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WallHandler Member List

This is the complete list of members for WallHandler, including all inherited members.

actionsAfterParticleGhostUpdate()WallHandler
addExistingObject(BaseWall *O)BaseHandler< BaseWall >virtual
addGhostObject(BaseWall *O)BaseHandler< BaseWall >virtual
addObject(BaseWall *W) finalWallHandlervirtual
BaseHandler()BaseHandler< BaseWall >
BaseHandler(const BaseHandler< BaseWall > &BH)BaseHandler< BaseWall >
begin() constBaseHandler< BaseWall >
begin()BaseHandler< BaseWall >
clear()BaseHandler< BaseWall >virtual
copyAndAddGhostObject(const U &object)BaseHandler< BaseWall >
copyAndAddGhostObject(const U object)BaseHandler< BaseWall >
copyAndAddObject(const U &object)BaseHandler< BaseWall >
copyAndAddObject(const U object)BaseHandler< BaseWall >
copyContentsFromOtherHandler(const BaseHandler< BaseWall > &BH)BaseHandler< BaseWall >
createObject(const std::string &type)WallHandlerstatic
end() constBaseHandler< BaseWall >
end()BaseHandler< BaseWall >
getDPMBase()BaseHandler< BaseWall >
getDPMBase() constBaseHandler< BaseWall >
getLastObject()BaseHandler< BaseWall >
getLastObject() constBaseHandler< BaseWall >
getName() const finalWallHandlervirtual
getNextGroupId()BaseHandler< BaseWall >inline
getNextId()BaseHandler< BaseWall >inline
getNumberOfObjects() constBaseHandler< BaseWall >virtual
getObject(const unsigned int id)BaseHandler< BaseWall >
getObject(const unsigned int id) constBaseHandler< BaseWall >
getObjectById(const unsigned int id)BaseHandler< BaseWall >
getObjectsById(const unsigned int id)BaseHandler< BaseWall >
getSize() constBaseHandler< BaseWall >
getStorageCapacity() constBaseHandler< BaseWall >
increaseId()BaseHandler< BaseWall >inline
objects_BaseHandler< BaseWall >protected
operator=(const WallHandler &rhs)WallHandler
read(std::istream &is)BaseHandler< BaseWall >
readAndAddObject(std::istream &is) finalWallHandlervirtual
readAndCreateObject(std::istream &is)WallHandler
readAndCreateOldObject(std::istream &is)WallHandlerprivate
readTriangleWall(std::string filename, ParticleSpecies *species, Mdouble scaleFactor=1, Vec3D centerOfRotation={0, 0, 0}, Vec3D velocity={0, 0, 0}, Vec3D angularVelocity={0, 0, 0})WallHandler
removeIf(const std::function< bool(BaseWall *)> cond)BaseHandler< BaseWall >
removeLastObject()BaseHandler< BaseWall >
removeObject(unsigned const int index)BaseHandler< BaseWall >virtual
resize(const unsigned int N, const BaseWall &obj)BaseHandler< BaseWall >
setDPMBase(DPMBase *DPMBase)BaseHandler< BaseWall >
setId(BaseWall *object, unsigned int id)BaseHandler< BaseWall >inline
setNextId(unsigned int id)BaseHandler< BaseWall >inline
setStorageCapacity(const unsigned int N)BaseHandler< BaseWall >
WallHandler()WallHandler
WallHandler(const WallHandler &BH)WallHandler
writeVTK() constBaseHandler< BaseWall >inlinevirtual
writeVTKBoundingBox() const WallHandlerprivate
~BaseHandler()BaseHandler< BaseWall >virtual
~WallHandler() finalWallHandler