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SphericalParticle.h
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25 
26 #ifndef SphericalParticle_H
27 #define SphericalParticle_H
28 
29 #include "BaseParticle.h"
30 
36 class SphericalParticle final : public BaseParticle
37 {
38 public:
39 
43  SphericalParticle() = default;
44 
51 
52  };
53 
57  SphericalParticle(const SphericalParticle& p) = default;
58 
59  ~SphericalParticle() override = default;
60 
64  SphericalParticle* copy() const override {
65  return new SphericalParticle(*this);
66  }
67 
71  std::string getName() const override {
72  return "BaseParticle";
73  }
74 
75  bool isSphericalParticle() const override {return true;}
76 };
77 #endif
bool isSphericalParticle() const override
~SphericalParticle() override=default
A basic particle.
std::string getName() const override
Returns the name of the object.
SphericalParticle()=default
Particle constructor.
SphericalParticle * copy() const override
Particle copy method. Calls copy constructor of this class (useful for polymorphism) ...
SphericalParticle(const ParticleSpecies *s)
Particle constructor, setting the species. This is useful to create e.g. template particles for the I...