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ReversibleAdhesiveInteraction.cc
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25 
26 
29 #include "Particles/BaseParticle.h"
30 #include "InteractionHandler.h"
31 #include <iomanip>
32 #include <fstream>
33 
40  : BaseInteraction(P, I, timeStamp)
41 {
42 #ifdef DEBUG_CONSTRUCTOR
43  std::cout<<"ReversibleAdhesiveInteraction::ReversibleAdhesiveInteraction() finished"<<std::endl;
44 #endif
45 }
46 
51  : BaseInteraction(p)
52 {
53 #ifdef DEBUG_CONSTRUCTOR
54  std::cout<<"ReversibleAdhesiveInteraction::ReversibleAdhesiveInteraction(const ReversibleAdhesiveInteraction &p finished"<<std::endl;
55 #endif
56 }
57 
62 {
63 #ifdef DEBUG_DESTRUCTOR
64  std::cout<<"ReversibleAdhesiveInteraction::~ReversibleAdhesiveInteraction() finished"<<std::endl;
65 #endif
66 }
67 
71 void ReversibleAdhesiveInteraction::write(std::ostream& os UNUSED) const
72 {}
73 
78 {}
83 {
84  //std::cout << "ReversibleAdhesiveInteraction::computeAdhesionForce" << std::endl;
85  const ReversibleAdhesiveSpecies* species = getSpecies();
86 
87  if (getOverlap()>=0)
88  addForce(getNormal() * (-species->getAdhesionForceMax()));
89  else
90  addForce(getNormal() * (-species->getAdhesionStiffness() *getOverlap() - species->getAdhesionForceMax()));
91 }
92 
98 {
99  return 0.0;
100 }
105 {
106  return dynamic_cast<const ReversibleAdhesiveSpecies *> (getBaseSpecies()); //downcast
107 }
112 {
113  return "ReversibleAdhesive";
114 }
Mdouble getAdhesionForceMax() const
Allows the spring constant to be accessed.
double Mdouble
ReversibleAdhesiveSpecies contains the parameters used to describe a linear reversible short-range fo...
Stores information about interactions between two interactable objects; often particles but could be ...
void write(std::ostream &os) const
Interaction print function, which accepts an std::ostream as input.
void read(std::istream &is)
Interaction read function, which accepts an std::istream as input.
const BaseSpecies * getBaseSpecies() const
Return a constant point to BaseSpecies of the interaction.
Mdouble getElasticEnergy() const
Returns the amount of Elastic energy involved in an interaction. Basically used in case you want to w...
const Vec3D & getNormal() const
Gets the normal vector between the two interacting objects.
#define UNUSED
Definition: GeneralDefine.h:39
Mdouble getOverlap() const
Returns a Mdouble with the current overlap between the two interacting objects.
void addForce(Vec3D force)
add an force increment to the total force.
void computeAdhesionForce()
Computes the adhesive forces.
std::string getBaseName() const
Returns the name of the interaction, see Interaction.h.
const ReversibleAdhesiveSpecies * getSpecies() const
A dynamic_cast of BaseSpecies pointer type to a pointer to an object of type ReversibleAdhesiveSpecie...
virtual ~ReversibleAdhesiveInteraction()
Destructor.
Defines the basic properties that a interactable object can have.
Mdouble getAdhesionStiffness() const
Allows the spring constant to be accessed.
ReversibleAdhesiveInteraction(BaseInteractable *P, BaseInteractable *I, Mdouble timeStamp)
Constructor.