EmptyAdhesiveInteraction.h
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25 
26 #ifndef EMPTYADHESIVEINTERACTION_H
27 #define EMPTYADHESIVEINTERACTION_H
28 
30 #include "Math/Vector.h"
31 
32 class BaseParticle;
33 
35 
36 class BaseInteractable;
37 
45 {
46 public:
51 
56 
57  //used for mpi
59 
64 
68  ~EmptyAdhesiveInteraction() override;
69 
73  void computeAdhesionForce();
74 
76 
80  void read(std::istream& is) override;
81 
85  void write(std::ostream& os) const override;
86 
91  Mdouble getElasticEnergy() const override;
92 
96  const EmptyAdhesiveSpecies* getSpecies() const;
97 
101  std::string getBaseName() const;
102 };
103 
104 #endif
Defines the basic properties that a interactable object can have.
Definition: BaseInteractable.h:55
Stores information about interactions between two interactable objects; often particles but could be ...
Definition: BaseInteraction.h:60
Definition: BaseParticle.h:54
In case one doesn't want to have an adhesive (short range non contact) interaction between the intera...
Definition: EmptyAdhesiveInteraction.h:45
~EmptyAdhesiveInteraction() override
Destructor.
Definition: EmptyAdhesiveInteraction.cc:69
std::string getBaseName() const
Returns the name of the interaction, see Interaction.h.
Definition: EmptyAdhesiveInteraction.cc:117
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
Definition: EmptyAdhesiveInteraction.cc:85
void computeAdhesionForce()
Computes nothing as it is an Empty Adhesive interaction.
Definition: EmptyAdhesiveInteraction.cc:91
EmptyAdhesiveInteraction()
Definition: EmptyAdhesiveInteraction.cc:47
const EmptyAdhesiveSpecies * getSpecies() const
Returns a pointer to the adhesive force species EmptyAdhesiveSpecies.
Definition: EmptyAdhesiveInteraction.cc:108
EmptyAdhesiveSpecies SpeciesType
An alias name for EmptyAdhesiveSpecies data type.
Definition: EmptyAdhesiveInteraction.h:50
void write(std::ostream &os) const override
Interaction print function, which accepts an std::ostream as input.
Definition: EmptyAdhesiveInteraction.cc:79
void computeAdhesionInteraction()
Definition: EmptyAdhesiveInteraction.cc:94
Mdouble getElasticEnergy() const override
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to w...
Definition: EmptyAdhesiveInteraction.cc:100
EmptyAdhesiveSpecies is used to create a force law without a short-range adhesive force.
Definition: EmptyAdhesiveSpecies.h:38
double P
Uniform pressure.
Definition: TwenteMeshGluing.cpp:73