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26 #ifndef BOUNDARIES_CUBEINSERTIONBOUNDARY_H
27 #define BOUNDARIES_CUBEINSERTIONBOUNDARY_H
78 set(std::vector<BaseParticle *> particleToCopy,
unsigned int maxFailed,
Vec3D posMin,
Vec3D posMax,
Vec3D velMin,
91 set(particleToCopy, maxFailed,posMin, posMax, velMin, velMax);
104 set(particleToCopy, maxFailed,posMin, posMax, velMin, velMax);
124 void read(std::istream& is)
override;
129 void write(std::ostream& os)
const override;
137 std::string
getName()
const override;
void set(Vec3D posMin, Vec3D posMax)
Sets boundary position based on two opposite corners.
Definition: CubeDeletionBoundary.cc:47
void read(std::istream &is) override
reads boundary properties from istream
Definition: CubeInsertionBoundary.cc:168
Definition: CubeDeletionBoundary.h:38
Boundary structure for boundaries used for insertion of particles.
Definition: InsertionBoundary.h:50
void read(std::istream &is) override
Reads the boundary's id_ and maxFailed_.
Definition: InsertionBoundary.cc:471
void setDistributionUniform(Mdouble radMin, Mdouble radMax, int numberOfBins)
create a PSD vector for a uniform distribution.
Definition: PSD.cc:297
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:420
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:215
void setTimeStep(Mdouble newDt)
Sets a new value for the simulation time step.
Definition: DPMBase.cc:1225
void write(std::ostream &os) const override
writes boundary properties to ostream
Definition: CubeInsertionBoundary.cc:182
const Mdouble pi
Definition: ExtendedMath.h:45
Vec3D velMin_
Minimum and maximum velocity of the particles to be inserted.
Definition: InsertionBoundary.h:334
void set(BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax, Mdouble rMin, Mdouble rMax)
old style set function which also assumes a uniform psd. Note if you want a general PSD do not use bu...
Definition: CubeInsertionBoundary.h:85
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
Definition: BaseInteractable.h:239
Logger< MERCURY_LOGLEVEL > logger("MercuryKernel")
Definition of different loggers with certain modules. A user can define its own custom logger here.
Mdouble X
the vector components
Definition: Vector.h:65
unsigned int maxFailed_
Number of times that the wall may fail to insert a particle.
Definition: InsertionBoundary.h:270
void setPSD(const PSD psd)
Sets the range of particle radii that may be generated from a user defined PSD.
Definition: InsertionBoundary.cc:675
unsigned int getSize() const
Gets the size of the particleHandler (including mpi and periodic particles)
Definition: BaseHandler.h:655
Vec3D velMax_
Definition: InsertionBoundary.h:334
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:37
File restartFile
An instance of class File to handle in- and output into a .restart file.
Definition: DPMBase.h:1451
LL< Log::INFO > INFO
Info log level.
Definition: Logger.cc:55
It's an insertion boundary which has cuboidal shape (yes, 'CuboidalInsertionBoundary' would have been...
Definition: CubeInsertionBoundary.h:42
virtual void setRadius(Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species)
Definition: BaseParticle.cc:542
std::string getName() const override
Returns the name of the object.
Definition: CubeInsertionBoundary.cc:195
void solve()
The work horse of the code.
Definition: DPMBase.cc:4003
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: DPMBase.h:1441
BoundaryHandler boundaryHandler
An object of the class BoundaryHandler which concerns insertion and deletion of particles into or fro...
Definition: DPMBase.h:1410
void placeParticle(BaseParticle *p, RNG &random) override
Generates a random position, velocity for the particle p.
Definition: CubeInsertionBoundary.cc:151
void setupInitialConditions() override
This function allows to set the initial conditions for our problem to be solved, by default particle ...
Definition: CubeDeletionBoundarySelfTest.cpp:34
void set(BaseParticle &particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax, Mdouble rMin, Mdouble rMax)
old style set function which also assumes a uniform psd. Note if you want a general PSD do not use bu...
Definition: CubeInsertionBoundary.h:98
Definition: CubeDeletionBoundarySelfTest.cpp:31
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
Definition: BaseInteractable.cc:350
CubeInsertionBoundary * copy() const override
Creates a copy on the heap and returns a pointer.
Definition: CubeInsertionBoundary.cc:61
void write(std::ostream &os) const override
Writes the boundary's id_ and maxFailed_.
Definition: InsertionBoundary.cc:559
This is a class that generates random numbers i.e. named the Random Number Generator (RNG).
Definition: RNG.h:53
void setDomain(const Vec3D &min, const Vec3D &max)
Sets the minimum coordinates of the problem domain.
Definition: DPMBase.cc:1089
Mdouble getTime() const
Returns the current simulation time.
Definition: DPMBase.cc:805
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. LinearViscoelasticSpecies, etc.
Definition: DPMBase.h:1385
void setParticleToCopy(std::vector< BaseParticle * > particleToCopy)
Sets multiple different particles that will be inserted through the insertion boundary.
Definition: InsertionBoundary.cc:411
void printTime() const override
Displays the current simulation time and the maximum simulation duration.
Definition: CubeDeletionBoundarySelfTest.cpp:61
A spherical particle is the most simple particle used in MercuryDPM.
Definition: SphericalParticle.h:37
void setGeometry(Vec3D posMin, Vec3D posMax)
Sets the geometry (position and velocity distribution) of the CubeInsertionBoundary.
Definition: CubeInsertionBoundary.cc:124
void setTimeMax(Mdouble newTMax)
Sets a new value for the maximum simulation duration.
Definition: DPMBase.cc:870
Mdouble Y
Definition: Vector.h:65
void setGravity(Vec3D newGravity)
Sets a new value for the gravitational acceleration.
Definition: DPMBase.cc:1374
~CubeInsertionBoundary() override
Destructor: default destructor.
T * getLastObject()
Gets a pointer to the last Object in this BaseHandler.
Definition: BaseHandler.h:634
int main(int argc, char *argv[])
Definition: CubeDeletionBoundarySelfTest.cpp:67
File eneFile
An instance of class File to handle in- and output into a .ene file.
Definition: DPMBase.h:1446
Definition: BaseParticle.h:54
CubeInsertionBoundary()
Constructor; sets everything to 0.
Definition: CubeInsertionBoundary.cc:34
std::enable_if<!std::is_pointer< U >::value, U * >::type copyAndAddObject(const U &object)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:379
Mdouble getRandomNumber()
This is a random generating routine can be used for initial positions.
Definition: RNG.cc:142
Vec3D posMin_
Minimal and maximal positions defining the boundary's boundaries, and minimum and maximum velocity of...
Definition: CubeInsertionBoundary.h:145
Contains a vector with radii and probabilities of a user defined particle size distribution (PSD)
Definition: PSD.h:63
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created.
Definition: DPMBase.h:1395
Mdouble Z
Definition: Vector.h:65
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: DPMBase.cc:406
void set(BaseParticle *particleToCopy, unsigned int maxFailed, Vec3D posMin, Vec3D posMax, Vec3D velMin, Vec3D velMax)
Sets the properties of the InsertionBoundary for mutliple different particle types.
Definition: CubeInsertionBoundary.cc:107
const Vec3D & getPosition() const
Returns the position of this BaseInteractable.
Definition: BaseInteractable.h:218
Vec3D posMax_
Definition: CubeInsertionBoundary.h:145