26 #ifndef BOUNDARIES_CUBEINSERTIONBOUNDARY_H
27 #define BOUNDARIES_CUBEINSERTIONBOUNDARY_H
78 set(std::vector<BaseParticle *> particleToCopy,
unsigned int maxFailed,
Vec3D posMin,
Vec3D posMax,
Vec3D velMin = {0,0,0},
79 Vec3D velMax = {0,0,0});
91 set(particleToCopy, maxFailed,posMin, posMax, velMin, velMax);
103 set(particleToCopy, maxFailed,posMin, posMax, velMin, velMax);
120 void read(std::istream& is)
override;
125 void write(std::ostream& os)
const override;
133 std::string
getName()
const override;
Definition: BaseParticle.h:54
It's an insertion boundary which has cuboidal shape (yes, 'CuboidalInsertionBoundary' would have been...
Definition: CubeInsertionBoundary.h:42
Vec3D posMin_
Minimal and maximal positions defining the boundary's boundaries, and minimum and maximum velocity of...
Definition: CubeInsertionBoundary.h:141
void set(BaseParticle &particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax, Mdouble rMin, Mdouble rMax)
old style set function which also assumes a uniform psd. Note if you want a general PSD do not use bu...
Definition: CubeInsertionBoundary.h:98
CubeInsertionBoundary()
Constructor; sets everything to 0.
Definition: CubeInsertionBoundary.cc:34
CubeInsertionBoundary * copy() const override
Creates a copy on the heap and returns a pointer.
Definition: CubeInsertionBoundary.cc:61
Vec3D posMax_
Definition: CubeInsertionBoundary.h:141
void set(BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax, Mdouble rMin, Mdouble rMax)
old style set function which also assumes a uniform psd. Note if you want a general PSD do not use bu...
Definition: CubeInsertionBoundary.h:85
void write(std::ostream &os) const override
writes boundary properties to ostream
Definition: CubeInsertionBoundary.cc:178
void set(BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin={0, 0, 0}, Vec3D velMax={0, 0, 0})
Sets the properties of the InsertionBoundary for mutliple different particle types.
Definition: CubeInsertionBoundary.cc:107
void setGeometry(Vec3D posMin, Vec3D posMax)
Sets the geometry (position and velocity distribution) of the CubeInsertionBoundary.
Definition: CubeInsertionBoundary.cc:124
void placeParticle(BaseParticle *p, RNG &random) override
Generates a random position, velocity for the particle p.
Definition: CubeInsertionBoundary.cc:147
std::string getName() const override
Returns the name of the object.
Definition: CubeInsertionBoundary.cc:191
void read(std::istream &is) override
reads boundary properties from istream
Definition: CubeInsertionBoundary.cc:164
~CubeInsertionBoundary() override
Destructor: default destructor.
Boundary structure for boundaries used for insertion of particles.
Definition: InsertionBoundary.h:50
void setPSD(const PSD psd)
Sets the range of particle radii that may be generated from a user defined PSD.
Definition: InsertionBoundary.cc:675
Contains a vector with radii and probabilities of a user defined particle size distribution (PSD)
Definition: PSD.h:65
void setDistributionUniform(Mdouble radMin, Mdouble radMax, int numberOfBins)
create a PSD vector for a uniform distribution.
Definition: PSD.cc:299
This is a class that generates random numbers i.e. named the Random Number Generator (RNG).
Definition: RNG.h:53