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Tutorial4.cpp
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25 
26 // Tutorial 4
27 
28 /*
29 ** This file is annotated with DoxyFile comments in order to show the code on
30 ** the documentation - This is not needed for your real drivers.
31 ** Please ignore these comments.
32 */
33 
35 #include <Mercury3D.h>
36 #include <Particles/BaseParticle.h>
37 #include <Walls/InfiniteWall.h>
38 
39 class Tutorial4 : public Mercury3D
40 {
41  public:
42 
44  {
45  BaseParticle p0;
46  p0.setRadius(0.005);
47  p0.setPosition(Vec3D(0.5*getXMax(),0.5*getYMax(),getZMax()));
48  p0.setVelocity(Vec3D(0.0,0.0,0.0));
50 
51  InfiniteWall w0;
52  w0.set(Vec3D(0.0,0.0,-1.0),Vec3D(0.0,0.0,getZMin()));
54  }
55 
56 };
57 
58 int main(int argc, char *argv[])
59 {
60 
61  // Problem setup
62  Tutorial4 problem;
63 
64  problem.setName("Tutorial4");
65  problem.setSystemDimensions(3);
66  problem.setGravity(Vec3D(0.0,0.0,-9.81));
67  problem.setXMax(1.0);
68  problem.setYMax(1.0);
69  problem.setZMax(2.0);
70  problem.setTimeMax(5.0);
71 
73  // The normal spring stiffness and normal dissipation is computed and set as
74  // For collision time tc=0.005 and restitution coefficeint rc=0.88,
76  species->setDensity(2500.0); // sets the species type-0 density
77  species->setStiffness(259.0159);// sets the spring stiffness
78  species->setDissipation(0.0334);// sets the dissipation
80 
81  problem.setSaveCount(10);
86 
87  problem.setXBallsAdditionalArguments("-solidf -v0");
88 
89  problem.setTimeStep(0.005/50.0); // (collision time)/50.0
90  problem.solve(argc, argv);
91 
92  return 0;
93 }
void setXMax(Mdouble newXMax)
If the length of the problem domain in x-direction is XMax - XMin, this method sets XMax...
Definition: DPMBase.cc:309
void solve()
The work horse of the code.
Definition: DPMBase.cc:1895
int main(int argc, char *argv[])
Definition: Tutorial4.cpp:58
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Definition: DPMBase.cc:179
Mdouble getZMax() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMax() returns ZMax...
Definition: DPMBase.cc:259
File restartFile
An instance of class File to handle in- and output into a .restart file.
Definition: Files.h:219
void setZMax(Mdouble newZMax)
If the length of the problem domain in z-direction is XMax - XMin, this method sets ZMax...
Definition: DPMBase.cc:338
void setSystemDimensions(unsigned int newDim)
Allows for the dimension of the simulation to be changed.
Definition: DPMBase.cc:453
void setGravity(Vec3D newGravity)
Allows to modify the gravity vector.
Definition: DPMBase.cc:431
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
Definition: DPMBase.cc:231
void setYMax(Mdouble newYMax)
If the length of the problem domain in y-direction is YMax - YMin, this method sets YMax...
Definition: DPMBase.cc:324
File eneFile
An instance of class File to handle in- and output into a .ene file.
Definition: Files.h:214
file will not be created/read
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: Files.cc:149
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:268
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:35
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
Definition: DPMBase.h:878
all data will be written into/ read from a single file called name_
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: Files.h:209
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: Files.cc:138
File dataFile
An instance of class File to handle in- and output into a .data file.
Definition: Files.h:204
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
Definition: DPMBase.h:868
void setXBallsAdditionalArguments(std::string newXBArgs)
Set the additional arguments for xballs.
Definition: DPMBase.cc:403
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
Definition: DPMBase.cc:245
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:209
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:883
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
Definition: Tutorial4.cpp:43
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:70
Mdouble getZMin() const
If the length of the problem domain in z-direction is ZMax - ZMin, then getZMin() returns ZMin...
Definition: DPMBase.cc:252
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
Definition: DPMBase.cc:353
This is a class defining walls.
Definition: InfiniteWall.h:43
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45