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LiquidBridgeWilletInteraction.h
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25 
26 #ifndef LiquidBridgeWilletInteraction_H
27 #define LiquidBridgeWilletInteraction_H
28 
30 #include "Math/Vector.h"
31 
32 class BaseParticle;
33 
35 
36 class BaseInteractable;
37 
43 {
44 public:
49 
54 
55  //used for mpi
57 
62 
67 
71  void computeAdhesionForce();
72 
76  void read(std::istream& is) override;
77 
81  void write(std::ostream& os) const override;
82 
87  Mdouble getElasticEnergy() const override;
88 
93 
97  std::string getBaseName() const;
98 
99  bool getWasInContact() const;
100 
101  void setWasInContact(bool wasInContact);
102 
103 private:
109 };
110 
111 #endif
void read(std::istream &is) override
Interaction read function, which accepts an std::istream as input.
void computeAdhesionForce()
Computes the adhesive forces for liquid bridge Willet type of interaction.
double Mdouble
Definition: GeneralDefine.h:34
Stores information about interactions between two interactable objects; often particles but could be ...
void write(std::ostream &os) const override
Interaction print function, which accepts an std::ostream as input.
const LiquidBridgeWilletSpecies * getSpecies() const
Returns a pointer to the adhesive force species LiquidBridgeWilletSpecies.
bool wasInContact_
A history parameter to store if the particles were in contact or not. Useful to compute adhesive forc...
std::string getBaseName() const
Returns the name of the interaction, see Interaction.h.
~LiquidBridgeWilletInteraction() override
Destructor.
Defines the liquid bridge willet interaction between two particles or walls.
LiquidBridgeWilletSpecies contains the parameters used to describe a short-range force caused by liqu...
Mdouble getElasticEnergy() const override
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to w...
Defines the basic properties that a interactable object can have.
LiquidBridgeWilletSpecies SpeciesType
An alias name for LiquidBridgeWilletSpecies data type.