MercuryDPM  Trunk
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Pages
AxisymmetricIntersectionOfWalls.h
Go to the documentation of this file.
1 //Copyright (c) 2013-2020, The MercuryDPM Developers Team. All rights reserved.
2 //For the list of developers, see <http://www.MercuryDPM.org/Team>.
3 //
4 //Redistribution and use in source and binary forms, with or without
5 //modification, are permitted provided that the following conditions are met:
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above copyright
9 // notice, this list of conditions and the following disclaimer in the
10 // documentation and/or other materials provided with the distribution.
11 // * Neither the name MercuryDPM nor the
12 // names of its contributors may be used to endorse or promote products
13 // derived from this software without specific prior written permission.
14 //
15 //THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
16 //ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17 //WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18 //DISCLAIMED. IN NO EVENT SHALL THE MERCURYDPM DEVELOPERS TEAM BE LIABLE FOR ANY
19 //DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20 //(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21 //LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22 //ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 //(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24 //SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 
26 #ifndef AXISYMMETRICINTERSECTIONOFWALLS_H
27 #define AXISYMMETRICINTERSECTIONOFWALLS_H
28 
29 #include "IntersectionOfWalls.h"
30 #include "InteractionHandler.h"
31 #include "Math/Vector.h"
32 
126 {
127 public:
132 
137 
141  AxisymmetricIntersectionOfWalls(Vec3D position, Vec3D normal, std::vector<normalAndPosition> walls,
142  const ParticleSpecies* species);
143 
148 
153 
157  AxisymmetricIntersectionOfWalls* copy() const final;
158 
164  bool getDistanceAndNormal(const BaseParticle& P, Mdouble& distance, Vec3D& normal_return) const final;
165 
169  void read(std::istream& is) final;
170 
174  void write(std::ostream& os) const final;
175 
179  std::string getName() const final;
180 
181  void setAxis(Vec3D a);
182 
184  void convertLimits(Vec3D& min, Vec3D& max) const;
185 
186  void writeVTK(VTKContainer& vtk) const override;
187 
188 };
189 
190 
191 #endif
A IntersectionOfWalls is convex polygon defined as an intersection of InfiniteWall's.
double Mdouble
Definition: GeneralDefine.h:34
void convertLimits(Vec3D &min, Vec3D &max) const
void write(std::ostream &os) const final
outputs wall
bool getDistanceAndNormal(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return) const final
Computes the distance from the wall for a given BaseParticle and returns true if there is a collision...
std::string getName() const final
Returns the name of the object.
void writeVTK(VTKContainer &vtk) const override
AxisymmetricIntersectionOfWalls * copy() const final
Wall copy method. It calls the copy constructor of this Wall, useful for polymorphism.
AxisymmetricIntersectionOfWalls & operator=(const AxisymmetricIntersectionOfWalls &other)
Copy assignment operator.
void read(std::istream &is) final
reads wall
Use AxisymmetricIntersectionOfWalls to Screw Screw::read Screw::read Screw::read define axisymmetric ...
Definition: Vector.h:49