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InfiniteWallWithHole.h
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25 
26 #ifndef INFINITEWALLWITHHOLE_H
27 #define INFINITEWALLWITHHOLE_H
28 
34 #include "BaseWall.h"
35 #include "Math/Vector.h"
36 
38 {
39 public:
40 
45 
49  InfiniteWallWithHole(Vec3D normal, Mdouble position, Mdouble holeRadius);
50 
55 
59  InfiniteWallWithHole* copy() const override;
60 
64  void set(Vec3D normal, Mdouble position, Mdouble holeRadius);
65 
69  void moveTo(Mdouble position);
70 
71 // /*!
72 // * \brief Allows the wall to be moved to a new position (also orthogonal to the normal), and setting the velocity
73 // * note: I commented this function out as it does not add new functionality (instead, BaseInteractable::move(velocity*dt) can be used),
74 // * and it hides the virtual function BaseInteractable::move. If this is really needed, please add it again. \author weinhartt
75 // */
76 // void move(Vec3D velocity, Mdouble dt);
77 
81  void move_time(Mdouble dt);
82 
86  Mdouble getWallDistance(const Vec3D& position) const;
87 
91  Mdouble getHoleDistance(const Vec3D& position) const;
92 
96  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const override;
97 
101  void read(std::istream& is) override;
102 
106  void oldRead(std::istream& is);
107 
111  void write(std::ostream& os) const override;
112 
116  std::string getName() const override;
117 
121  Vec3D getNormal();
122 
127 
128 private:
139 
140 };
141 
142 #endif
void write(std::ostream &os) const override
outputs wall
double Mdouble
Definition: GeneralDefine.h:34
std::string getName() const override
Returns the name of the object.
void oldRead(std::istream &is)
reads wall
Vec3D normal_
Outward normal vector, does not have to be a unit vector.
InfiniteWallWithHole()
default constructor
void set(Vec3D normal, Mdouble position, Mdouble holeRadius)
Defines a standard wall, given an outward normal vector s. t. normal*x=position.
Mdouble getHoleDistance(const Vec3D &position) const
InfiniteWallWithHole * copy() const override
Wall copy method. It calls the copy contrustor of this Wall, usefull for polymorfism.
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const override
Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls.
Mdouble position_
position n*x=p
Basic class for walls.
Definition: BaseWall.h:47
Vec3D getNormal()
access function for normal
Mdouble getPosition()
access function for position
void move_time(Mdouble dt)
Allows the wall to be moved to a new position (also orthogonal to the normal), and setting the veloci...
Definition: Vector.h:49
void moveTo(Mdouble position)
Allows the wall to be moved to a new position.
void read(std::istream &is) override
reads wall
Mdouble getWallDistance(const Vec3D &position) const
Returns the distance of the wall to the particle.