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IntersectionOfWalls.h
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25 
26 #ifndef INTERSECTIONOFWALLS_H
27 #define INTERSECTIONOFWALLS_H
28 
29 #include <vector>
30 #include "BaseWall.h"
31 #include "InfiniteWall.h"
32 #include "Math/Vector.h"
33 
59 {
60 public:
62  {
65  };
66 
71 
76 
80  IntersectionOfWalls(const std::vector<normalAndPosition>& walls, const ParticleSpecies* species);
81 
85  ~IntersectionOfWalls() override;
86 
91 
95  IntersectionOfWalls* copy() const override;
96 
100  void clear();
101 
103  void setSpecies(const ParticleSpecies* species);
104 
105  void setHandler(WallHandler* wallHandler) override;
106 
110  unsigned int getNumberOfObjects();
111 
116  void addObject(Vec3D normal, Vec3D point);
117 
118  void addObject(Quaternion orientation, Vec3D position);
119 
120  void add3PointObject(Vec3D PointA, Vec3D PointB, Vec3D PointC);
121 
122  void setPointsAndLines(unsigned int n);
123 
127  void addTetraSTL(Vec3D PointA, Vec3D PointB, Vec3D PointC, Vec3D WallNormal, Mdouble Thickness, int wallidentifier);
128 
132  void addTetra(const Vec3D& PointA, const Vec3D& PointB, const Vec3D& PointC, Mdouble& Thickness);
133 
134 
135  void addPlate(const Vec3D& PointA, const Vec3D& PointB, const Vec3D& PointC, const Vec3D& WallNormal,
136  const Mdouble& Thickness, int wallidentifier);
137 
144  void addObject(Vec3D normal, Mdouble position);
145 
151  void createOpenPrism(std::vector<Vec3D> points, Vec3D prismAxis);
152 
158  void createPrism(std::vector<Vec3D> points, Vec3D prismAxis);
159 
165  void createOpenPrism(std::vector<Vec3D> points);
166 
172  void createPrism(std::vector<Vec3D> points);
173 
178  bool getDistanceAndNormal(const BaseParticle& p, Mdouble& distance, Vec3D& normal_return) const override;
179 
184  bool getDistanceAndNormal(const Vec3D& position, Mdouble wallInteractionRadius, Mdouble& distance,
185  Vec3D& normal_return) const;
186 
191 // void move(const Vec3D& move) override;
192 
196  void read(std::istream& is) override;
197 
201  void write(std::ostream& os) const override;
202 
206  std::string getName() const override;
207 
208  void writeVTK(VTKContainer& vtk) const override;
209 
210 // void rotate(const Vec3D& rotate) override;
211 
212 protected:
219  std::vector<InfiniteWall> wallObjects_;
220 
221 private:
227  std::vector<Vec3D> A_;
228 
234  std::vector<Vec3D> AB_;
235 
236 protected:
242  std::vector<Vec3D> C_;
243 };
244 
245 #endif
Implementation of a 3D quaternion (by Vitaliy).
Definition: Quaternion.h:62
void add3PointObject(Vec3D PointA, Vec3D PointB, Vec3D PointC)
void addTetraSTL(Vec3D PointA, Vec3D PointB, Vec3D PointC, Vec3D WallNormal, Mdouble Thickness, int wallidentifier)
constructs a tetrahedron for an STL file input
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
void writeVTK(VTKContainer &vtk) const override
double Mdouble
Definition: GeneralDefine.h:34
void read(std::istream &is) override
Move the IntersectionOfWalls to a new position, which is a Vec3D from the old position.
bool getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override
Compute the distance from the wall for a given BaseParticle and return if there is a collision...
std::string getName() const override
Returns the name of the object, here the string "IntersectionOfWalls".
void addObject(Vec3D normal, Vec3D point)
Adds a wall to the set of infinite walls, given a normal vector pointing into the wall (i...
~IntersectionOfWalls() override
Destructor.
#define MERCURY_DEPRECATED
Definition: GeneralDefine.h:37
std::vector< InfiniteWall > wallObjects_
The wall "segments"/directions that together make up the finite wall.
void createOpenPrism(std::vector< Vec3D > points, Vec3D prismAxis)
Creates an open prism which is a polygon between the points, except the first and last point...
void setSpecies(const ParticleSpecies *species)
sets species of subwalls as well
IntersectionOfWalls()
Default constructor.
std::vector< Vec3D > C_
A vector that stores the intersection point of three different InfiniteWall.
std::vector< Vec3D > A_
A vector that stores a point for each intersecting line between two different InfiniteWall.
Basic class for walls.
Definition: BaseWall.h:47
IntersectionOfWalls * copy() const override
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
void clear()
Removes all parts of the walls.
Container to store all BaseWall.
Definition: WallHandler.h:42
void addPlate(const Vec3D &PointA, const Vec3D &PointB, const Vec3D &PointC, const Vec3D &WallNormal, const Mdouble &Thickness, int wallidentifier)
std::vector< Vec3D > AB_
A vector that stores the direction of the intersecting lines between two different InfiniteWall...
void createPrism(std::vector< Vec3D > points, Vec3D prismAxis)
Creates an open prism which is a polygon between the points and extends infinitely in the PrismAxis d...
unsigned int getNumberOfObjects()
Returns the number of objects.
void addTetra(const Vec3D &PointA, const Vec3D &PointB, const Vec3D &PointC, Mdouble &Thickness)
constructs a tetrahedron from 3 input coordinates
Definition: Vector.h:49
IntersectionOfWalls & operator=(const IntersectionOfWalls &other)
void setPointsAndLines(unsigned int n)
void setHandler(WallHandler *wallHandler) override
A function which sets the WallHandler for this BaseWall.
void write(std::ostream &os) const override
Writes an IntersectionOfWalls to an output stream, for example a restart file.