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BasicIntersectionOfWalls.h
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25 
30 
31 #ifndef BasicIntersectionOfWalls_H
32 #define BasicIntersectionOfWalls_H
33 
34 #include "BaseWall.h"
35 #include "Math/Vector.h"
36 #include "InfiniteWall.h"
37 
43 {
44 public:
45 
50 
55 
59  ~BasicIntersectionOfWalls() override;
60 
64  BasicIntersectionOfWalls* copy() const override;
65 
69  unsigned long getNumberOfObjects();
70 
74  void add(BaseWall& wall);
75 
79  bool getDistanceAndNormal(const BaseParticle& p, Mdouble& distance, Vec3D& normal_return) const override;
80 
84  void read(std::istream& is) override;
85 
89  void oldRead(std::istream& is);
90 
94  void write(std::ostream& os) const override;
95 
99  std::string getName() const override;
100 
106  void getVTK(std::vector<Vec3D>& points, std::vector<std::vector<double>>& triangleStrips);
107 
108  BaseWall* getObject(unsigned i);
109 
110 private:
114  std::vector<BaseWall*> walls_;
115 };
116 
117 #endif
BasicIntersectionOfWalls()
Default constructor, the normal is infinitely long.
double Mdouble
Definition: GeneralDefine.h:34
This is a class defining walls.
unsigned long getNumberOfObjects()
Returns the number of objects.
void oldRead(std::istream &is)
Reads BasicIntersectionOfWalls from an old-style restart file.
const std::complex< Mdouble > i
Definition: ExtendedMath.h:50
std::vector< BaseWall * > walls_
void write(std::ostream &os) const override
Writes the BasicIntersectionOfWalls to an output stream, usually a restart file.
BaseWall * getObject(unsigned i)
Basic class for walls.
Definition: BaseWall.h:47
void read(std::istream &is) override
Reads BasicIntersectionOfWalls from a restart file.
void add(BaseWall &wall)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
BasicIntersectionOfWalls * copy() const override
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision...
Definition: Vector.h:49
~BasicIntersectionOfWalls() override
Default destructor.
void getVTK(std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips)
std::string getName() const override
Returns the name of the object, in this case the string "BasicIntersectionOfWalls".