26 #ifndef FrictionInteraction_H
27 #define FrictionInteraction_H
79 void read(std::istream& is)
override;
84 void write(std::ostream& os)
const override;
Defines the basic properties that a interactable object can have.
Definition: BaseInteractable.h:55
Definition: BaseParticle.h:54
This class allows one to take all three types of frictional interactions into account....
Definition: FrictionInteraction.h:45
const FrictionSpecies * getSpecies() const
Returns a const pointer of type FrictionSpecies*.
Definition: FrictionInteraction.cc:253
void write(std::ostream &os) const override
Interaction print function, which accepts an std::ostream as input.
Definition: FrictionInteraction.cc:87
Mdouble getElasticEnergy() const override
Returns the global amount of energy stored in all the springs (rolling, sliding and torsional).
Definition: FrictionInteraction.cc:237
void setTorsionSpring(Vec3D torsionSpring)
Definition: FrictionInteraction.cc:306
void rotateHistory(Matrix3D &rotationMatrix) override
When periodic particles are used, some interactions need certain history properties rotated (e....
Definition: FrictionInteraction.cc:282
Vec3D torsionSpringVelocity_
Stores the rate at which the torsional spring compresses or relaxes. Set in computeFrictionForce(),...
Definition: FrictionInteraction.h:144
Vec3D rollingSpringVelocity_
Stores the rate at which the rolling spring compresses or relaxes. Set in computeFrictionForce(),...
Definition: FrictionInteraction.h:134
FrictionSpecies SpeciesType
An alias for FrictionSpecies.
Definition: FrictionInteraction.h:50
void integrate(Mdouble timeStep) override
Computes the amount of compression in all the springs, i.e., increments the rollingSpring_,...
Definition: FrictionInteraction.cc:227
std::string getBaseName() const
Returns interaction name/type.
Definition: FrictionInteraction.cc:262
Vec3D rollingSpring_
Stores the amount of rolling spring compression. Set in integrate(), used in computing frictional for...
Definition: FrictionInteraction.h:129
void reverseHistory() override
A useful feature if one wants to return to the initial state of the springs. However,...
Definition: FrictionInteraction.cc:270
void setRollingSpring(Vec3D rollingSpring)
Definition: FrictionInteraction.cc:301
void computeFrictionForce()
Computes the forces arising due to all three types of friction, i.e., sliding, rolling and torsional.
Definition: FrictionInteraction.cc:108
Vec3D getRollingSpring() const
Definition: FrictionInteraction.cc:291
Vec3D torsionSpring_
Stores the amount of torsional spring compression. Set in integrate(), used in computing frictional f...
Definition: FrictionInteraction.h:139
~FrictionInteraction() override
Destructor.
Definition: FrictionInteraction.cc:77
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
Definition: FrictionInteraction.cc:97
FrictionInteraction()
Definition: FrictionInteraction.cc:51
Vec3D getTorsionSpring() const
Definition: FrictionInteraction.cc:296
FrictionSpecies contains the parameters used to describe sliding, rolling and torsional friction.
Definition: FrictionSpecies.h:39
Implementation of a 3D matrix.
Definition: Matrix.h:38
Computes the forces corresponding to sliding friction.
Definition: SlidingFrictionInteraction.h:43
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73