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ParticleHandler.h
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25 
26 
27 #ifndef PARTICLE_HANDLER_H
28 #define PARTICLE_HANDLER_H
29 
30 #include "BaseHandler.h"
31 #include "Particles/BaseParticle.h"
32 
33 class SpeciesHandler;
34 class BaseSpecies;
35 
41 class ParticleHandler : public BaseHandler<BaseParticle>
42 {
43 public:
48 
53 
58 
63 
67  virtual void addObject(BaseParticle* P);
68 
72  virtual void removeObject(unsigned const int id);
73 
77  void removeLastObject();
78 
83 
88 
93 
98 
103 
108 
113 
118 
123 
128 
132  void clear();
133 
137  void readObject(std::istream& is);
138 
142  void readOldObject(std::string type, std::istream& is);
143 
144  void write(std::ostream& os) const;
145 
149  void checkExtrema(BaseParticle* P);
150 
155 
159  void computeAllMasses(unsigned int indSpecies);
160 
164  void computeAllMasses();
165 
169  std::string getName() const;
170 
171 private:
181 
186 };
187 
188 #endif
189 
Container to store all ParticleSpecies.
BaseParticle * getLargestParticle() const
Gets a pointer to the largest BaseParticle (by interactionRadius) in this ParticleHandler.
void checkExtremaOnDelete(BaseParticle *P)
Checks if the extrema of this ParticleHandler needs updating when a particle is deleted.
void write(std::ostream &os) const
BaseSpecies is the class from which all other species are derived.
Definition: BaseSpecies.h:44
void checkExtrema(BaseParticle *P)
Checks if the extrema of this ParticleHandler needs updating.
BaseParticle * getLowestVelocityComponentParticle(const int i) const
Gets a pointer to the particle with the lowest velocity in direction i in this ParticleHandler.
std::string getName() const
Returns the name of the handler, namely the string "ParticleHandler".
BaseParticle * getLightestParticle() const
Gets a pointer to the lightest BaseParticle (by mass) in this ParticleHandler.
void computeAllMasses()
Computes the mass for all BaseParticle in this ParticleHandler.
void readObject(std::istream &is)
Reads BaseParticle into the ParticleHandler from restart data.
BaseParticle * smallestParticle_
A pointer to the smallest BaseParticle (by interactionRadius) in this ParticleHandler.
void clear()
Empties the whole ParticleHandler by removing all BaseParticle.
BaseParticle * getSmallestParticle() const
Gets a pointer to the smallest BaseParticle (by interactionRadius) in this ParticleHandler.
void removeLastObject()
Removes the last BaseParticle from the ParticleHandler.
virtual void addObject(BaseParticle *P)
Adds a BaseParticle to the ParticleHandler.
void readOldObject(std::string type, std::istream &is)
Reads BaseParticle into the ParticleHandler from old-style restart data.
ParticleHandler()
Default constructor, it creates an empty ParticleHandler.
BaseParticle * largestParticle_
A pointer to the largest BaseParticle (by interactionRadius) in this ParticleHandler.
~ParticleHandler()
Destructor, it destructs the ParticleHandler and all BaseParticle it contains.
BaseParticle * getHighestVelocityComponentParticle(const int i) const
Gets a pointer to the particle with the highest velocity in direction i in this ParticleHandler.
Container to store the pointers to all objects that one creates in a simulation.
Definition: BaseHandler.h:50
Container to store all BaseParticle.
void computeSmallestParticle()
Computes the smallest particle (by interaction radius) and sets it in smallestParticle_.
BaseParticle * getHighestPositionComponentParticle(const int i) const
Gets a pointer to the particle with the highest coordinates in direction i in this ParticleHandler...
void computeLargestParticle()
Computes the largest particle (by interaction radius) and sets it in largestParticle_.
BaseParticle * getLowestPositionComponentParticle(const int i) const
Gets a pointer to the particle with the lowest coordinates in direction i in this ParticleHandler...
virtual void removeObject(unsigned const int id)
Removes a BaseParticle from the ParticleHandler.
ParticleHandler operator=(const ParticleHandler &rhs)
Assignment operator.
BaseParticle * getFastestParticle() const
Gets a pointer to the fastest BaseParticle in this ParticleHandler.