DomainHandler Member List

This is the complete list of members for DomainHandler, including all inherited members.

addExistingObject(Domain *O)BaseHandler< Domain >virtual
addGhostObject(Domain *O)BaseHandler< Domain >virtual
addNewParticles()DomainHandler
addObject(Domain *D) finalDomainHandler
BaseHandler< Domain >::addObject(Domain *object)BaseHandler< Domain >virtual
BaseHandler()BaseHandler< Domain >
BaseHandler(const BaseHandler< Domain > &BH)BaseHandler< Domain >
begin() constBaseHandler< Domain >
begin()BaseHandler< Domain >
clear()BaseHandler< Domain >virtual
copyAndAddGhostObject(const U &object)BaseHandler< Domain >
copyAndAddGhostObject(const U object)BaseHandler< Domain >
copyAndAddObject(const U &object)BaseHandler< Domain >
copyAndAddObject(const U object)BaseHandler< Domain >
copyContentsFromOtherHandler(const BaseHandler< Domain > &BH)BaseHandler< Domain >
createDomains(std::vector< Mdouble > domainMin, std::vector< Mdouble > domainMax, std::vector< unsigned > &globalMeshIndex, std::vector< unsigned > &numberOfDomains, int dimCounter, std::vector< Mdouble > &meshSize, bool open)DomainHandler
createMesh(std::vector< Mdouble > &simulationMin, std::vector< Mdouble > &simulationMax, std::vector< unsigned > &numberOfDomains, bool open)DomainHandler
currentDomainIndex_DomainHandlerprivate
DomainHandler()DomainHandler
DomainHandler(const DomainHandler &DH)DomainHandler
DPMBase_BaseHandler< Domain >private
end() constBaseHandler< Domain >
end()BaseHandler< Domain >
getCurrentDomain()DomainHandler
getCurrentDomain() constDomainHandler
getCurrentDomainIndex() constDomainHandler
getDPMBase()BaseHandler< Domain >
getDPMBase() constBaseHandler< Domain >
getInteractionDistance()DomainHandler
getLastObject()BaseHandler< Domain >
getLastObject() constBaseHandler< Domain >
getName() const finalDomainHandlervirtual
getNextGroupId()BaseHandler< Domain >inline
getNextId()BaseHandler< Domain >inline
getNumberOfDomains()DomainHandler
getNumberOfObjects() constBaseHandler< Domain >virtual
getObject(const unsigned int id)BaseHandler< Domain >
getObject(const unsigned int id) constBaseHandler< Domain >
getObjectById(const unsigned int id)BaseHandler< Domain >
getObjectsById(const unsigned int id)BaseHandler< Domain >
getParticleDomain(int globalIndex)DomainHandler
getParticleDomainGlobalIndex(BaseParticle *particle)DomainHandler
getParticleProcessor(int globalIndex)DomainHandler
getSize() constBaseHandler< Domain >
getStorageCapacity() constBaseHandler< Domain >
globalIndexToProcessorList_DomainHandlerprivate
increaseId()BaseHandler< Domain >inline
initialise()DomainHandler
interactionDistance_DomainHandlerprivate
maxObjects_BaseHandler< Domain >private
nextGroupId_BaseHandler< Domain >private
nextId_BaseHandler< Domain >private
numberOfDomains_DomainHandlerprivate
objects_BaseHandler< Domain >protected
operator=(const DomainHandler &rhs)DomainHandler
read(std::istream &is)BaseHandler< Domain >
readAndAddObject(std::istream &is) finalDomainHandlervirtual
readOldObject(std::istream &is)DomainHandler
removeIf(const std::function< bool(Domain *)> cond)BaseHandler< Domain >
removeLastObject()BaseHandler< Domain >
removeObject(unsigned const int index)BaseHandler< Domain >virtual
resize(const unsigned int N, const Domain &obj)BaseHandler< Domain >
setCurrentDomainIndex(unsigned int index)DomainHandler
setDPMBase(DPMBase *DPMBase)BaseHandler< Domain >
setId(Domain *object, unsigned int id)BaseHandler< Domain >inline
setInteractionDistance(Mdouble interactionDistance)DomainHandler
setNextId(unsigned int id)BaseHandler< Domain >inline
setNumberOfDomains(std::vector< unsigned > &numberOfdomains)DomainHandler
setStorageCapacity(const unsigned int N)BaseHandler< Domain >
updateStatus(std::set< BaseParticle * > &particlesToBeDeleted)DomainHandler
updateVelocity()DomainHandler
writeVTK() constBaseHandler< Domain >inlinevirtual
~BaseHandler()BaseHandler< Domain >virtual
~DomainHandler() finalDomainHandler