42 species->setDensity(2000);
43 species->setDissipation(0.005);
44 species->setStiffness(1e3);
46 int N1=
static_cast<int>(sqrt(
N))+1;
50 int ix=
static_cast<int>(i%N1);
51 int iy=
static_cast<int>(i/N1);
81 std::cout<<
"In this file 32^2 particles with the same velocity are placed "
82 "in a bi-axial box. This makes them collide with the walls and eachother. "
83 "Afterwards the same run is performed with hgrid on. It tests the working "
84 "(and speedup) of the hgrid."<<std::endl;
88 problem.
setName(
"FreeCoolingDemo");
void solve()
The work horse of the code.
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
void setHGridUpdateEachTimeStep(bool updateEachTimeStep)
Sets whether or not the HGrid must be updated every time step.
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin...
todo{This code is not working as is wanted}
int main(int argc UNUSED, char *argv[] UNUSED)
void setSpecies(const ParticleSpecies *species)
void setGravity(Vec3D newGravity)
Allows to modify the gravity vector.
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
void setHGridCellOverSizeRatio(Mdouble cellOverSizeRatio)
Sets the ratio of the smallest cell over the smallest particle.
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
void setHGridMaxLevels(unsigned int HGridMaxLevels)
Sets the maximum number of levels of the HGrid in this MercuryBase.
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
This is a class defining walls.
Implementation of a 3D vector (by Vitaliy).
void clear()
Empties the whole BaseHandler by removing all Objects and setting all other variables to 0...
This adds on the hierarchical grid code for 2D problems.