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InfiniteWall.h
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25 
30 
31 #ifndef INFINITEWALL_H
32 #define INFINITEWALL_H
33 
34 #include "BaseWall.h"
35 #include "Math/Vector.h"
36 
47 class InfiniteWall : public BaseWall
48 {
49 public:
50 
54  InfiniteWall();
55 
59  InfiniteWall(const InfiniteWall& w);
60 
61 
65  InfiniteWall(Vec3D normal, Vec3D point, const ParticleSpecies* species);
66 
70  virtual ~InfiniteWall();
71 
75  InfiniteWall* copy() const override;
76 
80  void set(Vec3D normal, Vec3D point);
81 
85  void setNormal(const Vec3D normal);
86 
93  void set(Vec3D normal, Mdouble position);
94 
95  using BaseWall::move;
96 
103  void move(Mdouble position);
104 
108  Mdouble getDistance(const Vec3D& otherPosition) const;
109 
113  bool getDistanceAndNormal(const BaseParticle& p, Mdouble& distance, Vec3D& normal_return) const override;
114 
118  void read(std::istream& is) override;
119 
123  void oldRead(std::istream& is);
124 
128  void write(std::ostream& os) const override;
129 
133  std::string getName() const override;
134 
138  Vec3D getNormal() const;
139 
143  void createVTK (std::vector<Vec3D>& myPoints) const;
144 
148  void createVTK (std::vector<Vec3D>& myPoints, const Vec3D max, const Vec3D min) const;
149 
153  void writeVTK (VTKContainer& vtk) const override;
154 
155 private:
160 
166 };
167 
168 #endif
MERCURY_DEPRECATED void move(Mdouble position)
Move the wall to a new position by giving the new position in the direction of the unit normal vector...
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision...
std::string getName() const override
Returns the name of the object, in this case the string "InfiniteWall".
Mdouble factor_
Definition: InfiniteWall.h:165
Mdouble getDistance(const Vec3D &otherPosition) const
Returns the distance of the wall to the particle.
void createVTK(std::vector< Vec3D > &myPoints) const
double Mdouble
Vec3D getNormal() const
Access function for normal.
void oldRead(std::istream &is)
Reads InfiniteWall from an old-style restart file.
void writeVTK(VTKContainer &vtk) const override
#define MERCURY_DEPRECATED
Definition: GeneralDefine.h:37
InfiniteWall()
Default constructor, the normal is infinitely long.
Definition: InfiniteWall.cc:34
InfiniteWall * copy() const override
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Definition: InfiniteWall.cc:68
Basic class for walls.
Definition: BaseWall.h:44
void setNormal(const Vec3D normal)
Changes the normal of the InfiniteWall.
Definition: InfiniteWall.cc:88
void read(std::istream &is) override
Reads InfiniteWall from a restart file.
void set(Vec3D normal, Vec3D point)
Defines a standard wall, given an outward normal vector s.t. normal*x=normal*point for all x of the w...
Definition: InfiniteWall.cc:79
This is a class defining walls.
Definition: InfiniteWall.h:47
Implementation of a 3D vector (by Vitaliy).
Definition: Vector.h:45
void write(std::ostream &os) const override
Writes the InfiniteWall to an output stream, usually a restart file.
virtual void move(const Vec3D &move)
Moves this BaseInteractable by adding an amount to the position.
virtual ~InfiniteWall()
Default destructor.
Definition: InfiniteWall.cc:60