used to describe sliding friction.
Definition: SlidingFrictionSpecies.h:38
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73