26 #ifndef BOUNDARIES_POLYDISPERSEINSERTIONBOUNDARY_H
27 #define BOUNDARIES_POLYDISPERSEINSERTIONBOUNDARY_H
102 void read(std::istream& is)
override;
107 void write(std::ostream& os)
const override;
112 std::string
getName()
const override;
Definition: BaseParticle.h:54
Boundary structure for boundaries used for insertion of particles.
Definition: InsertionBoundary.h:50
Like an InsertionBoundary but generates particles of multiple types. Note that, as a child of Inserti...
Definition: PolydisperseInsertionBoundary.h:47
std::vector< Mdouble > sizeDispersities_
The dispersity allowed in the particle size.
Definition: PolydisperseInsertionBoundary.h:130
std::string getName() const override
Returns the name of the object.
Definition: PolydisperseInsertionBoundary.cc:227
void setGeometry(int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax)
Set position and velocity of inserted particles.
Definition: PolydisperseInsertionBoundary.cc:82
void write(std::ostream &os) const override
writes boundary properties to ostream
Definition: PolydisperseInsertionBoundary.cc:212
std::vector< Mdouble > massesInserted_
Definition: PolydisperseInsertionBoundary.h:144
std::vector< Mdouble > volumesInserted_
Definition: PolydisperseInsertionBoundary.h:145
Vec3D velMax_
Definition: PolydisperseInsertionBoundary.h:138
void setGenerandum(unsigned int spec, BaseParticle *generandum, double probability, double sizeDispersity)
Change a particle to be copied.
Definition: PolydisperseInsertionBoundary.cc:105
void read(std::istream &is) override
reads boundary properties from istream
Definition: PolydisperseInsertionBoundary.cc:187
void placeParticle(BaseParticle *p, RNG &random) override
Places the particle in a random position with a random velocity.
Definition: PolydisperseInsertionBoundary.cc:173
void addGenerandum(BaseParticle *generandum, double probability, double sizeDispersity)
Add a new prototype of particle to be copied.
Definition: PolydisperseInsertionBoundary.cc:91
Vec3D posMin_
As in CubeInsertionBoundary. JMFT: TODO: Later we should completely separate InsertionBoundary geomet...
Definition: PolydisperseInsertionBoundary.h:138
std::vector< unsigned int > numbersInserted_
For keeping track of how much of each prototype we have inserted.
Definition: PolydisperseInsertionBoundary.h:143
PolydisperseInsertionBoundary * copy() const override
Creates a copy on the heap and returns a pointer.
Definition: PolydisperseInsertionBoundary.cc:74
BaseParticle * generateParticle(RNG &random) override
Generates a particle from the possible species.
Definition: PolydisperseInsertionBoundary.cc:129
std::vector< BaseParticle * > generanda_
Prototypes of the particles that can be generated.
Definition: PolydisperseInsertionBoundary.h:119
Vec3D posMax_
Definition: PolydisperseInsertionBoundary.h:138
PolydisperseInsertionBoundary()
Constructor; sets everything to 0.
Definition: PolydisperseInsertionBoundary.cc:36
std::vector< Mdouble > probabilitates_
The probabilities of generating each type of particle. These probabilities are not normalised.
Definition: PolydisperseInsertionBoundary.h:125
BaseParticle * getGenerandum(unsigned int spec) const
Get the particles that need to be copied.
~PolydisperseInsertionBoundary() override
Destructor: default destructor.
Definition: PolydisperseInsertionBoundary.cc:66
Vec3D velMin_
Definition: PolydisperseInsertionBoundary.h:138
This is a class that generates random numbers i.e. named the Random Number Generator (RNG).
Definition: RNG.h:53