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EmptyAdhesiveInteraction.cc
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25 
26 
29 #include "Particles/BaseParticle.h"
30 #include "InteractionHandler.h"
31 #include <iomanip>
32 #include <fstream>
33 
40  : BaseInteraction(P, I, timeStamp)
41 {
42 #ifdef DEBUG_CONSTRUCTOR
43  std::cout<<"EmptyAdhesiveInteraction::EmptyAdhesiveInteraction() finished"<<std::endl;
44 #endif
45 }
46 
48  : BaseInteraction()
49 {
50 #ifdef DEBUG_CONSTRUCTOR
51  std::cout<<"EmptyAdhesiveInteraction::EmptyAdhesiveInteraction() finished"<<std::endl;
52 #endif
53 }
54 
59  : BaseInteraction(p)
60 {
61 #ifdef DEBUG_CONSTRUCTOR
62  std::cout<<"EmptyAdhesiveInteraction::EmptyAdhesiveInteraction(const EmptyAdhesiveInteraction &p finished"<<std::endl;
63 #endif
64 }
65 
70 {
71 #ifdef DEBUG_DESTRUCTOR
72  std::cout<<"EmptyAdhesiveInteraction::~EmptyAdhesiveInteraction() finished"<<std::endl;
73 #endif
74 }
75 
79 void EmptyAdhesiveInteraction::write(std::ostream& os UNUSED) const
80 {}
81 
85 void EmptyAdhesiveInteraction::read(std::istream& is UNUSED)
86 {}
87 
92 {}
93 
95 {}
96 
101 {
102  return 0.0;
103 }
104 
109 {
110  return static_cast<const EmptyAdhesiveSpecies*>(getBaseSpecies()->getAdhesiveForce());
111 ;
112 }
113 
118 {
119  return "";
120 }
double Mdouble
Definition: GeneralDefine.h:34
BaseAdhesiveForce * getAdhesiveForce() const
Definition: BaseSpecies.h:152
EmptyAdhesiveSpecies is used to create a force law without a short-range adhesive force...
Stores information about interactions between two interactable objects; often particles but could be ...
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
std::string getBaseName() const
Returns the name of the interaction, see Interaction.h.
~EmptyAdhesiveInteraction() override
Destructor.
void write(std::ostream &os) const override
Interaction print function, which accepts an std::ostream as input.
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
In case one doesn't want to have an adhesive (short range non contact) interaction between the intera...
const EmptyAdhesiveSpecies * getSpecies() const
Returns a pointer to the adhesive force species EmptyAdhesiveSpecies.
#define UNUSED
Definition: GeneralDefine.h:39
void computeAdhesionForce()
Computes nothing as it is an Empty Adhesive interaction.
Defines the basic properties that a interactable object can have.
Mdouble getElasticEnergy() const override
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to w...