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MindlinRollingTorsionInteraction Member List

This is the complete list of members for MindlinRollingTorsionInteraction, including all inherited members.

absoluteNormalForcePrevious_MindlinInteractionprotected
actionsAfterTimeStep()BaseInteractionvirtual
actionsOnErase()BaseInteractioninlinevirtual
addForce(Vec3D force)BaseInteractionprotected
addTorque(Vec3D torque)BaseInteractionprotected
BaseInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)BaseInteraction
BaseInteraction(const BaseInteraction &p)BaseInteraction
BaseInteraction()BaseInteraction
BaseObject()BaseObject
BaseObject(const BaseObject &p)BaseObject
computeForce()BaseInteractionvirtual
computeFrictionForce()MindlinRollingTorsionInteraction
copy() const =0BaseInteractionpure virtual
copySwitchPointer(const BaseInteractable *original, BaseInteractable *ghost) const BaseInteraction
gatherContactStatistics()BaseInteraction
getAbsoluteNormalForce() const BaseInteraction
getAbsoluteNormalForcePrevious() const MindlinInteraction
getBaseName() const MindlinRollingTorsionInteraction
getBaseSpecies() const BaseInteractionprotected
getContactPoint() const BaseInteraction
getContactRadius() const BaseInteraction
getDistance() const BaseInteraction
getEffectiveCorrectedRadius()BaseInteractionprotected
getEffectiveMass() const BaseInteractionprotected
getEffectiveRadius() const BaseInteractionprotected
getElasticEnergy() const overrideMindlinRollingTorsionInteractionvirtual
getElasticEnergyAtEquilibrium(Mdouble adhesiveForce) const BaseInteractioninlineprotectedvirtual
getFieldVTK(unsigned i) const BaseInteractionvirtual
getForce() const BaseInteraction
getHandler() const BaseInteraction
getI()BaseInteraction
getI() const BaseInteraction
getId() const BaseObject
getIndex() const BaseObject
getMultiContactIdentifier() const BaseInteraction
getName() const BaseInteractionvirtual
getNameVTK(unsigned i) const BaseInteractionvirtual
getNormal() const BaseInteraction
getNormalRelativeVelocity() const BaseInteraction
getNumberOfFieldsVTK() const BaseInteractionvirtual
getOverlap() const BaseInteraction
getP()BaseInteraction
getP() const BaseInteraction
getRelativeVelocity() const BaseInteraction
getRollingSpring() const MindlinRollingTorsionInteraction
getSpecies() const MindlinRollingTorsionInteraction
getTangentialForce() const overrideMindlinInteractionvirtual
getTangentialForceDirection() const MindlinInteraction
getTangentialOverlap() const overrideMindlinInteractionvirtual
getTangentialStiffness()MindlinInteraction
getTangentialStiffnessZero()MindlinInteraction
getTimeStamp() const BaseInteraction
getTorque() const BaseInteraction
getTorsionSpring() const MindlinRollingTorsionInteraction
getTypeVTK(unsigned i) const BaseInteractionvirtual
initialTangentialVelocity_MindlinInteractionprotected
integrate(Mdouble timeStep) overrideMindlinRollingTorsionInteractionvirtual
MindlinInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)MindlinInteraction
MindlinInteraction(const MindlinInteraction &p)MindlinInteraction
MindlinInteraction()MindlinInteraction
MindlinRollingTorsionInteraction(BaseInteractable *P, BaseInteractable *I, unsigned timeStamp)MindlinRollingTorsionInteraction
MindlinRollingTorsionInteraction()MindlinRollingTorsionInteraction
MindlinRollingTorsionInteraction(const MindlinRollingTorsionInteraction &p)MindlinRollingTorsionInteraction
moveInHandler(const unsigned int index)BaseObjectvirtual
priorLoadingFlag_MindlinInteractionprotected
read(std::istream &is) overrideMindlinRollingTorsionInteractionvirtual
removeFromHandler()BaseInteraction
reverseHistory() overrideMindlinRollingTorsionInteractionvirtual
rollingSpring_MindlinRollingTorsionInteractionprivate
rollingSpringVelocity_MindlinRollingTorsionInteractionprivate
rotateHistory(Matrix3D &rotationMatrix) overrideMindlinRollingTorsionInteractionvirtual
setAbsoluteNormalForce(Mdouble absoluteNormalForce)BaseInteractionprotected
setAbsoluteNormalForcePrevious(Mdouble absoluteNormalForcePrevious)MindlinInteraction
setContactPoint(Vec3D contactPoint)BaseInteraction
setDistance(Mdouble distance)BaseInteraction
setForce(Vec3D force)BaseInteraction
setHandler(InteractionHandler *handler)BaseInteraction
setI(BaseInteractable *I)BaseInteraction
setId(const unsigned int id)BaseObject
setIndex(const unsigned int index)BaseObject
setMultiContactIdentifier(unsigned int multiContactIdentifier_)BaseInteraction
setNormal(Vec3D normal)BaseInteraction
setNormalRelativeVelocity(Mdouble normalRelativeVelocit)BaseInteractionprotected
setOverlap(Mdouble overlap)BaseInteraction
setP(BaseInteractable *P)BaseInteraction
setRelativeVelocity(Vec3D relativeVelocity)BaseInteractionprotected
setRollingSpring(Vec3D rollingSpring)MindlinRollingTorsionInteraction
setSpecies(BaseSpecies *species)BaseInteraction
setTangentialStiffnessZero(Mdouble newKt0)MindlinInteraction
setTimeStamp(Mdouble timeStamp)BaseInteraction
setTorque(Vec3D torque)BaseInteractionprotected
setTorsionSpring(Vec3D torsionSpring)MindlinRollingTorsionInteraction
slidingSpring_MindlinInteractionprotected
slidingSpringPrevious_MindlinInteractionprotected
slidingSpringVelocity_MindlinInteractionprotected
SpeciesType typedefMindlinRollingTorsionInteraction
tangentialDisplacementSL_MindlinInteractionprotected
tangentialDisplacementTemp2_MindlinInteractionprotected
tangentialDisplacementTemp_MindlinInteractionprotected
tangentialDisplacementTurningPointLU_MindlinInteractionprotected
tangentialDisplacementTurningPointUL_MindlinInteractionprotected
tangentialForce_MindlinInteractionprotected
tangentialForceDirection_MindlinInteractionprotected
tangentialForcePrevious_MindlinInteractionprotected
tangentialForceTemp2_MindlinInteractionprotected
tangentialForceTemp_MindlinInteractionprotected
tangentialForceTurningPointLU_MindlinInteractionprotected
tangentialForceTurningPointLUTemp_MindlinInteractionprotected
tangentialForceTurningPointUL_MindlinInteractionprotected
tangentialForceTurningPointULTemp_MindlinInteractionprotected
tangentialStiffness_MindlinInteractionprotected
tangentialStiffnessZero_MindlinInteractionprotected
tangentialStiffnessZeroPrevious_MindlinInteractionprotected
torsionSpring_MindlinRollingTorsionInteractionprivate
torsionSpringVelocity_MindlinRollingTorsionInteractionprivate
updateK_t(const Mdouble fric, const Vec3D direction, const bool useTurningPoint, const bool isLoading)MindlinInteraction
updateTangentialStiffnessInitial(Mdouble fric)MindlinInteraction
updateTangentialStiffnessInitial2(const Mdouble fric, const Vec3D direction)MindlinInteraction
updateTangentialStiffnessReloading(const Mdouble fric, const Vec3D direction)MindlinInteraction
updateTangentialStiffnessReloadingTanUp(const Mdouble fric, const Vec3D direction)MindlinInteraction
updateTangentialStiffnessUnloading(const Mdouble fric, const Vec3D direction)MindlinInteraction
updateTangentialStiffnessUnloadingTanDown(const Mdouble fric, const Vec3D direction)MindlinInteraction
updateTangentialStiffnessZero(Mdouble rad, double shearMod)MindlinInteraction
write(std::ostream &os) const overrideMindlinRollingTorsionInteractionvirtual
writeToFStat(std::ostream &os) const BaseInteraction
~BaseInteraction()BaseInteractionvirtual
~BaseObject()BaseObjectvirtual
~MindlinInteraction()MindlinInteractionvirtual
~MindlinRollingTorsionInteraction()MindlinRollingTorsionInteractionvirtual