InfiniteWall Member List

This is the complete list of members for InfiniteWall, including all inherited members.

actionsAfterParticleGhostUpdate()BaseWallinlinevirtual
actionsOnRestart()BaseWallinlinevirtual
addAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
addForce(const Vec3D &addForce)BaseInteractable
addInteraction(BaseInteraction *I)BaseInteractable
addParticlesAtWall(unsigned numElements=50)BaseWall
addRenderedWall(BaseWall *w)BaseWall
addTorque(const Vec3D &addTorque)BaseInteractable
addToVTK(const std::vector< Vec3D > &points, VTKContainer &vtk)BaseWallstatic
addVelocity(const Vec3D &velocity)BaseInteractableinline
angularVelocity_BaseInteractableprivate
applyPrescribedAngularVelocity(double time)BaseInteractable
applyPrescribedOrientation(double time)BaseInteractable
applyPrescribedPosition(double time)BaseInteractable
applyPrescribedVelocity(double time)BaseInteractable
BaseInteractable()BaseInteractable
BaseInteractable(const BaseInteractable &p)BaseInteractable
BaseObject()=defaultBaseObject
BaseObject(const BaseObject &p)=defaultBaseObject
BaseWall()BaseWall
BaseWall(const BaseWall &w)BaseWall
checkInteractions(InteractionHandler *interactionHandler, unsigned int timeStamp)BaseWallinlinevirtual
computeWear()BaseWallinlinevirtual
copy() const overrideInfiniteWallvirtual
copyInteractionsForPeriodicParticles(const BaseInteractable &p)BaseInteractable
createVTK(std::vector< Vec3D > &myPoints) constInfiniteWall
createVTK(std::vector< Vec3D > &myPoints, Vec3D max, Vec3D min) constInfiniteWall
force_BaseInteractableprivate
forceOMP_BaseInteractableprivate
getAngularVelocity() constBaseInteractablevirtual
getAxis() constBaseWall
getCurvature(const Vec3D &labFixedCoordinates) constBaseInteractableinlinevirtual
getDistance(Vec3D position) constInfiniteWall
getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const overrideInfiniteWallvirtual
getDistanceNormalOverlap(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) constBaseWallvirtual
getDistanceNormalOverlapSuperquadric(const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const overrideInfiniteWallvirtual
getForce() constBaseInteractableinline
getFurthestPointSuperQuadric(const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const overrideInfiniteWallvirtual
getGroupId() constBaseObjectinline
getHandler() constBaseWall
getId() constBaseObjectinline
getIndex() constBaseObjectinline
getIndSpecies() constBaseInteractableinline
getInteractions() constBaseInteractableinline
getInteractionWith(BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) overrideBaseWallvirtual
getInteractionWithSuperQuad(SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler)BaseWallvirtual
getInvMass() constBaseInteractableinlinevirtual
getLinePlaneIntersect(Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p)BaseWall
getName() const overrideInfiniteWallvirtual
getNormal() constInfiniteWall
getOrientation() constBaseInteractableinline
getPosition() constBaseInteractableinline
getRenderedWall(size_t i) constBaseWall
getRenderedWalls() constBaseWall
getSpecies() constBaseInteractableinline
getTorque() constBaseInteractableinline
getVelocity() constBaseInteractablevirtual
getVelocityAtContact(const Vec3D &contact) constBaseInteractablevirtual
getVTK(std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips)BaseWallinline
getVTKVisibility() constBaseWall
groupId_BaseObjectprivate
handleParticleAddition(unsigned int id, BaseParticle *p)BaseWallinlinevirtual
handleParticleRemoval(unsigned int id)BaseWallinlinevirtual
handler_BaseWallprivate
id_BaseObjectprivate
index_BaseObjectprivate
indSpecies_BaseInteractableprivate
InfiniteWall()InfiniteWall
InfiniteWall(const InfiniteWall &w)InfiniteWall
InfiniteWall(const ParticleSpecies *species)InfiniteWallexplicit
InfiniteWall(Vec3D normal, Vec3D point, const ParticleSpecies *species)InfiniteWall
InfiniteWall(Vec3D PointA, Vec3D PointB, Vec3D PointC, const ParticleSpecies *species)InfiniteWall
integrateAfterForceComputation(double time, double timeStep)BaseInteractable
integrateBeforeForceComputation(double time, double timeStep)BaseInteractable
interactions_BaseInteractableprivate
intersectVTK(std::vector< Vec3D > &points, Vec3D normal, Vec3D position) constBaseWall
isFaceContact(const Vec3D &normal) constBaseInteractableinlinevirtual
isFixed() const overrideBaseWallvirtual
isInsideWallVTK(const Vec3D &point, const Vec3D &normal, const Vec3D &position) constBaseWall
isLocal(Vec3D &min, Vec3D &max) constBaseWallinlinevirtual
move(const Vec3D &move)BaseInteractablevirtual
moveInHandler(unsigned int index)BaseObjectvirtual
oldRead(std::istream &is)InfiniteWall
orientation_BaseInteractableprivate
position_BaseInteractableprivate
prescribedAngularVelocity_BaseInteractableprivate
prescribedOrientation_BaseInteractableprivate
prescribedPosition_BaseInteractableprivate
prescribedVelocity_BaseInteractableprivate
projectOntoWallVTK(Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) constBaseWall
read(std::istream &is) overrideInfiniteWallvirtual
removeInteraction(BaseInteraction *I)BaseInteractable
removeRenderedWalls()BaseWall
renderedWalls_BaseWallprivate
renderWall(VTKContainer &vtk)BaseWall
resetForceTorque(int numberOfOMPthreads)BaseInteractablevirtual
rotate(const Vec3D &angularVelocityDt)BaseInteractablevirtual
set(Vec3D normal, Vec3D point)InfiniteWall
set(Vec3D normal, Mdouble position)InfiniteWall
setAngularVelocity(const Vec3D &angularVelocity)BaseInteractable
setForce(const Vec3D &force)BaseInteractableinline
setForceControl(Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0})BaseWall
setGroupId(unsigned groupId)BaseObjectinline
setHandler(WallHandler *handler)BaseWallvirtual
setId(unsigned long id)BaseObject
setIndex(unsigned int index)BaseObject
setIndSpecies(unsigned int indSpecies) overrideBaseWallvirtual
setNormal(Vec3D normal)InfiniteWall
setOrientation(const Quaternion &orientation)BaseInteractableinlinevirtual
setOrientationViaEuler(Vec3D eulerAngle)BaseInteractable
setOrientationViaNormal(Vec3D normal)BaseInteractable
setPosition(const Vec3D &position)BaseInteractableinlinevirtual
setPrescribedAngularVelocity(const std::function< Vec3D(double)> &prescribedAngularVelocity)BaseInteractable
setPrescribedOrientation(const std::function< Quaternion(double)> &prescribedOrientation)BaseInteractable
setPrescribedPosition(const std::function< Vec3D(double)> &prescribedPosition)BaseInteractable
setPrescribedVelocity(const std::function< Vec3D(double)> &prescribedVelocity)BaseInteractable
setSpecies(const ParticleSpecies *species)BaseWall
setTorque(const Vec3D &torque)BaseInteractableinline
setVelocity(const Vec3D &velocity)BaseInteractable
setVelocityControl(Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity)BaseWall
setVTKVisibility(bool vtkVisibility)BaseWall
species_BaseInteractableprivate
sumForceTorqueOMP()BaseInteractable
torque_BaseInteractableprivate
torqueOMP_BaseInteractableprivate
velocity_BaseInteractableprivate
vtkVisibility_BaseWallprivate
write(std::ostream &os) const overrideBaseWallvirtual
writeVTK(VTKContainer &vtk) const overrideInfiniteWallvirtual
writeWallDetailsVTK(VTKData &data) constBaseWallinlinevirtual
~BaseInteractable() overrideBaseInteractable
~BaseObject()=defaultBaseObjectvirtual
~BaseWall() overrideBaseWall
~InfiniteWall() overrideInfiniteWall