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ReversibleAdhesiveInteraction.cc
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25 
26 
29 #include "Particles/BaseParticle.h"
30 #include "InteractionHandler.h"
31 #include <iomanip>
32 #include <fstream>
33 
40  unsigned timeStamp)
41  : BaseInteraction(P, I, timeStamp)
42 {
43 #ifdef DEBUG_CONSTRUCTOR
44  std::cout<<"ReversibleAdhesiveInteraction::ReversibleAdhesiveInteraction() finished"<<std::endl;
45 #endif
46 }
47 
48 
49 //used for mpi
51  : BaseInteraction()
52 {
53 #ifdef DEBUG_CONSTRUCTOR
54  std::cout<<"ReversibleAdhesiveInteraction::ReversibleAdhesiveInteraction() finished"<<std::endl;
55 #endif
56 }
57 
62  : BaseInteraction(p)
63 {
64 #ifdef DEBUG_CONSTRUCTOR
65  std::cout<<"ReversibleAdhesiveInteraction::ReversibleAdhesiveInteraction(const ReversibleAdhesiveInteraction &p finished"<<std::endl;
66 #endif
67 }
68 
73 {
74 #ifdef DEBUG_DESTRUCTOR
75  std::cout<<"ReversibleAdhesiveInteraction::~ReversibleAdhesiveInteraction() finished"<<std::endl;
76 #endif
77 }
78 
82 void ReversibleAdhesiveInteraction::write(std::ostream& os UNUSED) const
83 {}
84 
89 {}
90 
95 {
96  //std::cout << "ReversibleAdhesiveInteraction::computeAdhesionForce" << std::endl;
97  const ReversibleAdhesiveSpecies* species = getSpecies();
98 
99  if (getOverlap() >= 0)
100  addForce(getNormal() * (-species->getAdhesionForceMax()));
101  else
102  addForce(getNormal() * (-species->getAdhesionStiffness() * getOverlap() - species->getAdhesionForceMax()));
103 }
104 
110 {
111  return 0.0;
112 }
113 
118 {
119  return static_cast<const ReversibleAdhesiveSpecies*> (getBaseSpecies()->getAdhesiveForce()); //downcast
120 }
121 
126 {
127  return "ReversibleAdhesive";
128 }
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
double Mdouble
Definition: GeneralDefine.h:34
Mdouble getAdhesionForceMax() const
Allows the spring constant to be accessed.
BaseAdhesiveForce * getAdhesiveForce() const
Definition: BaseSpecies.h:152
void write(std::ostream &os) const override
Interaction print function, which accepts an std::ostream as input.
~ReversibleAdhesiveInteraction() override
Destructor.
ReversibleAdhesiveSpecies contains the parameters used to describe a linear reversible short-range fo...
Stores information about interactions between two interactable objects; often particles but could be ...
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
#define UNUSED
Definition: GeneralDefine.h:39
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
void addForce(Vec3D force)
add an force increment to the total force.
void computeAdhesionForce()
Computes the adhesive forces.
std::string getBaseName() const
Returns the name of the interaction, see Interaction.h.
const ReversibleAdhesiveSpecies * getSpecies() const
Returns a pointer to the adhesive force species ReversibleAdhesiveSpecies.
Mdouble getElasticEnergy() const override
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to w...
Defines the basic properties that a interactable object can have.
Mdouble getAdhesionStiffness() const
Allows the spring constant to be accessed.