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Writing a particle simulation with analytical output

This feature is still in development, so the documentation is meant for developers only. However, anyone is welcome to give it a try.

The evaluation of coarse-grained continuum fields in Mercury is done by the class CG. To turn on coarse-graining (cg), one has to pick a cg function (e.g. Gauss) and define its parameters (e.g. width=1). Then one has to pick points where the continuum fields should be evaluated. While these points can be chosen arbitrarily, it is often advantageous to create a mesh of points along the Cartesian coordinates, using nx-by-ny-by-nz points, with nx=ny=nz=10. Finally, one has to define how often the evaluation should take place, e.g. every saveCount=20'000 time steps. This can be done by inserting the following code into the main function, before the solve command is executed:

CG<CGFunctions::GaussXYZ> cg;

Here, problem specifies the DPMBase object. The output will we written in a file named (problemName).stat. To change the name of the output file to e.g. (problemName).GaussXYZ.stat, add the line

cg.statFile.setName(problem.getName() + ".GaussXYZ.stat");

Note that CGFunctions::GaussXYZ is only a typedef (=short name) for the class CGFunctions::Gauss<CGCoordinates::XYZ>.

Spatial averaging

Most DPM problems have certain Cartesian directions in which the flow is homogeneous; take e.g. the problem of chute flow over a inclined plane [add name of demo code here], where the flow is homogeneous in x and y, and locally varying in z, e.g. the density satisfies rho(x,y,z)=rho(z). Thus, it is enough to spatially resolve the continuum fields in z and average over x and y. This can be done in Mercury by defining a spatially averaging cg function, e.g.

CG<CGFunctions::GaussZ> cg;

For fully averaged systems, use CGCoordinates::O, e.g.

CG<CGFunctions::GaussO> cg;

Temporal averaging

If your DPM problem is steady, it is not necessary to resolve the continuum fields in time. This can be done in Mercury by using time-averaging cg, e.g.

TimeAveragedCG<CGFunctions::GaussZ> cg;

To limit the time interval over which the continuum fields are evaluated to e.g. \([10,20]\), use


Temporal smoothing

If your DPM problem is unsteady, time-dependent CG should be used. This, however, often leads to high fluctuations in the resulting continuum fields, as the amount of data that is evaluated to obtain a value for the continuum field is insufficient. In this case, time-smoothing can be used:

TimeSmoothedCG<CGFunctions::GaussZ> cg; cg.setWidthTime(0.01); cg.setTimeStep(0.004); cg.setTimeMax(0.2); cg.statFile.setSaveCount(5); problem.cgHandler.copyAndAddObject(cg);

Like CG, this class should be used to evaluate time-dependent fields. However, as the data is averaged over several time steps, the resulting fields are smoother and more reliable, as they use more information.

Different cg functions

You can also use other cg functions than Gauss. The other available options are Heaviside, Linear and Lucy, e.g.

CG<CGFunctions::LucyZ> cg;

Multiple cg evaluations

Note that you are not limited to one choice of cg evaluation for your problem. For example you can create both time-averaged and time resolved data by adding two cg objects (just make sure that they have different names for the output file):

CG<CGFunctions::LucyO> cg0;
cg0.statFile.setName(problem.getName() + ".LucyO.stat");

TimeAveragedCG<CGFunctions::LucyO> cg1;

Code structure of MercuryCG

Here is a list of the different classes that comprise MercuryCG.

  • class CGHandler:
    Handler that stores all CG objects.
  • classes CG, TimeSmoothedCG, TimeAveragedCG:
    The three available CG classes, used to obtain time-resolved, time smoothed, and time-averaged continuum fields. Contains a vector of CGPoints.
  • templated class CGPoint:
    Derived from a CGFields and a CGFunctions class. Does the main work of evaluating the continuum fields at a given position.
  • namespace CGFields:
    Contains the classes StandardFields etc.
  • namespace CGFunctions:
    Contains the templated classes Gauss, Heaviside, Linear, Lucy (the latter three are derived from Polynomial). Contains the definition of the cg function used. Derived from a CGCoordinates class.
  • namespace CGCoordinates:
    Contains the classes O, X, Y, Z, XY, XZ, YZ, XYZ: Contains the position of the CGPoint.