|
| WearableTriangleMeshWall ()=default |
| Default constructor. More...
|
|
| WearableTriangleMeshWall (const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells, const ParticleSpecies *species=nullptr) |
| Constructor creating triangles. More...
|
|
| WearableTriangleMeshWall (const Vec3D &P0, const Vec3D &P1, const Vec3D &P, Mdouble resolutionU, Mdouble resolutionV, const ParticleSpecies *species=nullptr, bool periodicInU=false, bool periodicInV=false) |
| Constructor creating parallelogram shaped mesh with a given resolution in u- and v-direction. More...
|
|
| WearableTriangleMeshWall (const WearableTriangleMeshWall &other) |
| Copy constructor. More...
|
|
| ~WearableTriangleMeshWall ()=default |
| Destructor. More...
|
|
WearableTriangleMeshWall & | operator= (const WearableTriangleMeshWall &other) |
| Copy assignment operator. More...
|
|
WearableTriangleMeshWall * | copy () const override |
| Wall copy method. More...
|
|
void | read (std::istream &is) override |
| Reads a WearableTriangleMeshWall from an input stream, for example a restart file. More...
|
|
void | write (std::ostream &os) const override |
| Writes a WearableTriangleMeshWall to an output stream, for example a restart file. More...
|
|
std::string | getName () const override |
| Returns the name of the object. More...
|
|
void | computeWear () override |
|
void | setWearCoefficient (Mdouble wearCoefficient) |
|
void | setHardness (Mdouble hardness) |
|
void | setWearAcceleration (Mdouble wearAcceleration) |
|
| TriangleMeshWall ()=default |
| Default constructor. More...
|
|
| TriangleMeshWall (const TriangleMeshWall &other) |
| Copy constructor. More...
|
|
| TriangleMeshWall (const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells, const ParticleSpecies *species=nullptr) |
| Constructor creating triangles. More...
|
|
| TriangleMeshWall (const Vec3D &P0, const Vec3D &P1, const Vec3D &P, Mdouble resolutionU, Mdouble resolutionV, const ParticleSpecies *species=nullptr, bool periodicInU=false, bool periodicInV=false) |
| Constructor creating parallelogram shaped mesh with a given resolution in u- and v-direction. More...
|
|
| ~TriangleMeshWall () override=default |
| Destructor. More...
|
|
TriangleMeshWall & | operator= (const TriangleMeshWall &other) |
| Copy assignment operator. More...
|
|
void | set (const std::vector< Vec3D > &points, const std::vector< std::array< unsigned, 3 >> &cells) |
| Set function creating triangles. More...
|
|
bool | getDistanceAndNormal (const BaseParticle &p, Mdouble &distance, Vec3D &normal_return) const override |
| Checks if a collision is happening with any of the TriangleWalls. NOTE: this does not handle actual interactions, but can only be used to know IF one (of possible many) interaction occurs. More...
|
|
BaseInteraction * | getInteractionWith (BaseParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) override |
| Gets the interaction between a given BaseParticle and all TriangleWalls in this mesh at a given time. In case of multiple contacts, chooses the one with greatest overlap. More...
|
|
void | resetForceTorque (int numberOfOMPthreads) override |
|
void | writeVTK (VTKContainer &vtk) const override |
|
void | setSpecies (const ParticleSpecies *species) |
|
void | moveVertex (unsigned index, const Vec3D &dP) |
| Updates a vertex by a given change in position. More...
|
|
void | removeTriangle (unsigned index, bool removeFreeVertex=true) |
| Removes a single triangle from the mesh. More...
|
|
void | refineTriangle (unsigned index, unsigned numberOfTimes=1) |
| Makes a really basic refinement by adding a vertex in the middle of the triangle to create 3 new ones. Note: Multiple refinements will definitely NOT create a nice mesh. More...
|
|
void | setPeriodicCompanions (const std::vector< std::pair< unsigned, unsigned >> &periodicCompanions) |
| Sets the vector with pairs of indices of vertices which lie on a periodic boundary and are each others 'companion'. E.g. when moving one vertex, the other is also moved the same amount. A vertex can have multiple companions (when lying on multiple periodic boundaries) and those should be in the vector as multiple pairs. More...
|
|
void | moveVerticesToMatchVolume (std::vector< Vec3D > displacements, Mdouble targetVolume, int maxNumRecursiveCalls=15) |
| Moves all vertices by given displacements and corrects to match the change in volume with the target volume. The final displacements will be proportional to the initial ones, but their actual values will have change. More...
|
|
Mdouble | getVolumeTetrahedron (const Vec3D &a, const Vec3D &b, const Vec3D &c, const Vec3D &d) |
| Calculates the volume of a tetrahedron formed by 4 vertices. More...
|
|
void | addToMesh (TriangleMeshWall mesh) |
| Adds a mesh to this mesh. When vertices share a position, only the one in the current mesh is kept and both meshes are then "connected" at that point. More...
|
|
void | createParallelogramMesh (const Vec3D &P0, const Vec3D &P1, const Vec3D &P2, Mdouble resolutionU, Mdouble resolutionV, bool periodicInU=false, bool periodicInV=false) |
| Creates a parallelogram shaped mesh with a given resolution in u- and v-direction. More...
|
|
void | createFourPointMesh (const Vec3D &P0, const Vec3D &P1, const Vec3D &P2, const Vec3D &P3, int numSegmentsU, int numSegmentsV) |
| Creates mesh consisting of four points, with linearly interpolated segments. The points therefore don't necessarily have to lie in plane. More...
|
|
bool | isLocal (Vec3D &min, Vec3D &max) const override |
|
void | setPosition (const Vec3D &position) override |
| Sets the position of this BaseInteractable. More...
|
|
void | setOrientation (const Quaternion &orientation) override |
| Sets the orientation of this BaseInteractable. More...
|
|
void | move (const Vec3D &move) override |
| Moves this BaseInteractable by adding an amount to the position. More...
|
|
void | rotate (const Vec3D &angularVelocity) override |
| Rotates this BaseInteractable. More...
|
|
| BaseWall () |
| Default constructor. More...
|
|
| BaseWall (const BaseWall &w) |
| Copy constructor. More...
|
|
| ~BaseWall () override |
| Default destructor. More...
|
|
virtual bool | getDistanceNormalOverlap (const BaseParticle &P, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
|
virtual bool | getDistanceNormalOverlapSuperquadric (const SuperQuadricParticle &p, Mdouble &distance, Vec3D &normal_return, Mdouble &overlap) const |
|
virtual Vec3D | getFurthestPointSuperQuadric (const Vec3D &normalBodyFixed, const Vec3D &axes, Mdouble eps1, Mdouble eps2) const |
|
virtual void | setHandler (WallHandler *handler) |
| A function which sets the WallHandler for this BaseWall. More...
|
|
WallHandler * | getHandler () const |
| A function which returns the WallHandler that handles this BaseWall. More...
|
|
void | setIndSpecies (unsigned int indSpecies) override |
| Define the species of this wall using the index of the species in the SpeciesHandler in this DPMBase. More...
|
|
void | setSpecies (const ParticleSpecies *species) |
| Defines the species of the current wall. More...
|
|
bool | isFixed () const override |
|
void | setForceControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity={0, 0, 0}) |
| Slowly adjusts the force on a wall towards a specified goal, by adjusting (prescribing) the velocity of the wall. More...
|
|
bool | getLinePlaneIntersect (Vec3D &intersect, const Vec3D &p0, const Vec3D &p1, const Vec3D &n, const Vec3D &p) |
|
bool | isInsideWallVTK (const Vec3D &point, const Vec3D &normal, const Vec3D &position) const |
|
void | projectOntoWallVTK (Vec3D &point0, const Vec3D &point1, const Vec3D &normal, const Vec3D &position) const |
|
void | intersectVTK (std::vector< Vec3D > &points, Vec3D normal, Vec3D position) const |
|
virtual BaseInteraction * | getInteractionWithSuperQuad (SuperQuadricParticle *p, unsigned timeStamp, InteractionHandler *interactionHandler) |
|
void | getVTK (std::vector< Vec3D > &points, std::vector< std::vector< double >> &triangleStrips) |
|
const Vec3D | getAxis () const |
|
virtual void | actionsOnRestart () |
| No implementation but can be overidden in its derived classes. More...
|
|
virtual void | actionsAfterParticleGhostUpdate () |
| No implementation but can be overidden in its derived classes. More...
|
|
virtual void | handleParticleAddition (unsigned int id, BaseParticle *p) |
| Handles the addition of particles to the particleHandler. More...
|
|
virtual void | handleParticleRemoval (unsigned int id) |
| Handles the addition of particles to the particleHandler. More...
|
|
virtual void | checkInteractions (InteractionHandler *interactionHandler, unsigned int timeStamp) |
| Check if all interactions are valid. More...
|
|
bool | getVTKVisibility () const |
|
void | setVTKVisibility (bool vtkVisibility) |
|
void | addRenderedWall (BaseWall *w) |
|
BaseWall * | getRenderedWall (size_t i) const |
|
std::vector< BaseWall * > | getRenderedWalls () const |
|
void | removeRenderedWalls () |
|
void | renderWall (VTKContainer &vtk) |
|
void | addParticlesAtWall (unsigned numElements=50) |
|
void | setVelocityControl (Vec3D forceGoal, Vec3D gainFactor, Vec3D baseVelocity) |
|
virtual void | writeWallDetailsVTK (VTKData &data) const |
|
| BaseInteractable () |
| Default BaseInteractable constructor. More...
|
|
| BaseInteractable (const BaseInteractable &p) |
| Copy constructor. More...
|
|
| ~BaseInteractable () override |
| Destructor, it simply destructs the BaseInteractable and all the objects it contains. More...
|
|
unsigned int | getIndSpecies () const |
| Returns the index of the species associated with the interactable object. More...
|
|
const ParticleSpecies * | getSpecies () const |
| Returns a pointer to the species of this BaseInteractable. More...
|
|
void | setSpecies (const ParticleSpecies *species) |
| Sets the species of this BaseInteractable. More...
|
|
const Vec3D & | getForce () const |
| Returns the force on this BaseInteractable. More...
|
|
const Vec3D & | getTorque () const |
| Returns the torque on this BaseInteractable. More...
|
|
void | setForce (const Vec3D &force) |
| Sets the force on this BaseInteractable. More...
|
|
void | setTorque (const Vec3D &torque) |
| Sets the torque on this BaseInteractable. More...
|
|
void | addForce (const Vec3D &addForce) |
| Adds an amount to the force on this BaseInteractable. More...
|
|
void | addTorque (const Vec3D &addTorque) |
| Adds an amount to the torque on this BaseInteractable. More...
|
|
void | sumForceTorqueOMP () |
|
const Vec3D & | getPosition () const |
| Returns the position of this BaseInteractable. More...
|
|
const Quaternion & | getOrientation () const |
| Returns the orientation of this BaseInteractable. More...
|
|
void | setOrientationViaNormal (Vec3D normal) |
| Sets the orientation of this BaseInteractable by defining the vector that results from the rotation of the (1,0,0) vector. More...
|
|
void | setOrientationViaEuler (Vec3D eulerAngle) |
| Sets the orientation of this BaseInteractable by defining the euler angles. More...
|
|
const std::vector< BaseInteraction * > & | getInteractions () const |
| Returns a list of interactions which belong to this interactable. More...
|
|
void | addInteraction (BaseInteraction *I) |
| Adds an interaction to this BaseInteractable. More...
|
|
bool | removeInteraction (BaseInteraction *I) |
| Removes an interaction from this BaseInteractable. More...
|
|
void | copyInteractionsForPeriodicParticles (const BaseInteractable &p) |
| Copies interactions to this BaseInteractable whenever a periodic copy made. More...
|
|
void | setVelocity (const Vec3D &velocity) |
| set the velocity of the BaseInteractable. More...
|
|
void | setAngularVelocity (const Vec3D &angularVelocity) |
| set the angular velocity of the BaseInteractble. More...
|
|
void | addVelocity (const Vec3D &velocity) |
| adds an increment to the velocity. More...
|
|
void | addAngularVelocity (const Vec3D &angularVelocity) |
| add an increment to the angular velocity. More...
|
|
virtual const Vec3D & | getVelocity () const |
| Returns the velocity of this interactable. More...
|
|
virtual const Vec3D & | getAngularVelocity () const |
| Returns the angular velocity of this interactable. More...
|
|
void | setPrescribedPosition (const std::function< Vec3D(double)> &prescribedPosition) |
| Allows the position of an infinite mass interactable to be prescribed. More...
|
|
void | applyPrescribedPosition (double time) |
| Computes the position from the user defined prescribed position function. More...
|
|
void | setPrescribedVelocity (const std::function< Vec3D(double)> &prescribedVelocity) |
| Allows the velocity of an infinite mass interactable to be prescribed. More...
|
|
void | applyPrescribedVelocity (double time) |
| Computes the velocity from the user defined prescribed velocity function. More...
|
|
void | setPrescribedOrientation (const std::function< Quaternion(double)> &prescribedOrientation) |
| Allows the orientation of the infinite mass interactbale to be prescribed. More...
|
|
void | applyPrescribedOrientation (double time) |
| Computes the orientation from the user defined prescribed orientation function. More...
|
|
void | setPrescribedAngularVelocity (const std::function< Vec3D(double)> &prescribedAngularVelocity) |
| Allows the angular velocity of the infinite mass interactable to be prescribed. More...
|
|
void | applyPrescribedAngularVelocity (double time) |
| Computes the angular velocity from the user defined prescribed angular velocity. More...
|
|
virtual const Vec3D | getVelocityAtContact (const Vec3D &contact) const |
| Returns the velocity at the contact point, use by many force laws. More...
|
|
void | integrateBeforeForceComputation (double time, double timeStep) |
| This is part of integrate routine for objects with infinite mass. More...
|
|
void | integrateAfterForceComputation (double time, double timeStep) |
| This is part of the integration routine for objects with infinite mass. More...
|
|
virtual Mdouble | getInvMass () const |
|
virtual Mdouble | getCurvature (const Vec3D &labFixedCoordinates) const |
|
virtual bool | isFaceContact (const Vec3D &normal) const |
|
| BaseObject ()=default |
| Default constructor. More...
|
|
| BaseObject (const BaseObject &p)=default |
| Copy constructor, copies all the objects BaseObject contains. More...
|
|
virtual | ~BaseObject ()=default |
| virtual destructor More...
|
|
virtual void | moveInHandler (unsigned int index) |
| Except that it is virtual, it does the same thing as setIndex() does. More...
|
|
void | setIndex (unsigned int index) |
| Allows one to assign an index to an object in the handler/container. More...
|
|
void | setId (unsigned long id) |
| Assigns a unique identifier to each object in the handler (container) which remains constant even after the object is deleted from the container/handler. More...
|
|
unsigned int | getIndex () const |
| Returns the index of the object in the handler. More...
|
|
unsigned int | getId () const |
| Returns the unique identifier of any particular object. More...
|
|
void | setGroupId (unsigned groupId) |
|
unsigned | getGroupId () const |
|