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#include <InfiniteWallWithHole.h>
Public Member Functions | |
InfiniteWallWithHole () | |
default constructor More... | |
InfiniteWallWithHole (Vec3D normal, Mdouble position, Mdouble holeRadius) | |
InfiniteWallWithHole (const InfiniteWallWithHole &p) | |
InfiniteWallWithHole * | copy () const override |
Wall copy method. It calls the copy contrustor of this Wall, usefull for polymorfism. More... | |
void | set (Vec3D normal, Mdouble position, Mdouble holeRadius) |
Defines a standard wall, given an outward normal vector s. t. normal*x=position. More... | |
void | moveTo (Mdouble position) |
Allows the wall to be moved to a new position. More... | |
void | move_time (Mdouble dt) |
Mdouble | getWallDistance (const Vec3D &position) const |
Returns the distance of the wall to the particle. More... | |
Mdouble | getHoleDistance (const Vec3D &position) const |
bool | getDistanceAndNormal (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const override |
Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls. More... | |
void | read (std::istream &is) override |
reads wall More... | |
void | oldRead (std::istream &is) |
reads wall More... | |
void | write (std::ostream &os) const override |
outputs wall More... | |
std::string | getName () const override |
Returns the name of the object. More... | |
Vec3D | getNormal () |
access function for normal More... | |
Mdouble | getPosition () |
access function for position More... | |
Public Member Functions inherited from BaseWall | |
BaseWall () | |
Default constructor. More... | |
BaseWall (const BaseWall &w) | |
Copy constructor. More... | |
~BaseWall () override | |
Default destructor. More... | |
virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
virtual Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const |
virtual void | setHandler (WallHandler *handler) |
A function which sets the WallHandler for this BaseWall. More... | |
WallHandler * | getHandler () const |
A function which returns the WallHandler that handles this BaseWall. More... | |
void | setIndSpecies (unsigned int indSpecies) override |
Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More... | |
void | setSpecies (const ParticleSpecies *species) |
Defines the species of the current wall. More... | |
bool | isFixed () const override |
void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More... | |
virtual bool | isLocal (Vec3D &min, Vec3D &max) const |
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
virtual BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) |
virtual void | writeVTK (VTKContainer &vtk) const |
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
const Vec3D | getAxis () const |
BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
Returns the interaction between this wall and a given particle, nullptr if there is no interaction. More... | |
virtual void | actionsOnRestart () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | actionsAfterParticleGhostUpdate () |
No implementation but can be overidden in its derived classes. More... | |
virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | handleParticleRemoval (unsigned int id) |
Handles the addition of particles to the particleHandler. More... | |
virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
Check if all interactions are valid. More... | |
bool | getVTKVisibility () const |
void | setVTKVisibility (bool vtkVisibility) |
void | addRenderedWall (BaseWall *w) |
BaseWall * | getRenderedWall (size_t i) const |
std::vector< BaseWall * > | getRenderedWalls () const |
void | removeRenderedWalls () |
void | renderWall (VTKContainer &vtk) |
void | addParticlesAtWall (unsigned numElements=50) |
void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
virtual void | writeWallDetailsVTK (VTKData &data) const |
virtual void | computeWear () |
Public Member Functions inherited from BaseInteractable | |
BaseInteractable () | |
Default BaseInteractable constructor. More... | |
BaseInteractable (const BaseInteractable &p) | |
Copy constructor. More... | |
~BaseInteractable () override | |
Destructor, it simply destructs the BaseInteractable and all the objects it contains. More... | |
unsigned int | getIndSpecies () const |
Returns the index of the species associated with the interactable object. More... | |
const ParticleSpecies * | getSpecies () const |
Returns a pointer to the species of this BaseInteractable. More... | |
void | setSpecies (const ParticleSpecies *species) |
Sets the species of this BaseInteractable. More... | |
const Vec3D & | getForce () const |
Returns the force on this BaseInteractable. More... | |
const Vec3D & | getTorque () const |
Returns the torque on this BaseInteractable. More... | |
void | setForce (const Vec3D &force) |
Sets the force on this BaseInteractable. More... | |
void | setTorque (const Vec3D &torque) |
Sets the torque on this BaseInteractable. More... | |
void | addForce (const Vec3D &addForce) |
Adds an amount to the force on this BaseInteractable. More... | |
void | addTorque (const Vec3D &addTorque) |
Adds an amount to the torque on this BaseInteractable. More... | |
virtual void | resetForceTorque (int numberOfOMPthreads) |
void | sumForceTorqueOMP () |
const Vec3D & | getPosition () const |
Returns the position of this BaseInteractable. More... | |
const Quaternion & | getOrientation () const |
Returns the orientation of this BaseInteractable. More... | |
virtual void | setPosition (const Vec3D &position) |
Sets the position of this BaseInteractable. More... | |
void | setOrientationViaNormal (Vec3D normal) |
Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More... | |
void | setOrientationViaEuler (Vec3D eulerAngle) |
Sets the orientation of this BaseInteractable by defining the euler angles. More... | |
virtual void | setOrientation (const Quaternion &orientation) |
Sets the orientation of this BaseInteractable. More... | |
virtual void | move (const Vec3D &move) |
Moves this BaseInteractable by adding an amount to the position. More... | |
virtual void | rotate (const Vec3D &angularVelocityDt) |
Rotates this BaseInteractable. More... | |
const std::vector< BaseInteraction * > & | getInteractions () const |
Returns a list of interactions which belong to this interactable. More... | |
void | addInteraction (BaseInteraction *I) |
Adds an interaction to this BaseInteractable. More... | |
bool | removeInteraction (BaseInteraction *I) |
Removes an interaction from this BaseInteractable. More... | |
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
Copies interactions to this BaseInteractable whenever a periodic copy made. More... | |
void | setVelocity (const Vec3D &velocity) |
set the velocity of the BaseInteractable. More... | |
void | setAngularVelocity (const Vec3D &angularVelocity) |
set the angular velocity of the BaseInteractble. More... | |
void | addVelocity (const Vec3D &velocity) |
adds an increment to the velocity. More... | |
void | addAngularVelocity (const Vec3D &angularVelocity) |
add an increment to the angular velocity. More... | |
virtual const Vec3D & | getVelocity () const |
Returns the velocity of this interactable. More... | |
virtual const Vec3D & | getAngularVelocity () const |
Returns the angular velocity of this interactable. More... | |
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
Allows the position of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedPosition (double time) |
Computes the position from the user defined prescribed position function. More... | |
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
Allows the velocity of an infinite mass interactable to be prescribed. More... | |
void | applyPrescribedVelocity (double time) |
Computes the velocity from the user defined prescribed velocity function. More... | |
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
Allows the orientation of the infinite mass interactbale to be prescribed. More... | |
void | applyPrescribedOrientation (double time) |
Computes the orientation from the user defined prescribed orientation function. More... | |
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
Allows the angular velocity of the infinite mass interactable to be prescribed. More... | |
void | applyPrescribedAngularVelocity (double time) |
Computes the angular velocity from the user defined prescribed angular velocity. More... | |
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
Returns the velocity at the contact point, use by many force laws. More... | |
void | integrateBeforeForceComputation (double time, double timeStep) |
This is part of integrate routine for objects with infinite mass. More... | |
void | integrateAfterForceComputation (double time, double timeStep) |
This is part of the integration routine for objects with infinite mass. More... | |
virtual Mdouble | getInvMass () const |
virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
virtual bool | isFaceContact (const Vec3D &normal) const |
Public Member Functions inherited from BaseObject | |
BaseObject ()=default | |
Default constructor. More... | |
BaseObject (const BaseObject &p)=default | |
Copy constructor, copies all the objects BaseObject contains. More... | |
virtual | ~BaseObject ()=default |
virtual destructor More... | |
virtual void | moveInHandler (unsigned int index) |
Except that it is virtual, it does the same thing as setIndex() does. More... | |
void | setIndex (unsigned int index) |
Allows one to assign an index to an object in the handler/container. More... | |
void | setId (unsigned long id) |
Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More... | |
unsigned int | getIndex () const |
Returns the index of the object in the handler. More... | |
unsigned int | getId () const |
Returns the unique identifier of any particular object. More... | |
void | setGroupId (unsigned groupId) |
unsigned | getGroupId () const |
Private Attributes | |
Vec3D | normal_ |
Outward normal vector, does not have to be a unit vector. More... | |
Mdouble | factor_ |
Mdouble | position_ |
position n*x=p More... | |
Mdouble | holeRadius_ |
Additional Inherited Members | |
Static Public Member Functions inherited from BaseWall | |
static void | addToVTK (const std::vector< Vec3D > &points, VTKContainer &vtk) |
Takes the points provided and adds a triangle strip connecting these points to the vtk container. More... | |
InfiniteWallWithHole::InfiniteWallWithHole | ( | ) |
default constructor
References factor_, holeRadius_, and position_.
Referenced by copy().
References set().
InfiniteWallWithHole::InfiniteWallWithHole | ( | const InfiniteWallWithHole & | p | ) |
References factor_, holeRadius_, normal_, and position_.
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overridevirtual |
Wall copy method. It calls the copy contrustor of this Wall, usefull for polymorfism.
Implements BaseWall.
References InfiniteWallWithHole().
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overridevirtual |
Since this function should be called before calculating any Particle-Wall interactions, it can also be used to set the normal vector in case of curved walls.
Implements BaseWall.
References mathsFunc::cos(), getHoleDistance(), Vec3D::getLength(), getWallDistance(), holeRadius_, normal_, Global_Physical_Variables::P, position_, mathsFunc::sin(), Vec3D::X, Vec3D::Y, and Vec3D::Z.
References holeRadius_, Vec3D::X, and Vec3D::Y.
Referenced by getDistanceAndNormal().
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overridevirtual |
Returns the name of the object.
Implements BaseObject.
Vec3D InfiniteWallWithHole::getNormal | ( | ) |
Mdouble InfiniteWallWithHole::getPosition | ( | ) |
Returns the distance of the wall to the particle.
References Vec3D::dot(), normal_, and position_.
Referenced by getDistanceAndNormal().
void InfiniteWallWithHole::move_time | ( | Mdouble | dt | ) |
\brief Allows the wall to be moved to a new position (also orthogonal to the normal), and setting the velocity note: I commented this function out as it does not add new functionality (instead, BaseInteractable::move(velocity*dt) can be used), and it hides the virtual function BaseInteractable::move. If this is really needed, please add it again. \author weinhartt ‍/
void move(Vec3D velocity, Mdouble dt);
/*! \brief Allows the wall to be moved with time
References Vec3D::dot(), BaseInteractable::getVelocity(), normal_, and position_.
void InfiniteWallWithHole::moveTo | ( | Mdouble | position | ) |
void InfiniteWallWithHole::oldRead | ( | std::istream & | is | ) |
reads wall
References normal_, position_, and BaseInteractable::setVelocity().
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overridevirtual |
reads wall
Reimplemented from BaseWall.
References factor_, holeRadius_, normal_, position_, and BaseWall::read().
Defines a standard wall, given an outward normal vector s. t. normal*x=position.
Defines a standard wall, given an outward normal vector s. t. normal*x=position
References Vec3D::dot(), factor_, holeRadius_, normal_, and position_.
Referenced by InfiniteWallWithHole(), CoilSelfTest::setupInitialConditions(), and FullRestartTest::setupInitialConditions().
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overridevirtual |
outputs wall
Reimplemented from BaseWall.
References factor_, holeRadius_, normal_, position_, and BaseWall::write().
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private |
The factor that needs to be multiplied with normal_ to make it a unit vector.
Referenced by InfiniteWallWithHole(), moveTo(), read(), set(), and write().
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private |
Referenced by getDistanceAndNormal(), getHoleDistance(), InfiniteWallWithHole(), read(), set(), and write().
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private |
Outward normal vector, does not have to be a unit vector.
Referenced by getDistanceAndNormal(), getNormal(), getWallDistance(), InfiniteWallWithHole(), move_time(), oldRead(), read(), set(), and write().
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private |
position n*x=p
Referenced by getDistanceAndNormal(), getPosition(), getWallDistance(), InfiniteWallWithHole(), move_time(), moveTo(), oldRead(), read(), set(), and write().