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ParticleHandler.h
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25 
26 #ifndef PARTICLE_HANDLER_H
27 #define PARTICLE_HANDLER_H
28 
29 #include "BaseHandler.h"
30 #include "CSpecies.h"
31 
32 class BaseParticle;
33 //class CSpecies;
34 
37 
38 class ParticleHandler : public BaseHandler<BaseParticle>
39 {
40 public:
43 
46 
49 
52 
54  virtual void addObject(BaseParticle* P);
55 
58 
61 
64 
69 
72 
74  void clear();
75 
77  void readObject(std::istream& is);
78 
80  void checkExtrema(BaseParticle* P);
81 
84 
85  CSpecies& getSpecies(const int i);
86  void setSpecies(std::vector<CSpecies>*) ;
87 
88 
89 private:
92 
95 
97  std::vector<CSpecies>* species_;
98 };
99 
100 #endif
101 
BaseParticle * getLargestParticle() const
Gets a pointer to the largest BaseParticle (by interactionRadius) in this ParticleHandler.
void checkExtremaOnDelete(BaseParticle *P)
Checks if the extrema of this ParticleHandler needs updating when a particle is deleted.
void checkExtrema(BaseParticle *P)
Checks if the extrema of this ParticleHandler needs updating.
BaseParticle * getLowestVelocityComponentParticle(const int i) const
std::vector< CSpecies > * species_
BaseParticle * getLightestParticle() const
Gets a pointer to the lightest BaseParticle (by mass) in this ParticleHandler.
void readObject(std::istream &is)
Reads BaseParticle into the ParticleHandler from restart data.
BaseParticle * smallestParticle_
A pointer to the smallest BaseParticle (by interactionRadius) in this ParticleHandler.
void clear()
Empties the whole ParticleHandler by removing all BaseParticle.
BaseParticle * getSmallestParticle() const
Gets a pointer to the smallest BaseParticle (by interactionRadius) in this ParticleHandler.
void setSpecies(std::vector< CSpecies > *)
virtual void addObject(BaseParticle *P)
Adds a BaseParticle to the ParticleHandler.
ParticleHandler()
Default constructor, it simply creates an empty ParticleHandler.
BaseParticle * largestParticle_
A pointer to the largest BaseParticle (by interactionRadius) in this ParticleHandler.
~ParticleHandler()
Destructor, it simply destructs the ParticleHandler and all BaseParticle it contains.
BaseParticle * getHighestVelocityComponentParticle(const int i) const
Container to store all Object.
Definition: BaseHandler.h:38
Container to store all BaseParticle.
CSpecies & getSpecies(const int i)
BaseParticle * getHighestPositionComponentParticle(const int i) const
Stores properties of the particles and the contact models such as the elastic modulus.
Definition: CSpecies.h:56
BaseParticle * getLowestPositionComponentParticle(const int i) const
ParticleHandler operator=(const ParticleHandler &rhs)
Assignment operator.
BaseParticle * getFastestParticle() const
Gets a pointer to the fastests BaseParticle in this ParticleHandler.