FixedClusterInsertionBoundary.h
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25 
26 #ifndef MERCURYDPM_FIXEDCLUSTERINSERTIONBOUNDARY_H
27 #define MERCURYDPM_FIXEDCLUSTERINSERTIONBOUNDARY_H
29 
40 
41 public:
42 
47 
52 
57 
61  FixedClusterInsertionBoundary* copy() const override;
62 
66  void set(std::vector<BaseParticle*> particleToCopy, std::vector<Vec3D> positions, std::vector<Mdouble> radii,
67  Vec3D velMin, Vec3D velMax, Mdouble rMicroParticle);
68 
72  void set(BaseParticle* particleToCopy, std::vector<Vec3D> positions, std::vector<Mdouble> radii, Vec3D velMin,
73  Vec3D velMax, Mdouble rMicroParticle);
74 
76  void setPositionsAndRadii(std::vector<Vec3D> clusterPositions, std::vector<Mdouble> clusterRadii);
77 
79  void checkBoundaryBeforeTimeStep(DPMBase* md) final;
80 
82  void placeParticle(BaseParticle* p, RNG& random) final;
83 
85  BaseParticle* generateParticle(RNG& random) final;
86 
87 private:
91  std::string getName() const override;
92 
93 
94 };
95 #endif //MERCURYDPM_FIXEDCLUSTERINSERTIONBOUNDARY_H
Definition: BaseClusterInsertionBoundary.h:47
Definition: BaseParticle.h:54
The DPMBase header includes quite a few header files, defining all the handlers, which are essential....
Definition: DPMBase.h:77
Definition: FixedClusterInsertionBoundary.h:39
~FixedClusterInsertionBoundary() override
Destructor: default destructor.
void checkBoundaryBeforeTimeStep(DPMBase *md) final
inserts cluster: differently from RandomClusterInsertionBoundary, here no check for interaction is co...
Definition: FixedClusterInsertionBoundary.cc:129
void set(std::vector< BaseParticle * > particleToCopy, std::vector< Vec3D > positions, std::vector< Mdouble > radii, Vec3D velMin, Vec3D velMax, Mdouble rMicroParticle)
Sets the properties of the ClusterInsertionBoundary.
Definition: FixedClusterInsertionBoundary.cc:73
BaseParticle * generateParticle(RNG &random) final
Sets cluster radii according to vector clusterRadii_.
Definition: FixedClusterInsertionBoundary.cc:225
FixedClusterInsertionBoundary * copy() const override
Creates a copy on the heap and returns a pointer.
Definition: FixedClusterInsertionBoundary.cc:55
void placeParticle(BaseParticle *p, RNG &random) final
Places particles according to vector clusterPositions_ and sets a random velocity,...
Definition: FixedClusterInsertionBoundary.cc:211
void setPositionsAndRadii(std::vector< Vec3D > clusterPositions, std::vector< Mdouble > clusterRadii)
this sets positions and radii of the desired clusters.
Definition: FixedClusterInsertionBoundary.cc:108
std::string getName() const override
Returns the name of the object.
Definition: FixedClusterInsertionBoundary.cc:236
FixedClusterInsertionBoundary()
Constructor: inherits from BaseClusterInsertionBoundary constructor.
Definition: FixedClusterInsertionBoundary.cc:31
This is a class that generates random numbers i.e. named the Random Number Generator (RNG).
Definition: RNG.h:53
Definition: Vector.h:51