MercuryDPM
Alpha
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Computes the forces corresponding to sliding friction. More...
#include <MindlinInteraction.h>
Public Types | |
typedef MindlinSpecies | SpeciesType |
An alias name for MindlinSpecies data type. More... | |
Public Member Functions | |
MindlinInteraction (BaseInteractable *P, BaseInteractable *I, unsigned timeStamp) | |
Constructor. More... | |
MindlinInteraction (const MindlinInteraction &p) | |
Copy constructor. More... | |
MindlinInteraction () | |
Empty constructor. More... | |
virtual | ~MindlinInteraction () |
Destructor. More... | |
void | computeFrictionForce () |
Computes the tangential force generated due to compression in the sliding spring. Does take into account if the interaction is between particle-particle or particle-wall. More... | |
void | read (std::istream &is) override |
Interaction read function, which accepts an std::istream as input. More... | |
void | write (std::ostream &os) const override |
Interaction write function, which accepts an std::ostream as input. More... | |
void | integrate (Mdouble timeStep) override |
Increments the amount of compression in sliding spring. More... | |
Mdouble | getElasticEnergy () const override |
Returns the amount of elastic energy stored in sliding spring. More... | |
Mdouble | getTangentialOverlap () const override |
Returns the amount of tangential overlap which is needed by BaseInteraction::writeToFstat(). More... | |
std::string | getBaseName () const |
Returns the type/name of interaction (sliding friction interaction) More... | |
const Vec3D | getTangentialForce () const override |
Returns the sliding friction force vector. More... | |
const Mdouble | getTangentialForceDirection () const |
Mdouble | getAbsoluteNormalForcePrevious () const |
Returns the absolute value of the norm (length) of the previous Normal force vector. More... | |
void | setAbsoluteNormalForcePrevious (Mdouble absoluteNormalForcePrevious) |
allows the previous normal force to be (re)set from external classes More... | |
const MindlinSpecies * | getSpecies () const |
Returns a const pointer of type MindlinSpecies*. More... | |
void | reverseHistory () override |
A useful feature if one wants to return to the initial state of the spring. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the value of slidingSpring_. More... | |
void | rotateHistory (Matrix3D &rotationMatrix) override |
When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that. More... | |
void | setTangentialStiffnessZero (Mdouble newKt0) |
Mdouble | getTangentialStiffnessZero () |
Mdouble | getTangentialStiffness () |
void | updateTangentialStiffnessZero (Mdouble rad, double shearMod) |
void | updateTangentialStiffnessInitial (Mdouble fric) |
void | updateTangentialStiffnessInitial2 (const Mdouble fric, const Vec3D direction) |
void | updateTangentialStiffnessUnloading (const Mdouble fric, const Vec3D direction) |
void | updateTangentialStiffnessReloading (const Mdouble fric, const Vec3D direction) |
void | updateTangentialStiffnessReloadingTanUp (const Mdouble fric, const Vec3D direction) |
void | updateTangentialStiffnessUnloadingTanDown (const Mdouble fric, const Vec3D direction) |
void | updateK_t (const Mdouble fric, const Vec3D direction, const bool useTurningPoint, const bool isLoading) |
Public Member Functions inherited from BaseInteraction | |
BaseInteraction (BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp) | |
A constructor takes the BaseInteractable objects which are interacting (come into contact) and time the interaction starts. More... | |
BaseInteraction (const BaseInteraction &p) | |
Copy constructor. More... | |
BaseInteraction () | |
Empty constructor. More... | |
virtual | ~BaseInteraction () |
The default destructor. More... | |
virtual void | actionsOnErase () |
If an interaction needs to do something before it gets erased, add it here. E.g. Liquid bridges rupture at the end of their lifetime, and the liquid bridge volume has to be redistributed. The reason this action is not done in the destructor is that this action should not be taken when erasing ghost interactions. More... | |
virtual void | computeForce () |
Virtual function that contains the force law between the two objects interacting. More... | |
void | writeToFStat (std::ostream &os) const |
Writes forces data to the FStat file. More... | |
virtual std::string | getName () const |
Virtual function which allows interactions to be named. More... | |
void | setDistance (Mdouble distance) |
Sets the interaction distance between the two interacting objects. More... | |
void | setNormal (Vec3D normal) |
Sets the normal vector between the two interacting objects. More... | |
void | setOverlap (Mdouble overlap) |
Set the overlap between the two interacting object. More... | |
void | setContactPoint (Vec3D contactPoint) |
Set the location of the contact point between the two interacting objects. More... | |
void | setTimeStamp (Mdouble timeStamp) |
Updates the time step of the interacting. Note, timesteps used to find completed interactions. More... | |
void | setSpecies (BaseSpecies *species) |
Set the Species of the interaction; note this can either be a Species or MixedSpecies. More... | |
void | setP (BaseInteractable *P) |
Sets the first object involved in the interaction (normally a particle). More... | |
void | setI (BaseInteractable *I) |
Sets the second object involved in the interaction (often particle or wall). More... | |
void | setHandler (InteractionHandler *handler) |
Sets the pointer to the interaction hander which is storing this interaction. More... | |
InteractionHandler * | getHandler () const |
Gets a point to the interaction handlers to which this interaction belongs. More... | |
const Vec3D & | getForce () const |
Gets the current force (vector) between the two interacting objects. More... | |
const Vec3D & | getTorque () const |
Gets the current torque (vector) between the two interacting objects. More... | |
const Vec3D & | getNormal () const |
Gets the normal vector between the two interacting objects. More... | |
const Vec3D & | getContactPoint () const |
Gets constant reference to contact point (vector). More... | |
Mdouble | getOverlap () const |
Returns a Mdouble with the current overlap between the two interacting objects. More... | |
Mdouble | getContactRadius () const |
Returns a Mdouble with the current contact between the two interacting objects. More... | |
void | removeFromHandler () |
Removes this interaction from its interaction hander. More... | |
void | copySwitchPointer (const BaseInteractable *original, BaseInteractable *ghost) const |
This copies the interactions of the original particle and replaces the original with the ghost copy. More... | |
void | gatherContactStatistics () |
BaseInteractable * | getP () |
Returns a pointer to first object involved in the interaction (normally a particle). More... | |
BaseInteractable * | getI () |
const BaseInteractable * | getP () const |
const BaseInteractable * | getI () const |
Returns a constant pointer to the second object involved in the interaction. More... | |
Mdouble | getTimeStamp () const |
Returns an Mdouble which is the time stamp of the interaction. More... | |
Mdouble | getDistance () const |
Returns an Mdouble which is the norm (length) of distance vector. More... | |
const Vec3D & | getRelativeVelocity () const |
Returns a constant reference to a vector of relative velocity. More... | |
Mdouble | getNormalRelativeVelocity () const |
Returns a double which is the norm (length) of the relative velocity vector. More... | |
Mdouble | getAbsoluteNormalForce () const |
Returns the absolute value of the norm (length) of the Normal force vector. More... | |
virtual BaseInteraction * | copy () const =0 |
Makes a copy of the interaction and returns a pointer to the copy. More... | |
unsigned int | getMultiContactIdentifier () const |
void | setMultiContactIdentifier (unsigned int multiContactIdentifier_) |
virtual void | actionsAfterTimeStep () |
virtual unsigned | getNumberOfFieldsVTK () const |
virtual std::string | getTypeVTK (unsigned i) const |
virtual std::string | getNameVTK (unsigned i) const |
virtual std::vector< Mdouble > | getFieldVTK (unsigned i) const |
void | setForce (Vec3D force) |
set total force (this is used by the normal force, tangential forces are added use addForce) More... | |
Public Member Functions inherited from BaseObject | |
BaseObject () | |
Default constructor. More... | |
BaseObject (const BaseObject &p) | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject () |
virtual destructor More... | |
virtual void | moveInHandler (const unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (const unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (const unsigned int id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
Additional Inherited Members | |
Protected Member Functions inherited from BaseInteraction | |
Mdouble | getEffectiveRadius () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveMass () const |
Returns a Mdouble to the effective radius of the interaction. (Not corrected for the overlap) More... | |
Mdouble | getEffectiveCorrectedRadius () |
Returns a Mdouble to the effective radius corrected for the overlaps of the particles. More... | |
void | addForce (Vec3D force) |
add an force increment to the total force. More... | |
void | addTorque (Vec3D torque) |
void | setTorque (Vec3D torque) |
set the total force (this is used by the normal force, tangential torques are added use addTorque) More... | |
void | setRelativeVelocity (Vec3D relativeVelocity) |
set the relative velocity of the current of the interactions. More... | |
void | setNormalRelativeVelocity (Mdouble normalRelativeVelocit) |
set the normal component of the relative velocity. More... | |
void | setAbsoluteNormalForce (Mdouble absoluteNormalForce) |
the absolute values of the norm (length) of the normal force More... | |
const BaseSpecies * | getBaseSpecies () const |
Return a constant point to BaseSpecies of the interaction. More... | |
virtual Mdouble | getElasticEnergyAtEquilibrium (Mdouble adhesiveForce) const |
Computes the forces corresponding to sliding friction.
Definition at line 39 of file MindlinInteraction.h.
An alias name for MindlinSpecies data type.
Definition at line 45 of file MindlinInteraction.h.
MindlinInteraction::MindlinInteraction | ( | BaseInteractable * | P, |
BaseInteractable * | I, | ||
unsigned | timeStamp | ||
) |
Constructor.
[in] | P | |
[in] | I | |
[in] | timeStamp |
Definition at line 39 of file MindlinInteraction.cc.
References absoluteNormalForcePrevious_, initialTangentialVelocity_, priorLoadingFlag_, Vec3D::setZero(), slidingSpring_, slidingSpringPrevious_, tangentialDisplacementSL_, tangentialDisplacementTemp2_, tangentialDisplacementTemp_, tangentialDisplacementTurningPointLU_, tangentialDisplacementTurningPointUL_, tangentialForceDirection_, tangentialForceTemp2_, tangentialForceTemp_, tangentialForceTurningPointLU_, tangentialForceTurningPointLUTemp_, tangentialForceTurningPointUL_, tangentialForceTurningPointULTemp_, tangentialStiffness_, tangentialStiffnessZero_, and tangentialStiffnessZeroPrevious_.
MindlinInteraction::MindlinInteraction | ( | const MindlinInteraction & | p | ) |
Copy constructor.
[in] | p |
Definition at line 94 of file MindlinInteraction.cc.
References absoluteNormalForcePrevious_, initialTangentialVelocity_, priorLoadingFlag_, slidingSpring_, tangentialDisplacementSL_, tangentialDisplacementTemp2_, tangentialDisplacementTemp_, tangentialDisplacementTurningPointLU_, tangentialDisplacementTurningPointUL_, tangentialForceDirection_, tangentialForceTemp2_, tangentialForceTemp_, tangentialForceTurningPointLU_, tangentialForceTurningPointLUTemp_, tangentialForceTurningPointUL_, tangentialForceTurningPointULTemp_, tangentialStiffness_, tangentialStiffnessZero_, and tangentialStiffnessZeroPrevious_.
MindlinInteraction::MindlinInteraction | ( | ) |
Empty constructor.
Definition at line 143 of file MindlinInteraction.cc.
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Destructor.
Definition at line 152 of file MindlinInteraction.cc.
void MindlinInteraction::computeFrictionForce | ( | ) |
Computes the tangential force generated due to compression in the sliding spring. Does take into account if the interaction is between particle-particle or particle-wall.
Definition at line 262 of file MindlinInteraction.cc.
References BaseInteraction::addForce(), Vec3D::dot(), BaseInteraction::getAbsoluteNormalForce(), BaseInteraction::getDistance(), BaseHandler< T >::getDPMBase(), BaseInteraction::getEffectiveMass(), BaseInteraction::getEffectiveRadius(), BaseInteraction::getHandler(), BaseInteraction::getI(), Vec3D::getLength(), BaseInteraction::getNormal(), BaseInteraction::getNormalRelativeVelocity(), BaseInteraction::getP(), BaseInteraction::getRelativeVelocity(), MindlinSpecies::getShearModulus(), MindlinSpecies::getSlidingDissipation(), MindlinSpecies::getSlidingFrictionCoefficient(), getSpecies(), DPMBase::getTimeStep(), slidingSpring_, slidingSpringPrevious_, slidingSpringVelocity_, tangentialForce_, tangentialStiffnessZero_, and updateTangentialStiffnessZero().
Referenced by MindlinRollingTorsionInteraction::computeFrictionForce().
Mdouble MindlinInteraction::getAbsoluteNormalForcePrevious | ( | ) | const |
Returns the absolute value of the norm (length) of the previous Normal force vector.
Return the absolve normal force. This is the magnitude of the normal force.
Definition at line 406 of file MindlinInteraction.cc.
References absoluteNormalForcePrevious_.
std::string MindlinInteraction::getBaseName | ( | ) | const |
Returns the type/name of interaction (sliding friction interaction)
Definition at line 377 of file MindlinInteraction.cc.
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Returns the amount of elastic energy stored in sliding spring.
Reimplemented from BaseInteraction.
Reimplemented in MindlinRollingTorsionInteraction.
Definition at line 331 of file MindlinInteraction.cc.
References Vec3D::getLengthSquared(), slidingSpring_, and tangentialStiffness_.
Referenced by MindlinRollingTorsionInteraction::getElasticEnergy().
const MindlinSpecies * MindlinInteraction::getSpecies | ( | ) | const |
Returns a const pointer of type MindlinSpecies*.
Definition at line 370 of file MindlinInteraction.cc.
References BaseInteraction::getBaseSpecies().
Referenced by computeFrictionForce().
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Returns the sliding friction force vector.
Reimplemented from BaseInteraction.
Definition at line 353 of file MindlinInteraction.cc.
References tangentialForce_.
const Mdouble MindlinInteraction::getTangentialForceDirection | ( | ) | const |
Definition at line 363 of file MindlinInteraction.cc.
References tangentialForceDirection_.
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Returns the amount of tangential overlap which is needed by BaseInteraction::writeToFstat().
Reimplemented from BaseInteraction.
Definition at line 341 of file MindlinInteraction.cc.
References Vec3D::dot(), Vec3D::getLength(), Vec3D::getUnitVector(), and slidingSpring_.
Mdouble MindlinInteraction::getTangentialStiffness | ( | ) |
Definition at line 193 of file MindlinInteraction.cc.
References tangentialStiffness_.
Mdouble MindlinInteraction::getTangentialStiffnessZero | ( | ) |
Definition at line 187 of file MindlinInteraction.cc.
References tangentialStiffnessZero_.
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Increments the amount of compression in sliding spring.
[in] | timeStep | the dt |
Reimplemented from BaseInteraction.
Reimplemented in MindlinRollingTorsionInteraction.
Definition at line 324 of file MindlinInteraction.cc.
References slidingSpring_, and slidingSpringVelocity_.
Referenced by MindlinRollingTorsionInteraction::integrate().
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Interaction read function, which accepts an std::istream as input.
[in,out] | is |
Reimplemented from BaseInteraction.
Reimplemented in MindlinRollingTorsionInteraction.
Definition at line 169 of file MindlinInteraction.cc.
References slidingSpring_.
Referenced by MindlinRollingTorsionInteraction::read().
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A useful feature if one wants to return to the initial state of the spring. However, reverse history decrements the current state to the state corresponding to previous time step. Decrements the value of slidingSpring_.
Reimplemented from BaseInteraction.
Reimplemented in MindlinRollingTorsionInteraction.
Definition at line 384 of file MindlinInteraction.cc.
References slidingSpring_, slidingSpringVelocity_, and tangentialForce_.
Referenced by MindlinRollingTorsionInteraction::reverseHistory().
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When periodic particles are used, some interactions need certain history properties rotated (e.g. tangential springs). This is the function for that.
Reimplemented from BaseInteraction.
Reimplemented in MindlinRollingTorsionInteraction.
Definition at line 391 of file MindlinInteraction.cc.
References slidingSpring_, slidingSpringVelocity_, and tangentialForce_.
Referenced by MindlinRollingTorsionInteraction::rotateHistory().
void MindlinInteraction::setAbsoluteNormalForcePrevious | ( | Mdouble | absoluteNormalForcePrevious | ) |
allows the previous normal force to be (re)set from external classes
set absolute normal force.
[in] | absoluteNormalForce | Mdouble contain the value of the absolute normal force. |
Definition at line 417 of file MindlinInteraction.cc.
References absoluteNormalForcePrevious_.
void MindlinInteraction::setTangentialStiffnessZero | ( | Mdouble | newKt0 | ) |
Definition at line 181 of file MindlinInteraction.cc.
References tangentialStiffnessZero_.
void MindlinInteraction::updateK_t | ( | const Mdouble | fric, |
const Vec3D | direction, | ||
const bool | useTurningPoint, | ||
const bool | isLoading | ||
) |
Definition at line 215 of file MindlinInteraction.cc.
References Vec3D::dot(), BaseInteraction::getAbsoluteNormalForce(), Vec3D::getLength(), Vec3D::getUnitVector(), tangentialForceTemp_, tangentialForceTurningPointLU_, tangentialForceTurningPointUL_, tangentialStiffness_, and tangentialStiffnessZero_.
void MindlinInteraction::updateTangentialStiffnessInitial | ( | Mdouble | fric | ) |
void MindlinInteraction::updateTangentialStiffnessInitial2 | ( | const Mdouble | fric, |
const Vec3D | direction | ||
) |
void MindlinInteraction::updateTangentialStiffnessReloading | ( | const Mdouble | fric, |
const Vec3D | direction | ||
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void MindlinInteraction::updateTangentialStiffnessReloadingTanUp | ( | const Mdouble | fric, |
const Vec3D | direction | ||
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void MindlinInteraction::updateTangentialStiffnessUnloading | ( | const Mdouble | fric, |
const Vec3D | direction | ||
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void MindlinInteraction::updateTangentialStiffnessUnloadingTanDown | ( | const Mdouble | fric, |
const Vec3D | direction | ||
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void MindlinInteraction::updateTangentialStiffnessZero | ( | Mdouble | rad, |
double | shearMod | ||
) |
Definition at line 202 of file MindlinInteraction.cc.
References BaseInteraction::getOverlap(), and tangentialStiffnessZero_.
Referenced by computeFrictionForce().
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Interaction write function, which accepts an std::ostream as input.
[in,out] | os |
Reimplemented from BaseInteraction.
Reimplemented in MindlinRollingTorsionInteraction.
Definition at line 161 of file MindlinInteraction.cc.
References slidingSpring_.
Referenced by MindlinRollingTorsionInteraction::write().
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Definition at line 240 of file MindlinInteraction.h.
Referenced by getAbsoluteNormalForcePrevious(), MindlinInteraction(), and setAbsoluteNormalForcePrevious().
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Definition at line 236 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 215 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Stores the amount of sliding spring ( ) compression from the expression . Set in the member function integrate(), used in computeFrictionForce().
Definition at line 170 of file MindlinInteraction.h.
Referenced by computeFrictionForce(), getElasticEnergy(), getTangentialOverlap(), integrate(), MindlinInteraction(), read(), reverseHistory(), rotateHistory(), and write().
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Definition at line 173 of file MindlinInteraction.h.
Referenced by computeFrictionForce(), and MindlinInteraction().
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Stores the rate at which the sliding spring compressed or relaxed. Set in the member function computeFrictionForce() and used in integrate().
Definition at line 178 of file MindlinInteraction.h.
Referenced by computeFrictionForce(), integrate(), reverseHistory(), and rotateHistory().
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Definition at line 233 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 228 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 222 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 201 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 200 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Computes the tangential force such that . Set and computed in computeFrictionForce().
Definition at line 182 of file MindlinInteraction.h.
Referenced by computeFrictionForce(), getTangentialForce(), reverseHistory(), and rotateHistory().
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Definition at line 187 of file MindlinInteraction.h.
Referenced by getTangentialForceDirection(), and MindlinInteraction().
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Definition at line 185 of file MindlinInteraction.h.
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Definition at line 227 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 221 of file MindlinInteraction.h.
Referenced by MindlinInteraction(), and updateK_t().
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Definition at line 193 of file MindlinInteraction.h.
Referenced by MindlinInteraction(), and updateK_t().
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Definition at line 197 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 194 of file MindlinInteraction.h.
Referenced by MindlinInteraction(), and updateK_t().
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Definition at line 198 of file MindlinInteraction.h.
Referenced by MindlinInteraction().
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Definition at line 211 of file MindlinInteraction.h.
Referenced by getElasticEnergy(), getTangentialStiffness(), MindlinInteraction(), and updateK_t().
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Definition at line 207 of file MindlinInteraction.h.
Referenced by computeFrictionForce(), MindlinRollingTorsionInteraction::computeFrictionForce(), MindlinRollingTorsionInteraction::getElasticEnergy(), getTangentialStiffnessZero(), MindlinInteraction(), setTangentialStiffnessZero(), updateK_t(), and updateTangentialStiffnessZero().
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Definition at line 209 of file MindlinInteraction.h.
Referenced by MindlinInteraction().