actionsAfterParticleGhostUpdate() | BaseWall | inlinevirtual |
actionsOnRestart() | BaseWall | inlinevirtual |
addAngularVelocity(const Vec3D &angularVelocity) | BaseInteractable | |
addForce(const Vec3D &addForce) | BaseInteractable | |
addInteraction(BaseInteraction *I) | BaseInteractable | |
addParticlesAtWall(unsigned numElements=50) | BaseWall | |
addRenderedWall(BaseWall *w) | BaseWall | |
addToMesh(TriangleMeshWall mesh) | TriangleMeshWall | |
addTorque(const Vec3D &addTorque) | BaseInteractable | |
addToVTK(const std::vector< Vec3D > &points, VTKContainer &vtk) | BaseWall | static |
addVelocity(const Vec3D &velocity) | BaseInteractable | inline |
addZigZagDiagonalCells(std::vector< std::array< unsigned, 3 >> &cells, int numU, int numV, int i, int j) | TriangleMeshWall | private |
angularVelocity_ | BaseInteractable | private |
applyPrescribedAngularVelocity(double time) | BaseInteractable | |
applyPrescribedOrientation(double time) | BaseInteractable | |
applyPrescribedPosition(double time) | BaseInteractable | |
applyPrescribedVelocity(double time) | BaseInteractable | |
BaseInteractable() | BaseInteractable | |
BaseInteractable(const BaseInteractable &p) | BaseInteractable | |
BaseObject()=default | BaseObject | |
BaseObject(const BaseObject &p)=default | BaseObject | |
BaseWall() | BaseWall | |
BaseWall(const BaseWall &w) | BaseWall | |
boundingBoxMax_ | TriangleMeshWall | private |
boundingBoxMaxGlobal_ | TriangleMeshWall | private |
boundingBoxMin_ | TriangleMeshWall | private |
boundingBoxMinGlobal_ | TriangleMeshWall | private |
checkInteractions(InteractionHandler *interactionHandler, unsigned int timeStamp) | BaseWall | inlinevirtual |
computeWear() override | WearableTriangleMeshWall | virtual |
copy() const override | WearableTriangleMeshWall | virtual |
copyInteractionsForPeriodicParticles(const BaseInteractable &p) | BaseInteractable | |
createFourPointMesh(const Vec3D &P0, const Vec3D &P1, const Vec3D &P2, const Vec3D &P3, int numSegmentsU, int numSegmentsV) | TriangleMeshWall | |
createParallelogramMesh(const Vec3D &P0, const Vec3D &P1, const Vec3D &P2, Mdouble resolutionU, Mdouble resolutionV, bool periodicInU=false, bool periodicInV=false) | TriangleMeshWall | |
force_ | BaseInteractable | private |
forceOMP_ | BaseInteractable | private |
getAngularVelocity() const | BaseInteractable | virtual |
getAxis() const | BaseWall | |
getCurvature(const Vec3D &labFixedCoordinates) const | BaseInteractable | inlinevirtual |
getDistanceAndNormal(const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override | TriangleMeshWall | virtual |
getDistanceNormalOverlap(const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const | BaseWall | virtual |
getDistanceNormalOverlapSuperquadric(const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const | BaseWall | virtual |
getForce() const | BaseInteractable | inline |
getFurthestPointSuperQuadric(const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const | BaseWall | virtual |
getGroupId() const | BaseObject | inline |
getHandler() const | BaseWall | |
getId() const | BaseObject | inline |
getIndex() const | BaseObject | inline |
getIndSpecies() const | BaseInteractable | inline |
getInteractions() const | BaseInteractable | inline |
getInteractionWith(BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override | TriangleMeshWall | virtual |
getInteractionWithSuperQuad(SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) | BaseWall | virtual |
getInvMass() const | BaseInteractable | inlinevirtual |
getLinePlaneIntersect(Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) | BaseWall | |
getName() const override | WearableTriangleMeshWall | virtual |
getNumberOfSegmentsAndResolution(Mdouble length, Mdouble &resolution) | TriangleMeshWall | private |
getOrientation() const | BaseInteractable | inline |
getPeriodicCompanions(unsigned index) | TriangleMeshWall | private |
getPosition() const | BaseInteractable | inline |
getRenderedWall(size_t i) const | BaseWall | |
getRenderedWalls() const | BaseWall | |
getSpecies() const | BaseInteractable | inline |
getTorque() const | BaseInteractable | inline |
getVelocity() const | BaseInteractable | virtual |
getVelocityAtContact(const Vec3D &contact) const | BaseInteractable | virtual |
getVolumeTetrahedron(const Vec3D &a, const Vec3D &b, const Vec3D &c, const Vec3D &d) | TriangleMeshWall | |
getVTK(std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) | BaseWall | inline |
getVTKVisibility() const | BaseWall | |
groupId_ | BaseObject | private |
handleParticleAddition(unsigned int id, BaseParticle *p) | BaseWall | inlinevirtual |
handleParticleRemoval(unsigned int id) | BaseWall | inlinevirtual |
handler_ | BaseWall | private |
hardness_ | WearableTriangleMeshWall | private |
id_ | BaseObject | private |
index_ | BaseObject | private |
indSpecies_ | BaseInteractable | private |
integrateAfterForceComputation(double time, double timeStep) | BaseInteractable | |
integrateBeforeForceComputation(double time, double timeStep) | BaseInteractable | |
interactions_ | BaseInteractable | private |
intersectVTK(std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const | BaseWall | |
isFaceContact(const Vec3D &normal) const | BaseInteractable | inlinevirtual |
isFixed() const override | BaseWall | virtual |
isInsideWallVTK(const Vec3D &point, const Vec3D &normal, const Vec3D &position) const | BaseWall | |
isLocal(Vec3D &min, Vec3D &max) const override | TriangleMeshWall | virtual |
isWithinBoundingBox(const Vec3D &position, Mdouble radius) const | TriangleMeshWall | private |
move(const Vec3D &move) override | TriangleMeshWall | virtual |
moveInHandler(unsigned int index) | BaseObject | virtual |
moveVertex(unsigned index, const Vec3D &dP) | TriangleMeshWall | |
moveVerticesToMatchVolume(std::vector< Vec3D > displacements, Mdouble targetVolume, int maxNumRecursiveCalls=15) | TriangleMeshWall | |
operator=(const WearableTriangleMeshWall &other) | WearableTriangleMeshWall | |
TriangleMeshWall::operator=(const TriangleMeshWall &other) | TriangleMeshWall | |
orientation_ | BaseInteractable | private |
periodicCompanions_ | TriangleMeshWall | private |
position_ | BaseInteractable | private |
prescribedAngularVelocity_ | BaseInteractable | private |
prescribedOrientation_ | BaseInteractable | private |
prescribedPosition_ | BaseInteractable | private |
prescribedVelocity_ | BaseInteractable | private |
projectOntoWallVTK(Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const | BaseWall | |
read(std::istream &is) override | WearableTriangleMeshWall | virtual |
refineTriangle(unsigned index, unsigned numberOfTimes=1) | TriangleMeshWall | |
removeInteraction(BaseInteraction *I) | BaseInteractable | |
removeRenderedWalls() | BaseWall | |
removeTriangle(unsigned index, bool removeFreeVertex=true) | TriangleMeshWall | |
renderedWalls_ | BaseWall | private |
renderWall(VTKContainer &vtk) | BaseWall | |
resetForceTorque(int numberOfOMPthreads) override | TriangleMeshWall | virtual |
rotate(const Vec3D &angularVelocity) override | TriangleMeshWall | virtual |
set(const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells) | TriangleMeshWall | |
setAngularVelocity(const Vec3D &angularVelocity) | BaseInteractable | |
setForce(const Vec3D &force) | BaseInteractable | inline |
setForceControl(Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) | BaseWall | |
setGroupId(unsigned groupId) | BaseObject | inline |
setHandler(WallHandler *handler) | BaseWall | virtual |
setHardness(Mdouble hardness) | WearableTriangleMeshWall | |
setId(unsigned long id) | BaseObject | |
setIndex(unsigned int index) | BaseObject | |
setIndSpecies(unsigned int indSpecies) override | BaseWall | virtual |
setOrientation(const Quaternion &orientation) override | TriangleMeshWall | virtual |
setOrientationViaEuler(Vec3D eulerAngle) | BaseInteractable | |
setOrientationViaNormal(Vec3D normal) | BaseInteractable | |
setPeriodicCompanions(const std::vector< std::pair< unsigned, unsigned >> &periodicCompanions) | TriangleMeshWall | |
setPosition(const Vec3D &position) override | TriangleMeshWall | virtual |
setPrescribedAngularVelocity(const std::function< Vec3D(double)> &prescribedAngularVelocity) | BaseInteractable | |
setPrescribedOrientation(const std::function< Quaternion(double)> &prescribedOrientation) | BaseInteractable | |
setPrescribedPosition(const std::function< Vec3D(double)> &prescribedPosition) | BaseInteractable | |
setPrescribedVelocity(const std::function< Vec3D(double)> &prescribedVelocity) | BaseInteractable | |
setSpecies(const ParticleSpecies *species) | TriangleMeshWall | |
setTorque(const Vec3D &torque) | BaseInteractable | inline |
setVelocity(const Vec3D &velocity) | BaseInteractable | |
setVelocityControl(Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) | BaseWall | |
setVTKVisibility(bool vtkVisibility) | BaseWall | |
setWearAcceleration(Mdouble wearAcceleration) | WearableTriangleMeshWall | |
setWearCoefficient(Mdouble wearCoefficient) | WearableTriangleMeshWall | |
species_ | BaseInteractable | private |
storeDebris(const Triangle &triangle, const Vec3D &position, const Vec3D &debris, std::vector< Vec3D > &debrisContainer) | WearableTriangleMeshWall | private |
sumForceTorqueOMP() | BaseInteractable | |
torque_ | BaseInteractable | private |
torqueOMP_ | BaseInteractable | private |
TriangleMeshWall()=default | TriangleMeshWall | |
TriangleMeshWall(const TriangleMeshWall &other) | TriangleMeshWall | |
TriangleMeshWall(const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells, const ParticleSpecies *species=nullptr) | TriangleMeshWall | |
TriangleMeshWall(const Vec3D &P0, const Vec3D &P1, const Vec3D &P, Mdouble resolutionU, Mdouble resolutionV, const ParticleSpecies *species=nullptr, bool periodicInU=false, bool periodicInV=false) | TriangleMeshWall | |
triangles_ | TriangleMeshWall | protected |
updateBoundingBox() | TriangleMeshWall | private |
updateBoundingBoxGlobal() | TriangleMeshWall | private |
velocity_ | BaseInteractable | private |
vertices_ | TriangleMeshWall | protected |
vtkVisibility_ | BaseWall | private |
WearableTriangleMeshWall()=default | WearableTriangleMeshWall | |
WearableTriangleMeshWall(const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells, const ParticleSpecies *species=nullptr) | WearableTriangleMeshWall | |
WearableTriangleMeshWall(const Vec3D &P0, const Vec3D &P1, const Vec3D &P, Mdouble resolutionU, Mdouble resolutionV, const ParticleSpecies *species=nullptr, bool periodicInU=false, bool periodicInV=false) | WearableTriangleMeshWall | |
WearableTriangleMeshWall(const WearableTriangleMeshWall &other) | WearableTriangleMeshWall | |
wearAcceleration_ | WearableTriangleMeshWall | private |
wearCoefficient_ | WearableTriangleMeshWall | private |
write(std::ostream &os) const override | WearableTriangleMeshWall | virtual |
writeVTK(VTKContainer &vtk) const override | TriangleMeshWall | virtual |
writeWallDetailsVTK(VTKData &data) const | BaseWall | inlinevirtual |
~BaseInteractable() override | BaseInteractable | |
~BaseObject()=default | BaseObject | virtual |
~BaseWall() override | BaseWall | |
~TriangleMeshWall() override=default | TriangleMeshWall | |
~WearableTriangleMeshWall()=default | WearableTriangleMeshWall | |