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HorizontalBaseScrew.h
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25 
26 #ifndef HorizontalBaseScrew_H
27 #define HorizontalBaseScrew_H
28 
30 #include "InteractionHandler.h"
31 #include "Math/Vector.h"
32 
39 {
40 public:
45 
50 
54  HorizontalBaseScrew(Vec3D position, Vec3D orientation, std::vector<normalAndPosition> walls, const ParticleSpecies* species, Mdouble sinA2Max, Mdouble timeMin);
55 
60 
65 
69  HorizontalBaseScrew* copy() const final;
70 
76  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const final;
77 
81  void read(std::istream& is) final;
82 
86  void write(std::ostream& os) const final;
87 
91  std::string getName() const final;
92 
93  void setAxis(Vec3D a);
94 
96  void convertLimits (Vec3D& min, Vec3D& max) const;
97 
98  void writeVTK (VTKContainer& vtk) const override;
99 
100  //BEGIN CHANGE
103  //END CHANGE
104 };
105 
106 
107 #endif
void write(std::ostream &os) const final
outputs wall
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
double Mdouble
Definition: GeneralDefine.h:34
void convertLimits(Vec3D &min, Vec3D &max) const
HorizontalBaseScrew()
Default constructor.
void read(std::istream &is) final
reads wall
A HorizontalBaseScrew is a copy of AxisymmetricIntersectionOfWalls, with an additional, angle-dependent component.
void writeVTK(VTKContainer &vtk) const override
HorizontalBaseScrew & operator=(const HorizontalBaseScrew &other)
Copy assignment operator.
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const final
Computes the distance from the wall for a given BaseParticle and returns true if there is a collision...
~HorizontalBaseScrew()
Destructor.
std::string getName() const final
Returns the name of the object.
HorizontalBaseScrew * copy() const final
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
Definition: Vector.h:49