44 int N1=
static_cast<int>(ceil(sqrt(
N)));
49 int ix=
static_cast<int>(i%N1);
50 int iy=
static_cast<int>(i/N1);
82 std::cout<<
"In this file 32^2 particles with the same velocity are placed "
83 "in a bi-axial box. This makes them collide with the walls and eachother. "
84 "Afterwards the same run is performed with hgrid on. It tests the working "
85 "(and speedup) of the hgrid."<<std::endl;
90 species->setDensity(2000);
91 species->setDissipation(0.01);
92 species->setStiffness(1e4);
93 species->setSlidingFrictionCoefficient(0.1);
94 species->setDensity(2000);
95 species->setAdhesionStiffness(0.05* species->getStiffness());
96 species->setAdhesionForceMax(1.1e-4*0.05* species->getStiffness());
99 problem.
setName(
"free_cooling_adhesive");
void setXMax(Mdouble newXMax)
If the length of the problem domain in x-direction is XMax - XMin, this method sets XMax...
void solve()
The work horse of the code.
Mdouble X
the vector components
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
void setHGridUpdateEachTimeStep(bool updateEachTimeStep)
Sets whether or not the HGrid must be updated every time step.
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin...
void setGravity(Vec3D newGravity)
Allows to modify the gravity vector.
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
void setYMax(Mdouble newYMax)
If the length of the problem domain in y-direction is YMax - YMin, this method sets YMax...
file will not be created/read
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
all data will be written into/ read from a single file called name_
T * getObject(const unsigned int id)
Gets a pointer to the Object at the specified index in the BaseHandler.
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
File dataFile
An instance of class File to handle in- and output into a .data file.
Mdouble getRadius() const
Returns the particle's radius_.
void setHGridMaxLevels(unsigned int HGridMaxLevels)
Sets the maximum number of levels of the HGrid in this MercuryBase.
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
todo{This code is not working as is wanted}
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
RNG random
This is a random generator, often used for setting up the initial conditions etc...
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
This is a class defining walls.
Species< LinearViscoelasticNormalSpecies, SlidingFrictionSpecies, ReversibleAdhesiveSpecies > LinearViscoelasticSlidingFrictionReversibleAdhesiveSpecies
int main(int argc UNUSED, char *argv[] UNUSED)
Implementation of a 3D vector (by Vitaliy).
Mdouble getInteractionRadius() const
Returns the particle's interaction radius, which might be different from radius_ (e.g., when dealing with wet particles)
Mdouble getRandomNumber(Mdouble min, Mdouble max)
This is a random generating routine can be used for initial positions.
void clear()
Empties the whole BaseHandler by removing all Objects and setting all other variables to 0...
This adds on the hierarchical grid code for 2D problems.