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RegimeSinterInteraction Member List

This is the complete list of members for RegimeSinterInteraction, including all inherited members.

actionsAfterTimeStep()BaseInteractionvirtual
actionsOnErase()BaseInteractioninlinevirtual
addForce(Vec3D force)BaseInteractionprotected
addTorque(Vec3D torque)BaseInteractionprotected
BaseInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)BaseInteraction
BaseInteraction()BaseInteraction
BaseInteraction(const BaseInteraction &p)BaseInteraction
BaseObject()=defaultBaseObject
BaseObject(const BaseObject &p)=defaultBaseObject
computeAdhesionForce()RegimeSinterInteraction
computeForce()BaseInteractionvirtual
copy() const =0BaseInteractionpure virtual
copySwitchPointer(const BaseInteractable *original, BaseInteractable *ghost) const BaseInteraction
createMPIInteractionDataArray(unsigned int numberOfInteractions) const BaseInteractionvirtual
createMPIType()BaseInteractionvirtual
deleteMPIInteractionDataArray(void *dataArray)BaseInteractionvirtual
gatherContactStatistics()BaseInteraction
getAbsoluteNormalForce() const BaseInteraction
getBaseName() const RegimeSinterInteraction
getBaseSpecies() const BaseInteraction
getContactPoint() const BaseInteractioninline
getContactRadius() const BaseInteraction
getCP() const BaseInteraction
getDistance() const BaseInteraction
getEffectiveMass() const BaseInteractionprotected
getEffectiveRadius() const BaseInteractionprotected
getElasticEnergy() const overrideRegimeSinterInteractionvirtual
getElasticEnergyAtEquilibrium(Mdouble adhesiveForce) const BaseInteractioninlineprotectedvirtual
getFieldVTK(unsigned i) const BaseInteractionvirtual
getForce() const BaseInteractioninline
getGroupId() const BaseObjectinline
getHandler() const BaseInteraction
getI()BaseInteractioninline
getI() const BaseInteractioninline
getIC() const BaseInteraction
getId() const BaseObjectinline
getIdentificationI()BaseInteraction
getIdentificationP()BaseInteraction
getIndex() const BaseObjectinline
getInteractionDetails(void *interactionDataArray, unsigned int index, unsigned int &identificationP, unsigned int &identificationI, bool &isWallInteraction, unsigned &timeStamp)BaseInteractionvirtual
getIP() const BaseInteraction
getLagrangeMultiplier()BaseInteractioninline
getMPIInteraction(void *historyDataArray, unsigned int index) const BaseInteractionvirtual
getMultiContactIdentifier() const BaseInteraction
getName() const overrideBaseInteractionvirtual
getNameVTK(unsigned i) const BaseInteractionvirtual
getNormal() const BaseInteractioninline
getNormalRelativeVelocity() const BaseInteraction
getNumberOfFieldsVTK() const BaseInteractionvirtual
getOverlap() const BaseInteractioninline
getP()BaseInteractioninline
getP() const BaseInteractioninline
getRelativeVelocity() const BaseInteraction
getSpecies() const RegimeSinterInteraction
getTangentialForce() const BaseInteractionprotectedvirtual
getTangentialOverlap() const BaseInteractionvirtual
getTimeStamp() const BaseInteractioninline
getTorque() const BaseInteractioninline
getTypeVTK(unsigned i) const BaseInteractionvirtual
importI(BaseInteractable *I)BaseInteraction
importP(BaseInteractable *P)BaseInteraction
integrate(Mdouble timeStep)BaseInteractionvirtual
isBonded() const BaseInteractioninlinevirtual
isWallInteraction()BaseInteraction
moveInHandler(unsigned int index)BaseObjectvirtual
read(std::istream &is) overrideRegimeSinterInteractionvirtual
RegimeSinterInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)RegimeSinterInteraction
RegimeSinterInteraction(const RegimeSinterInteraction &p)RegimeSinterInteraction
RegimeSinterInteraction()RegimeSinterInteraction
removeFromHandler()BaseInteraction
reverseHistory()BaseInteractionprotectedvirtual
rotateHistory(Matrix3D &rotationMatrix)BaseInteractionvirtual
setAbsoluteNormalForce(Mdouble absoluteNormalForce)BaseInteractionprotected
setBasicMPIInteractionValues(int P, int I, unsigned timeStamp, Vec3D force, Vec3D torque, bool isWallInteraction, bool resetPointers)BaseInteraction
setContactPoint(Vec3D contactPoint)BaseInteraction
setDistance(Mdouble distance)BaseInteraction
setForce(Vec3D force)BaseInteraction
setFStatData(std::fstream &fstat, BaseParticle *P, BaseWall *I)BaseInteraction
setFStatData(std::fstream &fstat, BaseParticle *P, BaseParticle *I)BaseInteraction
setGroupId(unsigned groupId)BaseObjectinline
setHandler(InteractionHandler *handler)BaseInteraction
setI(BaseInteractable *I)BaseInteraction
setId(unsigned long id)BaseObject
setIdentificationI(int identification)BaseInteraction
setIdentificationP(unsigned int identification)BaseInteraction
setIndex(unsigned int index)BaseObject
setLagrangeMultiplier(Mdouble multiplier)BaseInteractioninline
setMPIInteraction(void *interactionDataArray, unsigned int index, bool resetPointers)BaseInteractionvirtual
setMultiContactIdentifier(unsigned int multiContactIdentifier_)BaseInteraction
setNormal(Vec3D normal)BaseInteraction
setNormalRelativeVelocity(Mdouble normalRelativeVelocit)BaseInteractionprotected
setOverlap(Mdouble overlap)BaseInteraction
setP(BaseInteractable *P)BaseInteraction
setRelativeVelocity(Vec3D relativeVelocity)BaseInteractionprotected
setSpecies(const BaseSpecies *species)BaseInteraction
setTimeStamp(unsigned timeStamp)BaseInteraction
setTorque(Vec3D torque)BaseInteractionprotected
setWallInteraction(bool flag)BaseInteraction
SpeciesType typedefRegimeSinterInteraction
write(std::ostream &os) const overrideRegimeSinterInteractionvirtual
writeInteraction(std::ostream &os, bool created) const BaseInteractionprotected
writeToFStat(std::ostream &os, Mdouble time) const BaseInteraction
~BaseInteraction() overrideBaseInteraction
~BaseObject()=defaultBaseObjectvirtual
~RegimeSinterInteraction() overrideRegimeSinterInteraction