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Tutorial7.cpp
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25 
26 // Tutorial 7
27 
28 /*
29 ** This file is annotated with DoxyFile comments in order to show the code on
30 ** the documentation - This is not needed for your real drivers.
31 ** Please ignore these comments.
32 */
33 
36 #include <Mercury3D.h>
37 #include <Particles/BaseParticle.h>
38 #include <Walls/InfiniteWall.h>
40 
42 class Tutorial7 : public Mercury3D
43 {
44  public:
45 
47  {
48  BaseParticle p0;
49  p0.setRadius(0.005);
50  p0.setPosition(Vec3D(0.5*getXMax(),0.5*getYMax(),0.0));
51  p0.setVelocity(Vec3D(1.2,1.3,0.0));
53 
55  InfiniteWall w0;
56 
57  w0.set(Vec3D(1.0,0.0,0.0),Vec3D(getXMax(),0.0,0.0));
59 
60  w0.set(Vec3D(-1.0,0.0,0.0),Vec3D(getXMin(),0.0,0.0));
62 
63  w0.set(Vec3D(0.0,1.0,0.0),Vec3D(0.0,getYMax(),0.0));
65 
66  w0.set(Vec3D(0.0,-1.0,0.0),Vec3D(0.0,getYMin(),0.0));
69  }
70 
71 };
73 
74 int main(int argc, char *argv[])
75 {
76  // Problem setup
77  Tutorial7 problem; // instantiate an object of class Tutorial 6
78 
79  problem.setName("Tutorial7");
80  problem.setSystemDimensions(2);
81  problem.setGravity(Vec3D(0.0,0.0,0.0));
82  problem.setXMax(1);
83  problem.setYMax(0.5);
84  problem.setTimeMax(5.0);
85 
87  // The normal spring stiffness and normal dissipation is computed and set as
88  // For collision time tc=0.005 and restitution coefficeint rc=1.0,
90  species->setDensity(2500.0); // sets the species type-0 density
91  species->setStiffness(258.5);// sets the spring stiffness
92  species->setDissipation(0.0);// sets the dissipation
94 
95  problem.setSaveCount(10);
100 
101  problem.setXBallsAdditionalArguments("-solidf -v0 -s .85");
102 
103  problem.setTimeStep(0.005/50.0);// (collision time)/50.0
104  problem.solve(argc, argv);
105 
106  return 0;
107 }
void setXMax(Mdouble newXMax)
If the length of the problem domain in x-direction is XMax - XMin, this method sets XMax...
Definition: DPMBase.cc:309
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
Definition: Tutorial7.cpp:46
void solve()
The work horse of the code.
Definition: DPMBase.cc:1895
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Definition: DPMBase.cc:179
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
Definition: DPMBase.cc:224
File restartFile
An instance of class File to handle in- and output into a .restart file.
Definition: Files.h:219
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin...
Definition: DPMBase.cc:238
void setSystemDimensions(unsigned int newDim)
Allows for the dimension of the simulation to be changed.
Definition: DPMBase.cc:453
int main(int argc, char *argv[])
[T7:class]
Definition: Tutorial7.cpp:74
void setGravity(Vec3D newGravity)
Allows to modify the gravity vector.
Definition: DPMBase.cc:431
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
[T7:headers]
Definition: Tutorial7.cpp:42
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
Definition: DPMBase.cc:231
void setYMax(Mdouble newYMax)
If the length of the problem domain in y-direction is YMax - YMin, this method sets YMax...
Definition: DPMBase.cc:324
File eneFile
An instance of class File to handle in- and output into a .ene file.
Definition: Files.h:214
file will not be created/read
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: Files.cc:149
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:268
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:35
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
Definition: DPMBase.h:878
all data will be written into/ read from a single file called name_
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: Files.h:209
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: Files.cc:138
File dataFile
An instance of class File to handle in- and output into a .data file.
Definition: Files.h:204
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
Definition: DPMBase.h:868
void setXBallsAdditionalArguments(std::string newXBArgs)
Set the additional arguments for xballs.
Definition: DPMBase.cc:403
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
Definition: DPMBase.cc:245
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:209
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:883
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:70
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
Definition: DPMBase.cc:353
This is a class defining walls.
Definition: InfiniteWall.h:43
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45