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TwoParticleElasticCollisionSelfTest.cpp
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25 
26 #include "Mercury2D.h"
27 #include "Particles/BaseParticle.h"
28 #include "Walls/InfiniteWall.h"
29 #include <iostream>
30 #include "Species/Species.h"
32 
34 
36 
38  {
39  BaseParticle P0,P1;
40  P0.setPosition(Vec3D(0.006,0.005,0.0));
41  P1.setPosition(Vec3D(0.004,0.005,0.0));
42 
43  P0.setVelocity(Vec3D(-0.1,0.0,0.0));
44  P1.setVelocity(Vec3D( 0.1,0.0,0.0));
45 
46  P0.setRadius(0.0005);
47  P1.setRadius(0.0005);
50 
52  InfiniteWall w0;
53  w0.set(Vec3D(-1, 0, 0), Vec3D(getXMin(), 0, 0));
55  w0.set(Vec3D( 1, 0, 0), Vec3D(getXMax(), 0, 0));
57  w0.set(Vec3D( 0,-1, 0), Vec3D(0, getYMin(), 0));
59  w0.set(Vec3D( 0, 1, 0), Vec3D(0, getYMax(), 0));
61  }
62 
63 };
64 
65 int main(int argc UNUSED, char *argv[] UNUSED)
66 {
67  TwoParticleElasticCollision twoParticleElasticCollisionProblem;
68  twoParticleElasticCollisionProblem.setName("TwoParticleElasticCollisionSelfTest");
69 
70  auto species = new LinearViscoelasticSpecies;
71  twoParticleElasticCollisionProblem.speciesHandler.addObject(species);
72  species->setDensity(2000);
73  species->setStiffness(1e4);
74 
75  twoParticleElasticCollisionProblem.setTimeMax(0.25);
76  twoParticleElasticCollisionProblem.setSaveCount(10);
77  twoParticleElasticCollisionProblem.setTimeStep(2e-5);
78  twoParticleElasticCollisionProblem.fStatFile.setFileType(FileType::NO_FILE);
79  twoParticleElasticCollisionProblem.solve();
80 }
void solve()
The work horse of the code.
Definition: DPMBase.cc:1895
void setVelocity(const Vec3D &velocity)
set the velocity of the BaseInteractable.
void setTimeMax(Mdouble newTMax)
Allows the upper time limit to be changed.
Definition: DPMBase.cc:179
void setupInitialConditions()
This function allows to set the initial conditions for our problem to be solved, by default particle ...
Mdouble getXMin() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMin() returns XMin...
Definition: DPMBase.cc:224
Mdouble getYMin() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMin() returns YMin...
Definition: DPMBase.cc:238
void setRadius(const Mdouble radius)
Sets the particle's radius_ (and adjusts the mass_ accordingly, based on the particle's species) ...
Mdouble getXMax() const
If the length of the problem domain in x-direction is XMax - XMin, then getXMax() returns XMax...
Definition: DPMBase.cc:231
file will not be created/read
void setName(const std::string &name)
Allows to set the name of all the files (ene, data, fstat, restart, stat)
Definition: Files.cc:149
U * copyAndAddObject(const U &O)
Creates a copy of a Object and adds it to the BaseHandler.
Definition: BaseHandler.h:268
virtual void addObject(ParticleSpecies *const S)
Adds a new ParticleSpecies to the SpeciesHandler.
ParticleHandler particleHandler
An object of the class ParticleHandler, contains the pointers to all the particles created...
Definition: DPMBase.h:878
#define UNUSED
Definition: GeneralDefine.h:37
File fStatFile
An instance of class File to handle in- and output into a .fstat file.
Definition: Files.h:209
void setSaveCount(unsigned int saveCount)
Sets File::saveCount_ for all files (ene, data, fstat, restart, stat)
Definition: Files.cc:138
Species< LinearViscoelasticNormalSpecies > LinearViscoelasticSpecies
int main(int argc UNUSED, char *argv[] UNUSED)
SpeciesHandler speciesHandler
A handler to that stores the species type i.e. elastic, linear visco-elastic... et cetera...
Definition: DPMBase.h:868
Mdouble getYMax() const
If the length of the problem domain in y-direction is YMax - YMin, then getYMax() returns XMax...
Definition: DPMBase.cc:245
void setFileType(FileType fileType)
Sets the type of file needed to write into or read from. File::fileType_.
Definition: File.cc:209
WallHandler wallHandler
An object of the class WallHandler. Contains pointers to all the walls created.
Definition: DPMBase.h:883
void setPosition(const Vec3D &position)
Sets the position of this BaseInteractable.
In this file two particles are symmetrically placed in a bi-axial box are allowed to jump around unde...
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:70
void setTimeStep(Mdouble newDt)
Allows the time step dt to be changed.
Definition: DPMBase.cc:353
This is a class defining walls.
Definition: InfiniteWall.h:43
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
void clear()
Empties the whole BaseHandler by removing all Objects and setting all other variables to 0...
Definition: BaseHandler.h:360
This adds on the hierarchical grid code for 2D problems.
Definition: Mercury2D.h:35