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Tutorial8.cpp
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25 
26 // Tutorial 8
27 
28 /*
29 ** This file is annotated with DoxyFile comments in order to show the code on
30 ** the documentation - This is not needed for your real drivers.
31 ** Please ignore these comments.
32 */
33 
36 #include <Mercury3D.h>
37 #include <Particles/BaseParticle.h>
38 #include <Walls/InfiniteWall.h>
41 
43 class Tutorial8 : public Mercury3D
44 {
45  public:
46 
48  {
49  BaseParticle p0;
50  p0.setRadius(0.005);
51  p0.setPosition(Vec3D(0.15*getXMax(),0.3335*getYMax(),0.0));
52  p0.setVelocity(Vec3D(1.2,0.2,0.0));
54 
56  InfiniteWall w0;
57 
58  w0.set(Vec3D(1.0,0.0,0.0),Vec3D(getXMax(), 0.0, 0.0));
60 
61  w0.set(Vec3D(-1.0,0.0,0.0),Vec3D(getXMin(), 0.0, 0.0));
63 
64  w0.set(Vec3D(0.0,1.0,0.0),Vec3D(0.0, getYMax(), 0.0));
66 
67  w0.set(Vec3D(0.0,-1.0,0.0),Vec3D(0.0, getYMin(), 0.0));
70 
73  w1.addObject(Vec3D(-1.0,0.0,0.0),Vec3D(0.75*getXMax(),0.0,0.0));
74  w1.addObject(Vec3D(1.0,0.0,0.0),Vec3D(0.25*getXMax(),0.0,0.0));
75  w1.addObject(Vec3D(0.0,-1.0,0.0),Vec3D(0.0,0.75*getYMax(),0.0));
76  w1.addObject(Vec3D(0.0,1.0,0.0),Vec3D(0.0,0.25*getYMax(),0.0));
79  }
80 
81 };
83 
84 int main(int argc, char *argv[])
85 {
86 
87  // Problem setup
88  Tutorial8 problem; // instantiate an object of class Tutorial 8
89 
90  problem.setName("Tutorial8");
91  problem.setSystemDimensions(2);
92  problem.setGravity(Vec3D(0.0,0.0,0.0));
93  problem.setXMax(0.5);
94  problem.setYMax(0.5);
95  problem.setTimeMax(5.0);
96 
98  // The normal spring stiffness and normal dissipation is computed and set as
99  // For collision time tc=0.005 and restitution coefficeint rc=1.0,
101  species->setDensity(2500.0); // sets the species type-0 density
102  species->setStiffness(258.5);// sets the spring stiffness
103  species->setDissipation(0.0);// sets the dissipation
105 
106  problem.setSaveCount(10);
111 
112  problem.setXBallsAdditionalArguments("-solidf -v0 -s .85");
113 
114  problem.setTimeStep(.005/50.0); // (collision time)/50.0
115  problem.solve(argc, argv);
116 
117  return 0;
118 }
void setXMax(Mdouble newXMax)
If the length of the problem domain in x-direction is XMax - XMin, this method sets XMax...
Definition: DPMBase.cc:309
void solve()
The work horse of the code.
Definition: DPMBase.cc:1895
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Definition: DPMBase.cc:179
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
Definition: DPMBase.cc:224
int main(int argc, char *argv[])
[T8:class]
Definition: Tutorial8.cpp:84
File restartFile
An instance of class File to handle in- and output into a .restart file.
Definition: Files.h:219
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin...
Definition: DPMBase.cc:238
void setSystemDimensions(unsigned int newDim)
Allows for the dimension of the simulation to be changed.
Definition: DPMBase.cc:453
void setGravity(Vec3D newGravity)
Allows to modify the gravity vector.
Definition: DPMBase.cc:431
void addObject(Vec3D normal, Vec3D point)
Adds a wall to the set of infinite walls, given an outward normal vector s.t. normal*x=normal*point.
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
Definition: DPMBase.cc:231
void setYMax(Mdouble newYMax)
If the length of the problem domain in y-direction is YMax - YMin, this method sets YMax...
Definition: DPMBase.cc:324
File eneFile
An instance of class File to handle in- and output into a .ene file.
Definition: Files.h:214
file will not be created/read
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: Files.cc:149
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:268
This adds on the hierarchical grid code for 3D problems.
Definition: Mercury3D.h:35
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
Definition: DPMBase.h:878
all data will be written into/ read from a single file called name_
[T8:headers]
Definition: Tutorial8.cpp:43
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: Files.h:209
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: Files.cc:138
File dataFile
An instance of class File to handle in- and output into a .data file.
Definition: Files.h:204
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
Definition: DPMBase.h:868
void setXBallsAdditionalArguments(std::string newXBArgs)
Set the additional arguments for xballs.
Definition: DPMBase.cc:403
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
Definition: DPMBase.cc:245
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:209
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:883
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
Definition: Tutorial8.cpp:47
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:70
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
Definition: DPMBase.cc:353
This is a class defining walls.
Definition: InfiniteWall.h:43
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45