void writeVTK() const override
Writes all particles into a vtk file format (unstructured grid), consisting of particle positions...
~SphericalParticleVtkWriter() override=default
void writeVTKVelocity(std::fstream &file) const
SphericalParticleVtkWriter(ParticleHandler &particleHandler)
std::string getName() const override
void writeVTKRadius(std::fstream &file) const
Container to store all BaseParticle.