69 int main(
int argc,
char *argv[])
87 species->setDensity(2500.0);
88 species->setStiffness(258.5);
89 species->setDissipation(0.0);
101 problem.
solve(argc, argv);
void set(Vec3D normal, Mdouble distanceLeft, Mdouble distanceRight)
Defines a periodic wall.
void setXMax(Mdouble newXMax)
If the length of the problem domain in x-direction is XMax - XMin, this method sets XMax...
void solve()
The work horse of the code.
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
int main(int argc, char *argv[])
[T6:class]
Mdouble getZMax() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax...
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
File restartFile
An instance of class File to handle in- and output into a .restart file.
void setZMax(Mdouble newZMax)
If the length of the problem domain in z-direction is XMax - XMin, this method sets ZMax...
void setSystemDimensions(unsigned int newDim)
Allows for the dimension of the simulation to be changed.
void setGravity(Vec3D newGravity)
Allows to modify the gravity vector.
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Defines a pair of periodic walls. Inherits from BaseBoundary.
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
void setYMax(Mdouble newYMax)
If the length of the problem domain in y-direction is YMax - YMin, this method sets YMax...
File eneFile
An instance of class File to handle in- and output into a .ene file.
file will not be created/read
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
BoundaryHandler boundaryHandler
An object of the class BoundaryHandler which concerns insertion and deletion of particles into or fro...
This adds on the hierarchical grid code for 3D problems.
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
all data will be written into/ read from a single file called name_
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
File dataFile
An instance of class File to handle in- and output into a .data file.
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
void setXBallsAdditionalArguments(std::string newXBArgs)
Set the additional arguments for xballs.
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
Implementation of a 3D vector (by Vitaliy).