MercuryDPM
0.10
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This is the complete list of members for FiniteWall, including all inherited members.
A | FiniteWall | private |
AB | FiniteWall | private |
add_finite_wall(Vec3D normal, Vec3D point) | FiniteWall | inline |
add_finite_wall(Vec3D normal_, Mdouble position_) | FiniteWall | inline |
add_Force(Vec3D _new) | BaseWall | inline |
add_Torque(Vec3D _new) | BaseWall | inline |
BaseWall() | BaseWall | inline |
BaseWall(const BaseWall &p) | BaseWall | inline |
C | FiniteWall | private |
clear() | FiniteWall | inlinevirtual |
copy() const | FiniteWall | inlinevirtual |
create_open_prism_wall(std::vector< Vec3D > Points, Vec3D PrismAxis) | FiniteWall | inline |
create_open_prism_wall(std::vector< Vec3D > Points) | FiniteWall | inline |
create_prism_wall(std::vector< Vec3D > Points, Vec3D PrismAxis) | FiniteWall | inline |
create_prism_wall(std::vector< Vec3D > Points) | FiniteWall | inline |
finite_walls | FiniteWall | private |
FiniteWall() | FiniteWall | inline |
get_distance_and_normal(BaseParticle &P, Mdouble &distance, Vec3D &normal_return) | FiniteWall | inline |
BaseWall::get_distance_and_normal(BaseParticle &P UNUSED, Mdouble &distance UNUSED, Vec3D &normal_return UNUSED)=0 | BaseWall | pure virtual |
get_Force() const | BaseWall | inline |
get_Torque() const | BaseWall | inline |
get_Velocity() const | FiniteWall | inlinevirtual |
getIndSpecies() const | BaseWall | inline |
indSpecies | BaseWall | |
move(Mdouble position_ UNUSED) | BaseWall | inlinevirtual |
move(Vec3D velocity_ UNUSED, Mdouble dt UNUSED) | BaseWall | inlinevirtual |
move_time(Mdouble dt UNUSED) | BaseWall | inlinevirtual |
moveInHandler(int newPos) | BaseWall | inlinevirtual |
print(std::ostream &os) const | FiniteWall | inline |
BaseWall::print(std::ostream &os UNUSED) const =0 | BaseWall | pure virtual |
read(std::istream &is) | FiniteWall | inline |
BaseWall::read(std::istream &is UNUSED)=0 | BaseWall | pure virtual |
set_Force(Vec3D _new) | BaseWall | inline |
set_Id(int id) | BaseWall | inline |
set_Index(int index) | BaseWall | inline |
set_Torque(Vec3D _new) | BaseWall | inline |
set_Velocity(Vec3D new_) | BaseWall | inline |
setIndSpecies(const int _new) | BaseWall | inline |
velocity | BaseWall | protected |
~BaseWall() | BaseWall | inlinevirtual |