FrictionInteraction.h
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25 
26 #ifndef FrictionInteraction_H
27 #define FrictionInteraction_H
28 
30 #include "Math/Vector.h"
31 
32 class BaseParticle;
33 
34 class FrictionSpecies;
35 
36 class BaseInteractable;
37 
45 {
46 public:
51 
55  FrictionInteraction(BaseInteractable* P, BaseInteractable* I, unsigned timeStamp);
56 
57  //used for mpi
59 
64 
68  ~FrictionInteraction() override;
69 
74  void computeFrictionForce();
75 
79  void read(std::istream& is) override;
80 
84  void write(std::ostream& os) const override;
85 
90  void integrate(Mdouble timeStep) override;
91 
95  Mdouble getElasticEnergy() const override;
96 
100  std::string getBaseName() const;
101 
105  const FrictionSpecies* getSpecies() const;
106 
112  void reverseHistory() override;
113 
114  void rotateHistory(Matrix3D& rotationMatrix) override;
115 
116  Vec3D getRollingSpring() const;
117 
118  Vec3D getTorsionSpring() const;
119 
120  void setRollingSpring(Vec3D rollingSpring);
121 
122  void setTorsionSpring(Vec3D torsionSpring);
123 
124 private:
145 };
146 
147 #endif
Defines the basic properties that a interactable object can have.
Definition: BaseInteractable.h:55
Definition: BaseParticle.h:54
This class allows one to take all three types of frictional interactions into account....
Definition: FrictionInteraction.h:45
const FrictionSpecies * getSpecies() const
Returns a const pointer of type FrictionSpecies*.
Definition: FrictionInteraction.cc:253
void write(std::ostream &os) const override
Interaction print function, which accepts an std::ostream as input.
Definition: FrictionInteraction.cc:87
Mdouble getElasticEnergy() const override
Returns the global amount of energy stored in all the springs (rolling, sliding and torsional).
Definition: FrictionInteraction.cc:237
void setTorsionSpring(Vec3D torsionSpring)
Definition: FrictionInteraction.cc:306
void rotateHistory(Matrix3D &rotationMatrix) override
When periodic particles are used, some interactions need certain history properties rotated (e....
Definition: FrictionInteraction.cc:282
Vec3D torsionSpringVelocity_
Stores the rate at which the torsional spring compresses or relaxes. Set in computeFrictionForce(),...
Definition: FrictionInteraction.h:144
Vec3D rollingSpringVelocity_
Stores the rate at which the rolling spring compresses or relaxes. Set in computeFrictionForce(),...
Definition: FrictionInteraction.h:134
FrictionSpecies SpeciesType
An alias for FrictionSpecies.
Definition: FrictionInteraction.h:50
void integrate(Mdouble timeStep) override
Computes the amount of compression in all the springs, i.e., increments the rollingSpring_,...
Definition: FrictionInteraction.cc:227
std::string getBaseName() const
Returns interaction name/type.
Definition: FrictionInteraction.cc:262
Vec3D rollingSpring_
Stores the amount of rolling spring compression. Set in integrate(), used in computing frictional for...
Definition: FrictionInteraction.h:129
void reverseHistory() override
A useful feature if one wants to return to the initial state of the springs. However,...
Definition: FrictionInteraction.cc:270
void setRollingSpring(Vec3D rollingSpring)
Definition: FrictionInteraction.cc:301
void computeFrictionForce()
Computes the forces arising due to all three types of friction, i.e., sliding, rolling and torsional.
Definition: FrictionInteraction.cc:108
Vec3D getRollingSpring() const
Definition: FrictionInteraction.cc:291
Vec3D torsionSpring_
Stores the amount of torsional spring compression. Set in integrate(), used in computing frictional f...
Definition: FrictionInteraction.h:139
~FrictionInteraction() override
Destructor.
Definition: FrictionInteraction.cc:77
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
Definition: FrictionInteraction.cc:97
FrictionInteraction()
Definition: FrictionInteraction.cc:51
Vec3D getTorsionSpring() const
Definition: FrictionInteraction.cc:296
FrictionSpecies contains the parameters used to describe sliding, rolling and torsional friction.
Definition: FrictionSpecies.h:39
Implementation of a 3D matrix.
Definition: Matrix.h:38
Computes the forces corresponding to sliding friction.
Definition: SlidingFrictionInteraction.h:43
Definition: Vector.h:51
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73